Player Matchup

Merlin
Merlin
AspheX FlarezZ
Merlin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 34L
1,509 Elo+
Party 1
Artemis
Artemis
greenninjagamer
Artemis
Level 118
God Stats
3W - 0L
1,715 SR
Queue Stats
26W - 21L
1,529 Elo+
Party 1
Kumbhakarna
Kumbhakarna
wingnathan
Kumbhakarna
Level 18
God Stats
4W - 1L
1,840 SR
Queue Stats
5W - 5L
1,563 Elo+
Party 1
Team Averages
Level 87
1,685 SR
1,534 Elo+

VS

Team Averages
Level 30
1,408 SR
1,562 Elo+
Cthulhu
Cthulhu
Gilgamesh2234
Cthulhu
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Tiamat
Tiamat
The_Legende-0
Tiamat
Level 43
God Stats
9W - 3L
1,500 SR
Queue Stats
274W - 207L
1,519 Elo+
Party 2
Pele
Pele
ouaish-dodo
Pele
Level 28
God Stats
0W - 1L
1,223 SR
Queue Stats
61W - 30L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 8
9,903
825
15,622
4,591
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
7 / 1 / 8
9,369
781
12,037
8,968
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
wingnathan
Kumbhakarna
12
1 / 2 / 14
8,352
696
2,967
9,787
8,066
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
1 / 5 / 1
7,083
590
4,250
11,047
6,132
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 5 / 0
7,800
650
4,799
11,180
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 3
7,228
602
4,288
12,544
4,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
16
Kills
3
3
Deaths
16
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
L
Cthulhu
1
5
1
0.3
L
2
5
0
0.4
W
7
1
8
11
L
0
6
3
0.25
W
Kumbhakarna
wingnathan
Kumbhakarna
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,626
Damage
13,337
23,346
Taken
34,771
13,559
Mitigated
15,514
5,158
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,622
1,100
0
240
4,591
1,969
0
1,580
2,932
51,015
0
L
Cthulhu
4,250
192
171
588
11,047
6,132
0
4,662
6,020
12,829
0
L
4,799
1
222
3,056
11,180
4,482
0
5,714
5,192
23,379
0
W
12,037
6,411
0
4,638
8,968
3,524
2,185
3,600
4,883
0
31,292
L
4,288
297
499
3,104
12,544
4,900
0
7,160
4,906
0
16,793
W
Kumbhakarna
wingnathan
Kumbhakarna
2,967
184
0
280
9,787
8,066
207
3,305
6,010
12,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,624
Gold Earned
22,111
135
Minions Killed
110
0
Camps Cleared
0
670,899
Distance Traveled
605,136
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,903
825
74
6
0
218,170
4
L
Cthulhu
7,083
590
29
2
0
213,659
3
L
Tiamat
7,800
650
60
5
0
184,085
0
W
Artemis
9,369
781
44
4
0
211,156
1
L
Pele
7,228
602
21
2
0
207,392
3
W
Kumbhakarna
8,352
696
17
1
0
241,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role