Player Matchup

Tiamat
Tiamat
Gatuno_Furtivo
Tiamat
Level 17
God Stats
4W - 5L
1,396 SR
Queue Stats
4W - 5L
1,300 Elo+
Solo
Bakasura
Bakasura
PrOberyn
Bakasura
Level 17
God Stats
4W - 5L
1,565 SR
Queue Stats
10W - 8L
1,600 Elo+
Solo
Kukulkan
Kukulkan
TMsuperbomba
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,458 Elo+
Solo
Artemis
Artemis
gabrieldoisk
Artemis
Level 8
God Stats
7W - 13L
1,425 SR
Queue Stats
383W - 436L
1,515 Elo+
Solo
Hercules
Hercules
leomon0808
Hercules
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,477 SR
1,475 Elo+

VS

Team Averages
Level 24
1,572 SR
1,489 Elo+
Fenrir
Fenrir
SeuBusseta
Fenrir
Level 20
God Stats
17W - 7L
1,760 SR
Queue Stats
50W - 31L
1,576 Elo+
Party 1
Osiris
Osiris
Xy_Hokage_yX
Osiris
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
34W - 24L
1,544 Elo+
Solo
Janus
Janus
Zegui
Janus
Level 29
God Stats
23W - 15L
1,725 SR
Queue Stats
180W - 162L
1,522 Elo+
Party 1
Danzaburou
Danzaburou
coring_do_Baile
Danzaburou
Level 28
God Stats
3W - 3L
1,554 SR
Queue Stats
87W - 112L
1,394 Elo+
Solo
Cthulhu
Cthulhu
oDablioerre
Cthulhu
Level 29
God Stats
13W - 9L
1,322 SR
Queue Stats
243W - 273L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 3
3,978
442
1,087
4,811
2,363
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
PrOberyn
Bakasura
10
4 / 1 / 2
6,084
676
5,084
6,115
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
TMsuperbomba
Kukulkan
3
0 / 1 / 0
3,657
406
236
1,178
281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
gabrieldoisk
Artemis
7
2 / 3 / 1
4,469
497
4,004
6,156
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
leomon0808
Hercules
7
2 / 1 / 2
5,086
565
3,093
4,809
2,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SeuBusseta
Fenrir
9
3 / 4 / 1
5,755
639
4,409
7,212
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
9
0 / 2 / 1
5,382
598
4,085
5,703
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Zegui
Janus
9
1 / 0 / 0
5,531
615
862
1,558
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
coring_do_Baile
Danzaburou
9
2 / 1 / 3
5,616
624
4,516
6,288
1,712
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
oDablioerre
Cthulhu
7
3 / 1 / 0
5,165
574
2,451
5,934
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
9
9
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Bakasura
PrOberyn
Bakasura
4
1
2
5
W
Fenrir
SeuBusseta
Fenrir
3
4
1
0.88
L
Kukulkan
TMsuperbomba
Kukulkan
0
1
0
0
W
Osiris
0
2
1
0.25
W
Janus
Zegui
Janus
1
0
0
1
W
Danzaburou
coring_do_Baile
Danzaburou
2
1
3
3.5
L
Artemis
gabrieldoisk
Artemis
2
3
1
0.83
L
Hercules
leomon0808
Hercules
2
1
2
3
W
Cthulhu
oDablioerre
Cthulhu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,504
Damage
16,323
23,069
Taken
26,695
8,118
Mitigated
10,338
7,255
Healing
8,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,087
244
0
604
4,811
2,363
174
1,145
3,666
4,414
0
L
Bakasura
PrOberyn
Bakasura
5,084
3,612
0
3,757
6,115
1,669
0
0
6,115
0
21,536
W
Fenrir
SeuBusseta
Fenrir
4,409
1,656
0
2,522
7,212
2,062
39
105
6,572
0
26,748
L
Kukulkan
TMsuperbomba
Kukulkan
236
0
0
0
1,178
281
0
454
624
3,407
0
W
Osiris
4,085
1,749
0
3,232
5,703
2,505
352
0
5,471
0
19,887
W
Janus
Zegui
Janus
862
42
0
330
1,558
408
130
236
1,297
23,911
0
W
Danzaburou
coring_do_Baile
Danzaburou
4,516
1,316
0
2,475
6,288
1,712
584
537
5,433
0
27,225
L
Artemis
gabrieldoisk
Artemis
4,004
1,728
0
1,242
6,156
1,588
364
1,306
4,850
0
16,466
L
Hercules
leomon0808
Hercules
3,093
1,314
0
1,652
4,809
2,217
0
268
4,501
0
13,350
W
Cthulhu
oDablioerre
Cthulhu
2,451
296
0
379
5,934
3,651
30
445
5,307
14,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,274
Gold Earned
27,449
141
Minions Killed
233
0
Camps Cleared
0
748,861
Distance Traveled
915,775
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,978
442
7
1
0
163,895
0
L
Bakasura
6,084
676
56
6
0
224,595
0
W
Fenrir
5,755
639
55
6
0
193,667
2
L
Kukulkan
3,657
406
11
1
0
46,402
1
W
Osiris
5,382
598
47
5
0
189,166
2
W
Janus
5,531
615
58
6
0
192,519
2
W
Danzaburou
5,616
624
54
6
0
162,577
2
L
Artemis
4,469
497
30
3
0
146,693
1
L
Hercules
5,086
565
37
4
0
167,276
3
W
Cthulhu
5,165
574
19
2
0
177,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role