Player Matchup

Bellona
Bellona
ALFA2971
Bellona
Level 28
God Stats
10W - 19L
1,368 SR
Queue Stats
10W - 23L
1,336 Elo+
Party 3
Ymir
Ymir
DrewitzU525
Ymir
Level 21
God Stats
5W - 2L
1,702 SR
Queue Stats
18W - 17L
1,528 Elo+
Party 3
Neith
Neith
MandobleAFRICANO
Neith
Level 21
God Stats
12W - 15L
1,425 SR
Queue Stats
12W - 15L
1,464 Elo+
Party 3
Arachne
Arachne
NiPutaNiSanta
Arachne
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 47L
1,462 Elo+
Party 3
Ra
Ra
shodowlok
Ra
Level 47
God Stats
1W - 0L
1,766 SR
Queue Stats
24W - 30L
1,497 Elo+
Party 3
Team Averages
Level 33
1,552 SR
1,458 Elo+

VS

Team Averages
Level 54
1,625 SR
1,502 Elo+
Aphrodite
Aphrodite
LOKIISAYUTE
Aphrodite
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 143L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
Macantha
Sylvanus
Level 29
God Stats
11W - 8L
1,746 SR
Queue Stats
52W - 45L
1,510 Elo+
Party 1
Set
Set
Oofsalot
Set
Level 43
God Stats
9W - 7L
1,767 SR
Queue Stats
291W - 276L
1,484 Elo+
Party 2
Hachiman
Hachiman
Samplayer49
Hachiman
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 124L
1,468 Elo+
Party 2
Tiamat
Tiamat
theggaammee
Tiamat
Level 62
God Stats
7W - 8L
1,613 SR
Queue Stats
129W - 97L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ALFA2971
Bellona
17
2 / 1 / 3
10,081
504
5,520
10,775
10,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 12
9,716
486
7,871
12,422
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 0 / 4
10,344
517
5,197
6,322
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
19
9 / 2 / 15
11,815
591
16,572
19,520
11,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
12 / 1 / 9
12,524
626
19,921
14,153
6,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LOKIISAYUTE
Aphrodite
14
1 / 5 / 2
8,984
449
10,000
11,851
5,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Macantha
Sylvanus
10
1 / 8 / 4
7,899
395
5,678
21,386
17,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
0 / 7 / 1
8,372
419
5,444
13,772
6,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Samplayer49
Hachiman
16
1 / 2 / 0
9,637
482
5,183
9,117
3,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
15
2 / 5 / 1
9,256
463
15,517
14,371
9,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
27
Kills
5
5
Deaths
27
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
ALFA2971
Bellona
2
1
3
3.5
W
2
1
12
8
L
Aphrodite
LOKIISAYUTE
Aphrodite
1
5
2
0.4
L
Sylvanus
Macantha
Sylvanus
1
8
4
0.38
W
2
0
4
4
W
Arachne
9
2
15
8.25
L
0
7
1
0.07
L
Hachiman
Samplayer49
Hachiman
1
2
0
0.5
W
12
1
9
16.5
L
Tiamat
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,081
Damage
41,822
63,192
Taken
70,497
43,728
Mitigated
43,051
25,725
Healing
20,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ALFA2971
Bellona
5,520
1,894
0
2,044
10,775
10,251
4,374
5,672
4,685
0
47,697
W
7,871
1,289
0
2,748
12,422
11,735
65
4,105
8,125
29,709
0
L
Aphrodite
LOKIISAYUTE
Aphrodite
10,000
1,582
1,513
3,172
11,851
5,657
0
3,415
8,316
48,481
0
L
Sylvanus
Macantha
Sylvanus
5,678
951
1,906
4,489
21,386
17,569
15
11,678
9,474
15,597
0
W
5,197
1,890
0
1,573
6,322
3,359
3,752
1,969
4,328
0
60,403
W
Arachne
16,572
11,644
0
7,484
19,520
11,875
26
9,659
9,472
0
82,088
L
5,444
2,322
0
3,596
13,772
6,112
0
3,088
10,582
0
54,421
L
Hachiman
Samplayer49
Hachiman
5,183
1,841
0
3,068
9,117
3,940
0
2,002
7,095
0
63,092
W
19,921
1,552
4,147
7,729
14,153
6,508
756
8,307
5,387
95,168
0
L
Tiamat
15,517
1,034
0
3,121
14,371
9,773
0
6,868
7,238
71,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,480
Gold Earned
44,148
580
Minions Killed
514
0
Camps Cleared
0
1,917,272
Distance Traveled
1,604,945
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,081
504
107
5
0
337,899
0
W
Ymir
9,716
486
33
2
0
385,648
4
L
Aphrodite
8,984
449
103
5
0
312,964
1
L
Sylvanus
7,899
395
10
1
0
279,129
7
W
Neith
10,344
517
131
7
0
357,402
1
W
Arachne
11,815
591
123
6
0
422,621
0
L
Set
8,372
419
120
6
0
347,329
0
L
Hachiman
9,637
482
130
7
0
319,041
4
W
Ra
12,524
626
186
9
0
413,702
1
L
Tiamat
9,256
463
151
8
0
346,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role