Player Matchup

Izanami
Izanami
Extrabless
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,191 Elo+
Solo
Fenrir
Fenrir
FaZe_ruben_sergi
Fenrir
Level 16
God Stats
7W - 18L
1,293 SR
Queue Stats
15W - 34L
1,233 Elo+
Solo
Ares
Ares
OrisDraws
Ares
Level 28
God Stats
3W - 3L
1,252 SR
Queue Stats
46W - 40L
1,610 Elo+
Solo
Janus
Janus
ProfessorR0D
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Roely_0228
Achilles
Level 25
God Stats
2W - 5L
1,457 SR
Queue Stats
36W - 42L
1,361 Elo+
Solo
Team Averages
Level 20
1,400 SR
1,379 Elo+

VS

Team Averages
Level 21
1,463 SR
1,415 Elo+
Danzaburou
Danzaburou
Choke Beef
Danzaburou
Level 21
God Stats
4W - 6L
1,298 SR
Queue Stats
187W - 186L
1,600 Elo+
Solo
Sol
Sol
EmperaI
Sol
Level 23
God Stats
4W - 4L
1,698 SR
Queue Stats
73W - 67L
1,615 Elo+
Solo
Chaac
Chaac
Fabrice_av
Chaac
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,122 Elo+
Party 1
Ymir
Ymir
Nuts_N_Butts
Ymir
Level 29
God Stats
1W - 1L
1,319 SR
Queue Stats
27W - 27L
1,569 Elo+
Solo
Izanami
Izanami
elbie78
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Extrabless
Izanami
7
2 / 5 / 3
7,408
337
4,250
8,721
2,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
11 / 7 / 3
11,146
507
14,814
21,634
11,209
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
15
6 / 5 / 6
10,616
483
7,871
16,531
12,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 7 / 5
11,434
520
13,491
13,246
4,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Roely_0228
Achilles
18
6 / 3 / 5
11,728
533
7,067
12,558
12,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Choke Beef
Danzaburou
20
4 / 7 / 2
13,134
597
11,887
16,427
6,796
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
20
12 / 3 / 3
14,254
648
20,039
20,297
6,870
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
14
2 / 10 / 2
9,667
439
8,559
17,619
8,028
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
7 / 1 / 5
12,792
581
9,638
18,692
13,763
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
elbie78
Izanami
12
1 / 7 / 2
8,975
408
2,007
10,253
2,686
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
28
Kills
26
27
Deaths
28
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Choke Beef
Danzaburou
4
7
2
0.71
W
Sol
12
3
3
4.5
L
Izanami
Extrabless
Izanami
2
5
3
0.7
L
11
7
3
1.79
W
Chaac
2
10
2
0.3
W
7
1
5
9.5
L
Ares
6
5
6
1.8
L
3
7
5
0.79
L
Achilles
Roely_0228
Achilles
6
3
5
2.83
W
Izanami
elbie78
Izanami
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,493
Damage
52,130
72,690
Taken
83,288
44,035
Mitigated
38,143
11,819
Healing
25,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Choke Beef
Danzaburou
11,887
7,440
0
1,800
16,427
6,796
2,304
2,197
14,140
0
105,652
W
Sol
20,039
6,475
0
12,691
20,297
6,870
3,495
6,322
13,601
118,626
0
L
Izanami
Extrabless
Izanami
4,250
3,400
0
1,159
8,721
2,598
19
5,141
3,580
0
16,468
L
14,814
3,849
0
2,352
21,634
11,209
0
4,734
16,900
0
47,069
W
Chaac
8,559
2,353
549
3,628
17,619
8,028
989
2,681
14,848
0
33,565
W
9,638
2,918
0
5,984
18,692
13,763
1,255
4,181
14,191
74,897
0
L
Ares
7,871
1,538
537
1,073
16,531
12,888
0
6,957
9,574
38,840
0
L
13,491
976
249
2,802
13,246
4,404
64
8,409
4,837
69,724
0
L
Achilles
Roely_0228
Achilles
7,067
1,785
561
3,086
12,558
12,936
602
4,436
8,122
0
55,554
W
Izanami
elbie78
Izanami
2,007
767
0
807
10,253
2,686
563
5,069
4,735
0
25,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,332
Gold Earned
58,822
370
Minions Killed
600
0
Camps Cleared
0
1,797,194
Distance Traveled
1,769,480
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,134
597
173
8
0
337,204
2
W
Sol
14,254
648
186
8
0
379,645
3
L
Izanami
7,408
337
19
1
0
213,615
0
L
Fenrir
11,146
507
62
3
0
356,634
1
W
Chaac
9,667
439
52
2
0
393,972
2
W
Ymir
12,792
581
138
6
0
351,032
6
L
Ares
10,616
483
51
2
0
380,955
8
L
Janus
11,434
520
144
7
0
408,989
2
L
Achilles
11,728
533
94
4
0
437,001
3
W
Izanami
8,975
408
51
2
0
307,627
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role