Player Matchup

Pele
Pele
DZcarry
Pele
Level 26
God Stats
2W - 3L
1,634 SR
Queue Stats
125W - 96L
1,438 Elo+
Party 1
Janus
Janus
JanusHelpMid
Janus
Level 15
God Stats
29W - 17L
1,666 SR
Queue Stats
41W - 27L
1,670 Elo+
Party 1
Amaterasu
Amaterasu
Tihan556
Amaterasu
Level 7
God Stats
1W - 2L
1,509 SR
Queue Stats
8W - 11L
1,488 Elo+
Solo
Mercury
Mercury
rokenperren
Mercury
Level 27
God Stats
30W - 23L
1,582 SR
Queue Stats
172W - 155L
1,543 Elo+
Solo
Anhur
Anhur
zJIobnbIi
Anhur
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 17L
1,640 Elo+
Solo
Team Averages
Level 19
1,578 SR
1,556 Elo+

VS

Team Averages
Level 21
1,542 SR
1,569 Elo+
Osiris
Osiris
Joaka2000
Osiris
Level 15
God Stats
7W - 2L
1,500 SR
Queue Stats
300W - 317L
1,511 Elo+
Solo
Pele
Pele
OwlCityyy
Pele
Level 28
God Stats
3W - 1L
1,869 SR
Queue Stats
259W - 216L
1,688 Elo+
Solo
Chiron
Chiron
TacoGame07
Chiron
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 119L
1,546 Elo+
Solo
Khepri
Khepri
TheDankestKnight
Khepri
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 122L
1,500 Elo+
Solo
Janus
Janus
demygawd
Janus
Level 11
God Stats
4W - 3L
1,342 SR
Queue Stats
45W - 43L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DZcarry
Pele
13
1 / 7 / 5
8,183
481
6,364
12,939
5,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 6 / 2
7,939
467
10,249
11,469
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Tihan556
Amaterasu
9
1 / 12 / 2
6,450
379
3,152
15,238
8,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
rokenperren
Mercury
13
4 / 4 / 2
8,168
480
4,808
12,093
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
zJIobnbIi
Anhur
16
5 / 2 / 3
10,221
601
8,915
11,920
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Joaka2000
Osiris
16
7 / 2 / 7
10,412
612
11,689
15,441
14,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pele
18
10 / 1 / 7
11,468
675
13,178
14,504
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
TacoGame07
Chiron
16
6 / 4 / 3
10,305
606
5,389
7,834
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 2 / 14
9,371
551
5,250
12,523
8,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
demygawd
Janus
13
3 / 7 / 4
8,404
494
7,163
9,960
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
65
16
Kills
30
31
Deaths
16
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Pele
DZcarry
Pele
1
7
5
0.5
L
5
6
2
1
W
Osiris
Joaka2000
Osiris
7
2
7
5.25
W
Pele
10
1
7
13.5
W
Chiron
TacoGame07
Chiron
6
4
3
1.88
W
4
2
14
5.5
L
Amaterasu
Tihan556
Amaterasu
1
12
2
0.17
W
Janus
demygawd
Janus
3
7
4
0.71
L
Mercury
rokenperren
Mercury
4
4
2
1.25
L
Anhur
zJIobnbIi
Anhur
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,488
Damage
42,669
63,659
Taken
60,262
26,262
Mitigated
35,113
11,556
Healing
22,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
DZcarry
Pele
6,364
2,194
0
1,455
12,939
5,512
0
1,788
11,151
0
40,076
L
10,249
487
0
1,066
11,469
3,593
0
3,751
7,718
36,107
0
W
Osiris
Joaka2000
Osiris
11,689
4,294
0
5,571
15,441
14,880
1,730
2,529
12,599
290
67,917
W
Pele
13,178
2,961
0
8,318
14,504
5,845
146
2,480
11,807
0
74,221
W
Chiron
TacoGame07
Chiron
5,389
1,863
1,059
3,211
7,834
2,292
1,212
178
7,616
0
58,434
W
5,250
937
0
2,086
12,523
8,840
0
2,224
10,026
26,473
0
L
Amaterasu
Tihan556
Amaterasu
3,152
1,589
0
1,225
15,238
8,892
0
2,716
12,522
0
19,884
W
Janus
demygawd
Janus
7,163
201
0
2,136
9,960
3,256
1,079
2,088
7,668
44,654
0
L
Mercury
rokenperren
Mercury
4,808
2,761
0
2,607
12,093
4,156
0
1,148
10,945
0
43,520
L
Anhur
zJIobnbIi
Anhur
8,915
4,164
0
5,203
11,920
4,109
313
3,300
8,620
0
68,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,961
Gold Earned
49,960
356
Minions Killed
450
0
Camps Cleared
0
1,635,149
Distance Traveled
1,711,284
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,183
481
72
4
0
309,646
0
L
Janus
7,939
467
69
4
0
331,879
3
W
Osiris
10,412
612
107
6
0
346,205
1
W
Pele
11,468
675
122
7
0
389,928
2
W
Chiron
10,305
606
118
7
0
320,134
3
W
Khepri
9,371
551
38
2
0
350,205
6
L
Amaterasu
6,450
379
28
2
0
319,955
2
W
Janus
8,404
494
65
4
0
304,812
1
L
Mercury
8,168
480
66
4
0
364,923
2
L
Anhur
10,221
601
121
7
0
308,746
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role