Player Matchup

Ymir
Ymir
Eikei
Ymir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,667 Elo+
Party 1
Merlin
Merlin
Jiyarin
Merlin
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Teixeira25
Nemesis
Level 67
God Stats
8W - 5L
1,491 SR
Queue Stats
109W - 99L
1,479 Elo+
Solo
Bellona
Bellona
afootlongjosh
Bellona
Level 114
God Stats
15W - 10L
1,805 SR
Queue Stats
522W - 499L
1,446 Elo+
Solo
Anhur
Anhur
klump
Anhur
Level 121
God Stats
13W - 5L
1,705 SR
Queue Stats
57W - 46L
1,577 Elo+
Party 1
Team Averages
Level 94
1,600 SR
1,534 Elo+

VS

Team Averages
Level 102
1,399 SR
1,450 Elo+
Osiris
Osiris
Gleast
Osiris
Level 124
God Stats
0W - 2L
1,326 SR
Queue Stats
226W - 231L
1,542 Elo+
Party 2
Mulan
Mulan
XSelti
Mulan
Level 115
God Stats
3W - 6L
1,326 SR
Queue Stats
22W - 27L
1,360 Elo+
Party 2
Geb
Geb
babloche
Geb
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 28L
1,447 Elo+
Solo
Nu Wa
Nu Wa
dechotzar
Nu Wa
Level 127
God Stats
27W - 20L
1,221 SR
Queue Stats
186W - 176L
1,466 Elo+
Solo
Danzaburou
Danzaburou
jmdgg99
Danzaburou
Level 78
God Stats
18W - 10L
1,623 SR
Queue Stats
126W - 141L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Eikei
Ymir
14
4 / 6 / 13
10,514
501
6,592
15,865
10,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
Jiyarin
Merlin
15
2 / 6 / 6
9,598
457
8,175
10,795
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Teixeira25
Nemesis
19
7 / 4 / 8
11,751
560
8,881
19,062
10,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
18
4 / 3 / 12
11,417
544
15,714
20,199
15,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
klump
Anhur
18
7 / 7 / 8
11,649
555
13,901
18,172
5,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gleast
Osiris
19
2 / 5 / 4
11,207
534
10,606
21,393
15,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
XSelti
Mulan
16
3 / 6 / 6
10,284
490
8,523
13,374
5,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 6 / 8
9,145
435
8,399
19,529
17,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
dechotzar
Nu Wa
16
5 / 3 / 6
10,365
494
19,115
9,448
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
jmdgg99
Danzaburou
17
13 / 5 / 3
11,656
555
14,305
17,316
6,386
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
52
24
Kills
25
26
Deaths
25
47
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
Eikei
Ymir
4
6
13
1.75
L
Osiris
Gleast
Osiris
2
5
4
0.8
W
Merlin
Jiyarin
Merlin
2
6
6
0.83
W
Nemesis
Teixeira25
Nemesis
7
4
8
2.75
L
Mulan
XSelti
Mulan
3
6
6
1
W
Bellona
4
3
12
3.33
L
2
6
8
1
L
Nu Wa
dechotzar
Nu Wa
5
3
6
2.67
L
Danzaburou
jmdgg99
Danzaburou
13
5
3
2.9
W
Anhur
klump
Anhur
7
7
8
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,263
Damage
60,948
84,093
Taken
81,060
45,371
Mitigated
48,968
19,793
Healing
20,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Eikei
Ymir
6,592
1,079
0
1,724
15,865
10,461
375
6,177
9,484
17,508
0
L
Osiris
Gleast
Osiris
10,606
4,273
0
10,282
21,393
15,793
531
468
20,923
516
68,303
W
Merlin
Jiyarin
Merlin
8,175
323
0
1,459
10,795
3,195
101
5,224
5,325
48,605
0
W
Nemesis
Teixeira25
Nemesis
8,881
3,387
0
2,389
19,062
10,350
474
4,106
14,732
0
88,582
L
Mulan
XSelti
Mulan
8,523
1,143
0
1,426
13,374
5,837
839
3,280
9,904
0
61,339
W
Bellona
15,714
7,436
0
7,726
20,199
15,822
2,073
3,132
16,896
0
66,306
L
8,399
970
0
1,167
19,529
17,551
0
4,536
14,863
31,857
0
L
Nu Wa
dechotzar
Nu Wa
19,115
4,420
0
1,347
9,448
3,401
614
2,184
7,120
69,442
0
L
Danzaburou
jmdgg99
Danzaburou
14,305
7,876
0
6,754
17,316
6,386
72
3,765
13,483
0
71,606
W
Anhur
klump
Anhur
13,901
8,218
0
6,495
18,172
5,543
1,719
8,316
9,670
0
69,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,929
Gold Earned
52,657
473
Minions Killed
471
0
Camps Cleared
0
1,832,128
Distance Traveled
1,895,151
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,514
501
15
1
0
356,195
4
L
Osiris
11,207
534
137
7
0
388,256
0
W
Merlin
9,598
457
92
4
0
314,729
6
W
Nemesis
11,751
560
136
6
0
460,927
4
L
Mulan
10,284
490
101
5
0
405,501
0
W
Bellona
11,417
544
105
5
0
359,515
5
L
Geb
9,145
435
34
2
0
333,770
6
L
Nu Wa
10,365
494
95
5
0
392,485
7
L
Danzaburou
11,656
555
104
5
0
375,139
1
W
Anhur
11,649
555
125
6
0
340,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role