Player Matchup

Xing Tian
Xing Tian
Alphachadasaur
Xing Tian
Level 95
God Stats
7W - 2L
1,582 SR
Queue Stats
240W - 171L
1,191 Elo+
Party 1
Tyr
Tyr
EZClapper69
Tyr
Level 117
God Stats
7W - 13L
1,513 SR
Queue Stats
159W - 122L
1,470 Elo+
Party 1
Neith
Neith
Seshomaaruu
Neith
Level 23
God Stats
9W - 11L
1,699 SR
Queue Stats
137W - 142L
1,485 Elo+
Party 2
Merlin
Merlin
ShayKray33
Merlin
Level 65
God Stats
10W - 7L
1,401 SR
Queue Stats
494W - 478L
1,432 Elo+
Party 2
Hercules
Hercules
syssyy
Hercules
Level 78
God Stats
10W - 6L
1,660 SR
Queue Stats
524W - 503L
1,541 Elo+
Solo
Team Averages
Level 76
1,571 SR
1,424 Elo+

VS

Team Averages
Level 76
1,454 SR
1,483 Elo+
Arachne
Arachne
Asdafarro
Arachne
Level 128
God Stats
3W - 8L
1,352 SR
Queue Stats
412W - 375L
1,485 Elo+
Solo
Merlin
Merlin
LaWeaAcuatica
Merlin
Level 46
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 2L
1,288 Elo+
Solo
Danzaburou
Danzaburou
Sagabor
Danzaburou
Level 110
God Stats
8W - 5L
1,731 SR
Queue Stats
218W - 214L
1,550 Elo+
Solo
Zeus
Zeus
Twigged
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,619 Elo+
Solo
Fafnir
Fafnir
ddeenniiss31
Fafnir
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 174L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alphachadasaur
Xing Tian
13
0 / 2 / 6
8,998
474
5,322
14,392
11,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
7 / 0 / 8
11,290
594
10,110
13,979
7,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 1 / 5
10,226
538
5,082
10,372
3,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
ShayKray33
Merlin
17
5 / 0 / 5
11,246
592
10,341
5,808
2,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
syssyy
Hercules
17
10 / 0 / 3
11,429
602
8,258
11,505
10,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Asdafarro
Arachne
13
3 / 4 / 0
7,876
415
6,315
15,752
5,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 7 / 1
7,075
372
2,517
10,476
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Sagabor
Danzaburou
8
0 / 2 / 1
6,276
330
2,397
6,140
2,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
Twigged
Zeus
14
0 / 8 / 0
8,197
431
7,486
9,910
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
11
0 / 2 / 3
7,519
396
5,047
11,250
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
23
Kills
3
3
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Alphachadasaur
Xing Tian
0
2
6
1.5
L
Arachne
Asdafarro
Arachne
3
4
0
0.75
W
7
0
8
11
L
0
7
1
0.07
L
Danzaburou
Sagabor
Danzaburou
0
2
1
0.25
W
1
1
5
3.5
W
Merlin
ShayKray33
Merlin
5
0
5
7.5
L
Zeus
Twigged
Zeus
0
8
0
0
L
Fafnir
0
2
3
0.75
W
Hercules
syssyy
Hercules
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,113
Damage
23,762
56,056
Taken
53,528
34,649
Mitigated
23,902
18,232
Healing
11,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Alphachadasaur
Xing Tian
5,322
386
0
1,598
14,392
11,431
0
3,665
10,657
31,165
0
L
Arachne
Asdafarro
Arachne
6,315
4,689
0
6,412
15,752
5,408
0
4,045
11,707
0
42,469
W
10,110
1,820
0
3,047
13,979
7,130
379
3,350
10,629
0
86,899
L
2,517
196
0
693
10,476
3,316
564
4,505
5,971
30,487
0
L
Danzaburou
Sagabor
Danzaburou
2,397
828
0
1,407
6,140
2,770
245
2,154
3,986
0
23,463
W
5,082
1,380
0
7,199
10,372
3,612
2,596
2,059
8,305
0
76,018
W
Merlin
ShayKray33
Merlin
10,341
1,223
295
2,052
5,808
2,296
1,328
2,153
3,639
86,483
0
L
Zeus
Twigged
Zeus
7,486
1,209
0
1,046
9,910
3,053
0
590
9,320
44,359
0
L
Fafnir
5,047
1,363
0
2,303
11,250
9,355
0
4,557
6,693
25,111
0
W
Hercules
syssyy
Hercules
8,258
3,031
0
4,041
11,505
10,180
454
6,143
5,124
188
60,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,189
Gold Earned
36,943
529
Minions Killed
328
0
Camps Cleared
0
1,796,325
Distance Traveled
1,505,776
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,998
474
40
2
0
361,705
1
L
Arachne
7,876
415
78
4
0
345,303
10
W
Tyr
11,290
594
129
7
0
388,286
6
L
Merlin
7,075
372
79
4
0
300,962
4
L
Danzaburou
6,276
330
45
2
0
217,380
3
W
Neith
10,226
538
121
6
0
304,678
1
W
Merlin
11,246
592
127
7
0
374,610
4
L
Zeus
8,197
431
100
5
0
295,850
1
L
Fafnir
7,519
396
26
1
0
346,281
7
W
Hercules
11,429
602
112
6
0
367,046
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role