Player Matchup

Medusa
Medusa
Caver36
Medusa
Level 25
God Stats
2W - 0L
1,698 SR
Queue Stats
11W - 7L
1,397 Elo+
Solo
Nemesis
Nemesis
Heelot
Nemesis
Level 28
God Stats
8W - 6L
1,704 SR
Queue Stats
114W - 105L
1,462 Elo+
Solo
Yemoja
Yemoja
Isstorm
Yemoja
Level 17
God Stats
11W - 3L
1,749 SR
Queue Stats
25W - 23L
1,507 Elo+
Solo
Anubis
Anubis
MorickejKral
Anubis
Level 14
God Stats
16W - 7L
1,850 SR
Queue Stats
44W - 35L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
žutakokoš
Sun Wukong
Level 8
God Stats
2W - 1L
1,580 SR
Queue Stats
10W - 9L
1,378 Elo+
Solo
Team Averages
Level 18
1,716 SR
1,458 Elo+

VS

Team Averages
Level 20
1,458 SR
1,459 Elo+
Neith
Neith
DarkOlejxd
Neith
Level 24
God Stats
1W - 1L
1,520 SR
Queue Stats
2W - 3L
1,438 Elo+
Party 1
Erlang Shen
Erlang Shen
DeaD111
Erlang Shen
Level 16
God Stats
2W - 4L
1,412 SR
Queue Stats
34W - 42L
1,364 Elo+
Solo
Ares
Ares
Mafkis02
Ares
Level 7
God Stats
1W - 2L
1,403 SR
Queue Stats
2W - 2L
1,536 Elo+
Party 1
Anubis
Anubis
afafasfasf
Anubis
Level 6
God Stats
5W - 6L
1,625 SR
Queue Stats
20W - 36L
1,518 Elo+
Party 1
Pele
Pele
agilit
Pele
Level 49
God Stats
0W - 2L
1,331 SR
Queue Stats
11W - 15L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Caver36
Medusa
17
2 / 6 / 2
10,663
464
10,918
15,234
5,042
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Heelot
Nemesis
20
17 / 1 / 5
13,341
580
27,378
18,861
10,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Isstorm
Yemoja
14
0 / 5 / 6
9,750
424
4,785
15,225
10,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
20
6 / 2 / 8
13,214
575
15,015
11,750
5,607
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
žutakokoš
Sun Wukong
15
1 / 3 / 9
9,660
420
6,506
16,781
10,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
4 / 5 / 10
10,004
435
14,775
18,259
6,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
DeaD111
Erlang Shen
16
0 / 7 / 3
10,275
447
5,224
15,525
6,094
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
15
4 / 3 / 9
10,789
469
8,332
20,124
19,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
afafasfasf
Anubis
18
4 / 6 / 6
11,099
483
11,016
11,373
10,386
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
agilit
Pele
17
5 / 7 / 4
12,006
522
16,723
22,271
7,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
49
26
Kills
17
17
Deaths
28
30
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
Caver36
Medusa
2
6
2
0.5
L
Neith
4
5
10
1.8
L
Erlang Shen
DeaD111
Erlang Shen
0
7
3
0.21
W
Nemesis
Heelot
Nemesis
17
1
5
19.5
W
Yemoja
Isstorm
Yemoja
0
5
6
0.6
L
Ares
4
3
9
2.83
W
Anubis
6
2
8
5
L
Anubis
afafasfasf
Anubis
4
6
6
1.17
L
Pele
agilit
Pele
5
7
4
1
W
Sun Wukong
žutakokoš
Sun Wukong
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,602
Damage
56,070
77,851
Taken
87,552
41,489
Mitigated
49,752
27,052
Healing
20,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Caver36
Medusa
10,918
6,080
687
2,947
15,234
5,042
1,479
4,683
10,551
0
61,570
L
Neith
14,775
7,614
0
6,679
18,259
6,804
0
4,247
13,937
0
61,046
L
Erlang Shen
DeaD111
Erlang Shen
5,224
2,560
0
4,450
15,525
6,094
4,011
2,512
12,788
0
49,427
W
Nemesis
Heelot
Nemesis
27,378
17,529
0
7,888
18,861
10,150
2,245
2,847
16,014
0
91,898
W
Yemoja
Isstorm
Yemoja
4,785
692
2,903
1,630
15,225
10,375
122
4,130
11,095
34,552
0
L
Ares
8,332
569
0
1,596
20,124
19,427
212
5,074
14,900
23,883
0
W
Anubis
15,015
423
0
7,121
11,750
5,607
1,560
2,873
8,877
115,322
0
L
Anubis
afafasfasf
Anubis
11,016
947
0
2,270
11,373
10,386
0
5,810
5,513
71,338
0
L
Pele
agilit
Pele
16,723
3,422
0
5,995
22,271
7,041
92
2,157
20,014
0
76,861
W
Sun Wukong
žutakokoš
Sun Wukong
6,506
838
0
3,876
16,781
10,315
709
4,815
11,966
0
35,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,628
Gold Earned
54,173
533
Minions Killed
455
0
Camps Cleared
0
1,991,648
Distance Traveled
2,050,088
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,663
464
113
5
0
350,125
0
L
Neith
10,004
435
81
4
0
379,169
1
L
Erlang Shen
10,275
447
113
5
0
408,877
2
W
Nemesis
13,341
580
128
6
0
470,506
3
W
Yemoja
9,750
424
46
2
0
394,224
5
L
Ares
10,789
469
32
1
0
454,201
4
W
Anubis
13,214
575
186
8
0
388,599
7
L
Anubis
11,099
483
122
5
0
364,120
2
L
Pele
12,006
522
107
5
0
443,721
1
W
Sun Wukong
9,660
420
60
3
0
388,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role