Player Matchup

Apollo
Apollo
Diamond V
DiamondWasTaken
Apollo
Diamond V
Level 158
God Stats
7W - 6L
1,737 SR
Queue Stats
167W - 159L
1,984 MMR
Party 3
Anhur
Anhur
Platinum II
Furūtsu
Anhur
Platinum II
Level 146
God Stats
1W - 0L
1,740 SR
Queue Stats
26W - 17L
1,976 MMR
Party 1
Raijin
Raijin
Gold I
iceiceісе
Raijin
Gold I
Level 154
God Stats
2W - 4L
1,351 SR
Queue Stats
204W - 206L
1,685 MMR
Party 1
Cerberus
Cerberus
Platinum I
sqAquamarine
Cerberus
Platinum I
Level 160
God Stats
23W - 20L
1,760 SR
Queue Stats
455W - 436L
1,891 MMR
Solo
Ymir
Ymir
Platinum I
xSupp
Ymir
Platinum I
Level 157
God Stats
16W - 16L
1,571 SR
Queue Stats
200W - 221L
1,696 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,632 SR
1,847 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,651 SR
1,779 MMR
Hercules
Hercules
Gold II
Ellony
Hercules
Gold II
Level 153
God Stats
0W - 1L
1,736 SR
Queue Stats
54W - 54L
1,872 MMR
Solo
Thoth
Thoth
Platinum IV
FinalJudgemnt
Thoth
Platinum IV
Level 80
God Stats
4W - 12L
1,571 SR
Queue Stats
117W - 111L
1,870 MMR
Solo
Athena
Athena
Platinum I
Nnesko
Athena
Platinum I
Level 157
God Stats
35W - 20L
1,805 SR
Queue Stats
191W - 184L
2,056 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
Rekino
Ne Zha
Platinum III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
vtflavouuurs
Danzaburou
Gold III
Level 129
God Stats
6W - 7L
1,643 SR
Queue Stats
269W - 265L
1,595 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 3
7,057
706
5,069
3,860
1,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
Furūtsu
Anhur
11
3 / 0 / 2
6,083
608
2,176
4,746
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
10
2 / 1 / 3
5,951
595
3,300
4,115
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
sqAquamarine
Cerberus
10
0 / 0 / 5
5,833
583
4,906
5,894
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
xSupp
Ymir
9
0 / 0 / 6
5,205
521
2,636
4,591
1,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AphroditeSetPersephoneScyllaChang'e

VS

Bans
The MorriganJanusNemesisVamanaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ellony
Hercules
9
0 / 5 / 0
5,212
521
3,247
10,136
4,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

8
0 / 2 / 2
4,903
490
3,436
3,260
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
Nnesko
Athena
8
1 / 2 / 1
4,998
500
1,113
5,142
1,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Rekino
Ne Zha
8
1 / 2 / 0
5,013
501
2,485
6,972
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Danzaburou
vtflavouuurs
Danzaburou
9
0 / 2 / 0
5,224
522
2,009
3,973
858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
L
Hercules
Ellony
Hercules
0
5
0
0
L
0
2
2
0.5
W
Anhur
Furūtsu
Anhur
3
0
2
4
L
Athena
Nnesko
Athena
1
2
1
0.75
L
Ne Zha
Rekino
Ne Zha
1
2
0
0.5
W
Raijin
2
1
3
3.5
W
Cerberus
sqAquamarine
Cerberus
0
0
5
2.5
L
Danzaburou
vtflavouuurs
Danzaburou
0
2
0
0
W
Ymir
xSupp
Ymir
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,087
Damage
12,290
23,206
Taken
29,483
10,829
Mitigated
10,564
8,949
Healing
9,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,069
2,982
0
375
3,860
1,105
0
699
3,117
0
43,535
L
Hercules
Ellony
Hercules
3,247
2,274
0
2,935
10,136
4,524
0
4,087
5,649
0
27,320
L
3,436
35
0
556
3,260
765
0
1,659
1,328
26,055
0
W
Anhur
Furūtsu
Anhur
2,176
776
0
3,244
4,746
1,286
0
252
4,494
0
40,660
L
Athena
Nnesko
Athena
1,113
459
0
1,476
5,142
1,846
0
977
4,058
12,948
0
L
Ne Zha
Rekino
Ne Zha
2,485
921
0
2,504
6,972
2,571
0
2,059
4,753
0
23,020
W
Raijin
3,300
409
0
1,445
4,115
1,182
28
1,877
2,058
29,464
0
W
Cerberus
sqAquamarine
Cerberus
4,906
683
0
2,912
5,894
5,453
174
0
5,894
28,417
0
L
Danzaburou
vtflavouuurs
Danzaburou
2,009
839
0
1,662
3,973
858
0
1,092
2,853
0
26,124
W
Ymir
xSupp
Ymir
2,636
1,217
0
973
4,591
1,803
0
1,345
3,094
10,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,129
Gold Earned
25,350
327
Minions Killed
253
0
Camps Cleared
0
1,011,404
Distance Traveled
977,127
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,057
706
86
9
0
215,736
1
L
Hercules
5,212
521
64
6
0
181,827
1
L
Thoth
4,903
490
52
5
0
188,678
6
W
Anhur
6,083
608
89
9
0
186,460
4
L
Athena
4,998
500
17
2
0
214,916
6
L
Ne Zha
5,013
501
53
5
0
208,620
3
W
Raijin
5,951
595
69
7
0
198,533
3
W
Cerberus
5,833
583
66
7
0
203,317
2
L
Danzaburou
5,224
522
67
7
0
183,086
2
W
Ymir
5,205
521
17
2
0
207,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role