Player Matchup

Olorun
Olorun
Barbsa
Olorun
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DavidHerbs
Mercury
Level 8
God Stats
15W - 5L
1,719 SR
Queue Stats
19W - 15L
1,261 Elo+
Solo
Ares
Ares
Droguinh0
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Idiopathik
Cernunnos
Level 28
God Stats
39W - 41L
1,754 SR
Queue Stats
677W - 769L
1,449 Elo+
Solo
Freya
Freya
MARAVÍ
Freya
Level 8
God Stats
2W - 1L
1,733 SR
Queue Stats
2W - 2L
1,200 Elo+
Party 1
Team Averages
Level 10
1,641 SR
1,382 Elo+

VS

Team Averages
Level 23
1,490 SR
1,507 Elo+
Merlin
Merlin
Bobeeeeee102
Merlin
Level 29
God Stats
1W - 10L
1,234 SR
Queue Stats
15W - 20L
1,327 Elo+
Solo
Izanami
Izanami
Cursiva
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,774 Elo+
Party 2
Thanatos
Thanatos
DaddyIncubus
Thanatos
Level 23
God Stats
1W - 1L
1,714 SR
Queue Stats
13W - 5L
1,647 Elo+
Party 2
Chaac
Chaac
DarkDragonite16
Chaac
Level 26
God Stats
4W - 7L
1,500 SR
Queue Stats
5W - 8L
1,438 Elo+
Solo
Kali
Kali
san43_27-
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 81L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Barbsa
Olorun
7
0 / 3 / 0
9,278
357
878
3,006
735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
DavidHerbs
Mercury
20
6 / 4 / 10
16,318
628
7,650
22,317
10,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
19
7 / 1 / 15
14,303
550
13,817
19,129
25,447
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Idiopathik
Cernunnos
20
24 / 1 / 6
16,620
639
29,428
24,085
11,399
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
MARAVÍ
Freya
20
9 / 4 / 12
15,810
608
16,570
24,834
10,946
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 8 / 3
10,937
421
14,409
16,033
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Cursiva
Izanami
15
2 / 10 / 2
9,767
376
6,907
18,506
8,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thanatos
DaddyIncubus
Thanatos
15
5 / 13 / 3
10,806
416
16,731
25,067
10,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
0 / 2 / 1
8,298
319
4,025
6,861
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
17
3 / 13 / 6
11,815
454
10,441
26,711
11,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
46
Kills
12
13
Deaths
46
43
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
Barbsa
Olorun
0
3
0
0
L
Merlin
2
8
3
0.44
L
Izanami
Cursiva
Izanami
2
10
2
0.3
L
Thanatos
DaddyIncubus
Thanatos
5
13
3
0.5
L
0
2
1
0.25
W
Mercury
DavidHerbs
Mercury
6
4
10
2.75
W
Ares
7
1
15
14.5
W
Cernunnos
Idiopathik
Cernunnos
24
1
6
27
W
Freya
MARAVÍ
Freya
9
4
12
3.75
L
Kali
3
13
6
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,343
Damage
52,513
93,371
Taken
93,178
59,398
Mitigated
40,391
39,734
Healing
23,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Barbsa
Olorun
878
335
62
519
3,006
735
44
756
2,250
5,691
0
L
Merlin
14,409
1,872
0
885
16,033
6,779
878
8,942
7,091
73,744
0
L
Izanami
Cursiva
Izanami
6,907
4,114
0
2,490
18,506
8,145
861
4,229
14,277
0
42,721
L
Thanatos
DaddyIncubus
Thanatos
16,731
5,172
0
11,686
25,067
10,012
997
6,199
18,868
562
63,589
L
4,025
1,103
0
1,839
6,861
3,676
594
5,029
1,832
103
21,868
W
Mercury
DavidHerbs
Mercury
7,650
3,712
0
8,116
22,317
10,871
6,186
2,177
20,140
0
122,297
W
Ares
13,817
1,046
706
2,919
19,129
25,447
1,615
3,961
15,168
33,166
0
W
Cernunnos
Idiopathik
Cernunnos
29,428
19,846
0
12,572
24,085
11,399
3,572
3,366
20,719
0
146,860
W
Freya
MARAVÍ
Freya
16,570
6,181
318
14,522
24,834
10,946
4,499
6,886
17,948
96,958
0
L
Kali
10,441
4,602
342
6,253
26,711
11,779
0
6,866
19,845
0
56,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,329
Gold Earned
51,623
550
Minions Killed
351
0
Camps Cleared
0
2,129,769
Distance Traveled
1,793,628
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,278
357
7
0
0
119,867
2
L
Merlin
10,937
421
103
4
0
392,609
3
L
Izanami
9,767
376
56
2
0
350,066
0
L
Thanatos
10,806
416
78
3
0
400,421
2
L
Chaac
8,298
319
37
1
0
228,767
0
W
Mercury
16,318
628
210
8
0
528,328
1
W
Ares
14,303
550
46
2
0
502,572
1
W
Cernunnos
16,620
639
136
5
0
491,333
1
W
Freya
15,810
608
151
6
0
487,669
4
L
Kali
11,815
454
77
3
0
421,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role