Player Matchup

Sylvanus
Sylvanus
AndreserdnA
Sylvanus
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 87L
1,432 Elo+
Solo
Ao Kuang
Ao Kuang
Budinho x
Ao Kuang
Level 26
God Stats
5W - 14L
1,218 SR
Queue Stats
42W - 37L
1,261 Elo+
Party 3
Tiamat
Tiamat
Depesz74
Tiamat
Level 18
God Stats
10W - 8L
1,445 SR
Queue Stats
92W - 96L
1,207 Elo+
Solo
Ra
Ra
I330
Ra
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Luke44 x
King Arthur
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
19W - 13L
1,321 Elo+
Party 3
Team Averages
Level 18
1,476 SR
1,344 Elo+

VS

Team Averages
Level 7
1,558 SR
1,338 Elo+
Cthulhu
Cthulhu
Altkove
Cthulhu
Level 1
God Stats
4W - 0L
1,500 SR
Queue Stats
13W - 18L
1,166 Elo+
Party 1
Cupid
Cupid
BigPapaRonin
Cupid
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thor
Thor
StMidget
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
XKyokoX
Achilles
Level 24
God Stats
1W - 0L
1,790 SR
Queue Stats
1W - 1L
1,241 Elo+
Solo
Neith
Neith
monkwithbong
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndreserdnA
Sylvanus
7
0 / 3 / 2
5,151
429
3,816
7,547
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
Budinho x
Ao Kuang
8
2 / 0 / 1
5,099
425
1,798
3,472
794
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Depesz74
Tiamat
8
3 / 7 / 1
5,387
449
5,466
9,204
3,555
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ra
I330
Ra
7
0 / 5 / 0
4,723
394
1,255
4,130
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Luke44 x
King Arthur
10
2 / 1 / 0
5,532
461
3,754
8,617
5,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Altkove
Cthulhu
11
6 / 2 / 4
7,070
589
7,118
8,294
4,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
6 / 0 / 1
7,421
618
5,790
5,475
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
8
0 / 4 / 2
5,454
455
1,632
6,361
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
XKyokoX
Achilles
11
1 / 0 / 0
6,264
522
4,603
7,179
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 1 / 5
6,104
509
4,831
5,992
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
16
16
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Altkove
Cthulhu
6
2
4
4
L
Sylvanus
AndreserdnA
Sylvanus
0
3
2
0.33
W
6
0
1
6.5
L
Ao Kuang
Budinho x
Ao Kuang
2
0
1
2.5
L
Tiamat
Depesz74
Tiamat
3
7
1
0.5
L
Ra
I330
Ra
0
5
0
0
L
King Arthur
Luke44 x
King Arthur
2
1
0
2
W
Thor
0
4
2
0.25
W
Achilles
XKyokoX
Achilles
1
0
0
1
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,089
Damage
23,974
32,970
Taken
33,301
13,678
Mitigated
14,529
8,923
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Altkove
Cthulhu
7,118
935
100
828
8,294
4,033
36
5,392
2,902
23,496
0
L
Sylvanus
AndreserdnA
Sylvanus
3,816
975
498
2,576
7,547
2,837
145
3,127
4,420
14,021
0
W
5,790
3,221
106
4,009
5,475
1,805
1,975
1,494
3,956
0
38,107
L
Ao Kuang
Budinho x
Ao Kuang
1,798
493
0
1,158
3,472
794
0
163
3,284
11,238
0
L
Tiamat
Depesz74
Tiamat
5,466
1,263
0
2,300
9,204
3,555
87
3,724
5,480
15,448
0
L
Ra
I330
Ra
1,255
263
54
402
4,130
976
0
104
4,026
14,648
0
L
King Arthur
Luke44 x
King Arthur
3,754
505
0
1,935
8,617
5,516
0
0
8,172
0
19,347
W
Thor
1,632
648
0
1,444
6,361
1,815
49
1,202
5,109
0
19,854
W
Achilles
XKyokoX
Achilles
4,603
1,001
0
2,396
7,179
5,038
216
248
6,581
0
26,654
W
4,831
2,604
0
2,156
5,992
1,838
796
3,999
1,993
0
23,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,892
Gold Earned
32,313
130
Minions Killed
264
0
Camps Cleared
0
988,556
Distance Traveled
1,134,159
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,070
589
46
4
0
235,051
2
L
Sylvanus
5,151
429
27
2
0
161,417
0
W
Cupid
7,421
618
75
6
0
192,842
0
L
Ao Kuang
5,099
425
22
2
0
267,473
0
L
Tiamat
5,387
449
14
1
0
201,084
0
L
Ra
4,723
394
27
2
0
143,195
0
L
King Arthur
5,532
461
40
3
0
215,387
1
W
Thor
5,454
455
39
3
0
259,899
0
W
Achilles
6,264
522
56
5
0
228,237
3
W
Neith
6,104
509
48
4
0
218,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role