Player Matchup

Susano
Susano
Platinum I
Oathsi
Susano
Platinum I
Level 47
God Stats
11W - 1L
2,047 SR
Queue Stats
26W - 6L
2,177 MMR
Party 3
Nu Wa
Nu Wa
Diamond V
Syn3rzy94
Nu Wa
Diamond V
Level 158
God Stats
3W - 6L
1,554 SR
Queue Stats
1,049W - 1,035L
1,965 MMR
Solo
Ymir
Ymir
Gold IV
YouRockCncelThat
Ymir
Gold IV
Level 45
God Stats
5W - 1L
1,796 SR
Queue Stats
36W - 14L
1,742 MMR
Party 3
Ullr
Ullr
Platinum III
nCrxzy
Ullr
Platinum III
Level 61
God Stats
3W - 0L
1,899 SR
Queue Stats
23W - 11L
1,976 MMR
Solo
Guan Yu
Guan Yu
Diamond V
soup-CSSBN
Guan Yu
Diamond V
Level 148
God Stats
1W - 2L
1,224 SR
Queue Stats
322W - 302L
1,990 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 92
1,704 SR
1,970 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,686 SR
1,884 MMR
Cerberus
Cerberus
Platinum I
 
Cerberus
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
IceCubzz
Janus
Platinum V
Level 144
God Stats
8W - 7L
1,638 SR
Queue Stats
172W - 136L
1,989 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
Karma is ReaI
Hou Yi
Platinum II
Level 137
God Stats
89W - 94L
1,722 SR
Queue Stats
614W - 581L
1,914 MMR
Party 1
Nemesis
Nemesis
Diamond IV
Preciced
Nemesis
Diamond IV
Level 118
God Stats
38W - 24L
1,777 SR
Queue Stats
164W - 145L
2,114 MMR
Party 2
Bellona
Bellona
Diamond V
SoCrofty
Bellona
Diamond V
Level 125
God Stats
1W - 1L
1,795 SR
Queue Stats
124W - 104L
1,905 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Oathsi
Susano
20
8 / 0 / 6
13,527
588
19,000
16,371
7,235
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Syn3rzy94
Nu Wa
19
3 / 2 / 11
12,674
551
15,229
7,896
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 2 / 13
11,949
520
11,999
15,971
16,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
nCrxzy
Ullr
20
5 / 3 / 3
14,265
620
9,916
12,459
5,305
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
soup-CSSBN
Guan Yu
19
2 / 1 / 6
12,662
551
9,974
17,269
20,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
AphroditeSetChang'eCu ChulainnScylla

VS

Bans
DanzaburouPersephoneAresApolloSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 4 / 2
9,221
401
5,132
18,822
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
IceCubzz
Janus
18
2 / 2 / 2
11,080
482
7,959
12,193
3,455
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 2 / 2
11,622
505
6,578
14,328
6,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Preciced
Nemesis
14
0 / 8 / 6
9,204
400
8,475
21,317
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
SoCrofty
Bellona
20
2 / 4 / 1
12,364
538
10,325
23,380
14,960
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
20
Kills
8
8
Deaths
20
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
2
0.75
L
Janus
IceCubzz
Janus
2
2
2
1.5
L
2
2
2
1.5
W
Susano
Oathsi
Susano
8
0
6
11
L
Nemesis
Preciced
Nemesis
0
8
6
0.38
L
Bellona
SoCrofty
Bellona
2
4
1
0.63
W
Nu Wa
Syn3rzy94
Nu Wa
3
2
11
4.25
W
2
2
13
4.25
W
Ullr
nCrxzy
Ullr
5
3
3
2.17
W
Guan Yu
soup-CSSBN
Guan Yu
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,118
Damage
38,469
69,966
Taken
90,040
51,620
Mitigated
43,047
31,373
Healing
25,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,132
477
0
4,185
18,822
10,784
0
5,667
13,105
31,135
0
L
Janus
IceCubzz
Janus
7,959
139
0
1,005
12,193
3,455
0
7,436
4,732
95,426
0
L
6,578
3,400
0
6,045
14,328
6,651
0
3,019
11,309
0
92,950
W
Susano
Oathsi
Susano
19,000
4,756
0
7,276
16,371
7,235
25
2,035
14,336
0
125,062
L
Nemesis
Preciced
Nemesis
8,475
2,898
0
3,441
21,317
7,197
0
7,042
14,120
0
70,898
L
Bellona
SoCrofty
Bellona
10,325
4,473
0
10,631
23,380
14,960
0
4,064
18,641
0
93,471
W
Nu Wa
Syn3rzy94
Nu Wa
15,229
1,772
0
2,323
7,896
2,558
801
2,854
5,042
91,562
0
W
11,999
2,362
0
4,181
15,971
16,151
253
5,990
9,981
46,010
0
W
Ullr
nCrxzy
Ullr
9,916
5,080
0
6,532
12,459
5,305
3,095
1,508
10,951
0
127,367
W
Guan Yu
soup-CSSBN
Guan Yu
9,974
1,943
1,367
9,694
17,269
20,371
691
1,437
15,832
0
82,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,077
Gold Earned
53,491
726
Minions Killed
749
0
Camps Cleared
0
2,296,821
Distance Traveled
2,185,120
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,221
401
51
2
0
404,506
3
L
Janus
11,080
482
188
8
0
457,182
7
L
Hou Yi
11,622
505
187
8
0
407,112
12
W
Susano
13,527
588
183
8
0
521,254
8
L
Nemesis
9,204
400
115
5
0
442,139
8
L
Bellona
12,364
538
208
9
0
474,181
3
W
Nu Wa
12,674
551
155
7
0
429,747
6
W
Ymir
11,949
520
34
1
0
428,627
7
W
Ullr
14,265
620
205
9
0
432,797
6
W
Guan Yu
12,662
551
149
6
0
484,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role