Player Matchup

Izanami
Izanami
AshelonWar
Izanami
Level 17
God Stats
8W - 7L
1,386 SR
Queue Stats
116W - 140L
1,324 Elo+
Solo
Fenrir
Fenrir
Neraxy
Fenrir
Level 10
God Stats
5W - 4L
1,612 SR
Queue Stats
20W - 16L
1,305 Elo+
Party 1
Raijin
Raijin
RealSaphir
Raijin
Level 10
God Stats
15W - 13L
1,507 SR
Queue Stats
17W - 16L
1,305 Elo+
Party 1
Cerberus
Cerberus
RoWdo36
Cerberus
Level 17
God Stats
3W - 4L
1,411 SR
Queue Stats
10W - 14L
1,297 Elo+
Solo
Cthulhu
Cthulhu
SventraDraghi
Cthulhu
Level 17
God Stats
9W - 6L
1,203 SR
Queue Stats
47W - 64L
1,341 Elo+
Solo
Team Averages
Level 14
1,424 SR
1,315 Elo+

VS

Team Averages
Level 14
1,359 SR
1,429 Elo+
Ra
Ra
Amaru-_-Ka
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 2
Loki
Loki
CrazyMaks50790
Loki
Level 9
God Stats
6W - 11L
1,150 SR
Queue Stats
43W - 36L
1,336 Elo+
Solo
Thor
Thor
EdiNijalaul
Thor
Level 8
God Stats
0W - 1L
1,146 SR
Queue Stats
0W - 3L
1,309 Elo+
Solo
Athena
Athena
Enclume
Athena
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 36L
1,500 Elo+
Party 2
Izanami
Izanami
youka19
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AshelonWar
Izanami
11
2 / 0 / 5
6,965
536
4,720
5,378
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Neraxy
Fenrir
12
7 / 2 / 3
7,913
609
6,131
10,636
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
RealSaphir
Raijin
13
8 / 1 / 5
8,539
657
5,222
4,763
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
RoWdo36
Cerberus
14
7 / 0 / 0
8,454
650
6,667
7,683
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
11
2 / 2 / 6
7,133
549
4,878
6,917
4,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
5,286
407
1,762
5,546
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 2 / 2
6,479
498
4,093
7,914
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 8 / 0
5,234
403
4,998
10,075
2,394
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Athena
Enclume
Athena
9
2 / 2 / 0
5,994
461
3,108
8,900
4,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
youka19
Izanami
7
0 / 8 / 1
4,960
382
1,004
8,297
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
26
Kills
4
5
Deaths
26
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Izanami
AshelonWar
Izanami
2
0
5
4.5
L
1
2
2
1
L
0
8
0
0
L
Athena
Enclume
Athena
2
2
0
1
W
Fenrir
Neraxy
Fenrir
7
2
3
4.25
W
Raijin
RealSaphir
Raijin
8
1
5
10.5
W
Cerberus
RoWdo36
Cerberus
7
0
0
7
W
Cthulhu
2
2
6
2.5
L
Izanami
youka19
Izanami
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,618
Damage
14,965
35,377
Taken
40,732
16,391
Mitigated
12,477
11,246
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,762
284
47
31
5,546
1,320
228
2,943
2,189
18,091
0
W
Izanami
AshelonWar
Izanami
4,720
3,373
0
3,029
5,378
1,755
2,656
1,055
4,323
0
34,389
L
4,093
708
0
1,768
7,914
2,213
0
1,575
6,289
0
36,154
L
4,998
860
0
711
10,075
2,394
168
4,794
4,938
0
20,371
L
Athena
Enclume
Athena
3,108
527
0
893
8,900
4,881
146
2,804
5,970
17,646
0
W
Fenrir
Neraxy
Fenrir
6,131
3,051
0
2,616
10,636
3,936
0
892
9,744
0
46,045
W
Raijin
RealSaphir
Raijin
5,222
281
0
1,418
4,763
1,598
958
1,499
3,264
30,952
0
W
Cerberus
RoWdo36
Cerberus
6,667
552
0
2,824
7,683
4,890
1,859
0
7,683
43,437
0
W
Cthulhu
4,878
922
173
1,186
6,917
4,212
807
1,424
5,493
16,378
0
L
Izanami
youka19
Izanami
1,004
924
0
976
8,297
1,669
0
3,547
4,579
0
14,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,004
Gold Earned
27,953
347
Minions Killed
203
0
Camps Cleared
0
1,165,592
Distance Traveled
1,128,408
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,286
407
30
2
0
200,892
1
W
Izanami
6,965
536
79
6
0
225,625
3
L
Loki
6,479
498
81
6
0
245,367
0
L
Thor
5,234
403
37
3
0
218,109
1
L
Athena
5,994
461
31
2
0
268,271
0
W
Fenrir
7,913
609
70
5
0
224,379
0
W
Raijin
8,539
657
80
6
0
216,253
1
W
Cerberus
8,454
650
100
8
0
234,411
2
W
Cthulhu
7,133
549
18
1
0
264,924
6
L
Izanami
4,960
382
24
2
0
195,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role