Player Matchup

Fenrir
Fenrir
CorporalMcnutty
Fenrir
Level 29
God Stats
17W - 7L
1,871 SR
Queue Stats
173W - 135L
1,629 Elo+
Party 2
Apollo
Apollo
Nebskuller
Apollo
Level 101
God Stats
24W - 19L
1,686 SR
Queue Stats
104W - 77L
1,678 Elo+
Party 4
Osiris
Osiris
Shadowwolf1613
Osiris
Level 46
God Stats
6W - 4L
1,508 SR
Queue Stats
263W - 230L
1,629 Elo+
Party 4
Ra
Ra
Zernith
Ra
Level 95
God Stats
9W - 8L
1,700 SR
Queue Stats
175W - 136L
1,629 Elo+
Party 2
Geb
Geb
aRapierProd
Geb
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 58L
1,555 Elo+
Solo
Team Averages
Level 62
1,653 SR
1,624 Elo+

VS

Team Averages
Level 68
1,576 SR
1,600 Elo+
Cerberus
Cerberus
Paper Pate
Cerberus
Level 35
God Stats
3W - 10L
1,245 SR
Queue Stats
481W - 520L
1,463 Elo+
Party 3
Chernobog
Chernobog
Vorgacka
Chernobog
Level 157
God Stats
6W - 3L
1,630 SR
Queue Stats
271W - 219L
1,599 Elo+
Party 1
Athena
Athena
Xianide1
Athena
Level 14
God Stats
18W - 14L
1,630 SR
Queue Stats
74W - 41L
1,870 Elo+
Party 1
Hel
Hel
dean130
Hel
Level 88
God Stats
2W - 3L
1,606 SR
Queue Stats
541W - 580L
1,465 Elo+
Party 3
Erlang Shen
Erlang Shen
letsThrow
Erlang Shen
Level 46
God Stats
76W - 61L
1,770 SR
Queue Stats
568W - 507L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 6
9,056
533
9,715
11,551
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Nebskuller
Apollo
17
9 / 0 / 1
10,780
634
12,824
9,380
4,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 3 / 4
10,426
613
12,965
11,799
8,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 2 / 6
9,882
581
13,336
9,303
3,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 4 / 9
7,830
461
6,355
12,995
7,911
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Paper Pate
Cerberus
13
0 / 7 / 4
7,215
424
6,105
17,575
11,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chernobog
Vorgacka
Chernobog
14
5 / 4 / 5
9,125
537
10,840
13,754
5,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Xianide1
Athena
12
0 / 2 / 8
7,436
437
2,926
14,063
12,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hel
13
2 / 7 / 3
7,488
440
3,363
10,869
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
letsThrow
Erlang Shen
14
5 / 5 / 5
8,603
506
8,781
15,457
7,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
37
25
Kills
12
12
Deaths
25
26
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
W
Apollo
Nebskuller
Apollo
9
0
1
9.5
L
Cerberus
Paper Pate
Cerberus
0
7
4
0.29
W
8
3
4
3.33
L
Chernobog
Vorgacka
Chernobog
5
4
5
1.88
L
Athena
Xianide1
Athena
0
2
8
2
W
4
2
6
3.5
W
0
4
9
1.13
L
Hel
2
7
3
0.5
L
Erlang Shen
letsThrow
Erlang Shen
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,195
Damage
32,015
55,028
Taken
71,718
29,135
Mitigated
41,234
21,796
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,715
2,411
0
1,303
11,551
4,955
795
2,136
9,415
0
54,014
W
Apollo
Nebskuller
Apollo
12,824
8,614
0
7,333
9,380
4,172
1,182
1,009
8,371
0
89,499
L
Cerberus
Paper Pate
Cerberus
6,105
546
0
5,362
17,575
11,443
0
2,032
15,503
35,814
0
W
12,965
5,776
0
5,584
11,799
8,399
140
4,608
7,191
0
62,755
L
Chernobog
Vorgacka
Chernobog
10,840
6,712
0
2,284
13,754
5,358
49
4,164
9,456
0
54,902
L
Athena
Xianide1
Athena
2,926
1,337
0
1,216
14,063
12,812
0
5,221
8,698
15,148
0
W
13,336
1,628
1,104
4,311
9,303
3,698
1,312
2,658
6,645
73,441
0
W
6,355
1,657
338
1,823
12,995
7,911
224
1,983
11,012
28,476
0
L
Hel
3,363
105
948
3,057
10,869
4,340
0
3,682
7,037
43,406
0
L
Erlang Shen
letsThrow
Erlang Shen
8,781
4,908
0
2,365
15,457
7,281
82
3,920
11,333
0
55,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,974
Gold Earned
39,867
544
Minions Killed
396
0
Camps Cleared
0
1,638,175
Distance Traveled
1,488,736
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,056
533
88
5
0
340,733
8
W
Apollo
10,780
634
153
9
0
327,644
1
L
Cerberus
7,215
424
82
5
0
237,252
2
W
Osiris
10,426
613
127
7
0
307,861
2
L
Chernobog
9,125
537
103
6
0
315,227
0
L
Athena
7,436
437
33
2
0
328,865
0
W
Ra
9,882
581
145
9
0
328,941
7
W
Geb
7,830
461
31
2
0
332,996
3
L
Hel
7,488
440
83
5
0
295,902
1
L
Erlang Shen
8,603
506
95
6
0
311,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role