Player Matchup

Ares
Ares
Dity Dan7751
Ares
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 54L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Liamnitis
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,299 Elo+
Solo
Serqet
Serqet
Lorn Nightmare
Serqet
Level 15
God Stats
33W - 38L
1,583 SR
Queue Stats
54W - 60L
1,500 Elo+
Solo
Cerberus
Cerberus
kyrospyro
Cerberus
Level 7
God Stats
5W - 7L
1,371 SR
Queue Stats
12W - 23L
1,284 Elo+
Solo
Neith
Neith
luffy_zoro_90
Neith
Level 15
God Stats
249W - 264L
1,262 SR
Queue Stats
287W - 315L
1,369 Elo+
Solo
Team Averages
Level 12
1,443 SR
1,390 Elo+

VS

Team Averages
Level 13
1,405 SR
1,346 Elo+
Kali
Kali
KingCatEater
Kali
Level 14
God Stats
2W - 7L
1,082 SR
Queue Stats
34W - 36L
1,432 Elo+
Solo
Ymir
Ymir
Thomas2399
Ymir
Level 6
God Stats
7W - 2L
1,696 SR
Queue Stats
7W - 2L
1,594 Elo+
Solo
Athena
Athena
appolon1312
Athena
Level 15
God Stats
1W - 0L
1,419 SR
Queue Stats
48W - 52L
1,201 Elo+
Solo
Danzaburou
Danzaburou
lostsoul-stealer
Danzaburou
Level 24
God Stats
3W - 5L
1,675 SR
Queue Stats
25W - 25L
1,356 Elo+
Solo
Artemis
Artemis
sunflwr559
Artemis
Level 5
God Stats
1W - 2L
1,151 SR
Queue Stats
2W - 6L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,650
831
0
0
0
Cthulhu
Liamnitis
Cthulhu
11
0 / 1 / 0
6,650
831
181
893
282
13
2 / 6 / 1
7,970
996
7,531
10,869
4,302
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
kyrospyro
Cerberus
13
0 / 4 / 2
7,943
993
1,662
13,185
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 3 / 2
8,606
1,076
11,240
13,152
5,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

236

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 5
10,211
1,276
10,705
8,566
3,511
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 9
8,833
1,104
7,068
4,149
2,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
12
0 / 1 / 2
7,136
892
109
3,945
2,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
lostsoul-stealer
Danzaburou
15
3 / 0 / 6
8,966
1,121
8,047
5,443
2,583
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
sunflwr559
Artemis
14
2 / 1 / 4
8,060
1,008
6,282
6,564
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
14
14
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
7
1
5
9.5
L
Cthulhu
Liamnitis
Cthulhu
0
1
0
0
L
2
6
1
0.42
W
2
0
9
6.5
W
Athena
0
1
2
1
L
Cerberus
kyrospyro
Cerberus
0
4
2
0.25
W
Danzaburou
lostsoul-stealer
Danzaburou
3
0
6
6
L
1
3
2
0.67
W
Artemis
sunflwr559
Artemis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,614
Damage
32,211
38,099
Taken
28,667
19,429
Mitigated
12,914
6,128
Healing
5,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
10,705
7,731
436
3,173
8,566
3,511
0
327
8,091
0
18,953
L
Cthulhu
Liamnitis
Cthulhu
181
0
0
0
893
282
0
45
848
184
0
L
7,531
2,985
0
953
10,869
4,302
0
2,755
8,114
0
11,659
W
7,068
1,330
225
204
4,149
2,208
0
109
4,040
25,581
0
W
Athena
109
109
0
149
3,945
2,049
0
801
3,034
4,363
0
L
Cerberus
kyrospyro
Cerberus
1,662
327
0
2,123
13,185
9,482
0
2,225
10,960
12,380
0
W
Danzaburou
lostsoul-stealer
Danzaburou
8,047
3,205
0
420
5,443
2,583
0
410
5,033
0
16,408
L
11,240
7,145
0
3,052
13,152
5,363
0
2,152
11,000
0
41,184
W
Artemis
sunflwr559
Artemis
6,282
4,311
0
945
6,564
2,563
0
196
6,086
0
13,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
43,206
136
Minions Killed
113
2
Camps Cleared
0
392,449
Distance Traveled
703,482
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,650
831
0
0
0
0
0
W
Kali
10,211
1,276
21
3
0
173,833
0
L
Cthulhu
6,650
831
1
0
0
19,557
0
L
Serqet
7,970
996
17
2
0
127,496
0
W
Ymir
8,833
1,104
39
5
0
158,292
0
W
Athena
7,136
892
14
2
0
76,295
1
L
Cerberus
7,943
993
46
6
0
115,536
0
W
Danzaburou
8,966
1,121
22
3
0
163,489
0
L
Neith
8,606
1,076
72
9
2
129,860
0
W
Artemis
8,060
1,008
17
2
0
131,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role