Player Matchup

Cthulhu
Cthulhu
abdou-lion1370
Cthulhu
Level 13
God Stats
1W - 0L
1,706 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
junk-asahisan18
Tiamat
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,101 Elo+
Solo
Pele
Pele
raptorespañol
Pele
Level 15
God Stats
5W - 9L
1,361 SR
Queue Stats
27W - 54L
1,134 Elo+
Solo
Team Averages
Level 15
1,522 SR
1,245 Elo+

VS

Team Averages
Level 16
1,515 SR
1,159 Elo+
Chiron
Chiron
BraveWarrior743
Chiron
Level 22
God Stats
25W - 27L
1,649 SR
Queue Stats
43W - 46L
1,245 Elo+
Solo
Agni
Agni
II J0KER420 II
Agni
Level 21
God Stats
0W - 3L
1,546 SR
Queue Stats
2W - 6L
1,199 Elo+
Solo
Jormungandr
Jormungandr
adokiin
Jormungandr
Level 5
God Stats
0W - 4L
1,349 SR
Queue Stats
0W - 7L
1,033 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 19 / 5
14,908
497
2,617
31,982
14,641
20
7 / 4 / 16
20,769
692
22,605
31,386
15,080
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
19 / 9 / 5
22,636
755
29,406
40,351
35,425
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 11 / 6
20,489
683
42,660
25,892
10,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 9 / 11
20,695
690
36,284
29,444
11,259
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
adokiin
Jormungandr
13
1 / 8 / 6
15,215
507
3,070
15,409
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
55
26
Kills
32
32
Deaths
28
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
18
11
6
1.91
L
13
9
11
2.06
W
0
19
5
0.13
L
Jormungandr
adokiin
Jormungandr
1
8
6
0.5
W
7
4
16
3.75
W
19
9
5
2.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,628
Damage
82,014
103,719
Taken
70,745
65,146
Mitigated
28,287
28,163
Healing
11,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
42,660
19,931
286
4,418
25,892
10,768
1,892
11,928
13,964
0
133,847
L
36,284
4,384
0
6,895
29,444
11,259
1,934
8,252
21,192
95,508
0
W
2,617
274
20
0
31,982
14,641
82
12,465
19,517
15,828
0
L
Jormungandr
adokiin
Jormungandr
3,070
386
0
0
15,409
6,260
0
5,042
10,367
14,135
0
W
22,605
3,519
1,940
17,595
31,386
15,080
2,512
10,530
20,856
112,080
0
W
29,406
9,346
0
8,608
40,351
35,425
799
16,415
23,936
0
96,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,313
Gold Earned
56,399
245
Minions Killed
255
0
Camps Cleared
0
1,151,370
Distance Traveled
1,081,138
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
20,489
683
153
5
0
318,702
0
L
Agni
20,695
690
96
3
0
416,914
0
W
Cthulhu
14,908
497
24
1
0
286,974
1
L
Jormungandr
15,215
507
6
0
0
345,522
5
W
Tiamat
20,769
692
135
5
0
437,180
0
W
Pele
22,636
755
86
3
0
427,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role