Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Gertrude0
Nu Wa
Level 155
God Stats
2W - 6L
1,633 SR
Queue Stats
9W - 15L
1,517 Elo+
Solo
Osiris
Osiris
Lifeisagift
Osiris
Level 15
God Stats
0W - 1L
1,802 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
hornugle
Danzaburou
Level 64
God Stats
5W - 2L
1,804 SR
Queue Stats
28W - 15L
1,500 Elo+
Party 2
Team Averages
Level 98
1,685 SR
1,504 Elo+

VS

Team Averages
Level 122
1,602 SR
1,583 Elo+
Freya
Freya
WestCardi
Freya
Level 99
God Stats
2W - 0L
1,731 SR
Queue Stats
10W - 10L
1,571 Elo+
Solo
Thoth
Thoth
XzXSEPHIXzX
Thoth
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,483 Elo+
Party 1
Hercules
Hercules
fdtjctyjd
Hercules
Level 145
God Stats
3W - 4L
1,679 SR
Queue Stats
62W - 49L
1,641 Elo+
Party 1
Da Ji
Da Ji
iDarkSoulzz
Da Ji
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 9 / 1
7,023
702
7,385
14,534
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Gertrude0
Nu Wa
13
1 / 6 / 3
8,055
806
6,085
8,363
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
12
1 / 5 / 0
7,213
721
5,209
10,955
7,499
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
hornugle
Danzaburou
13
1 / 4 / 0
7,577
758
2,754
7,562
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
WestCardi
Freya
15
5 / 0 / 9
9,031
903
9,282
8,640
3,609
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
6 / 1 / 7
9,572
957
7,793
6,248
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
fdtjctyjd
Hercules
15
3 / 0 / 9
8,728
873
8,070
8,680
9,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
10 / 3 / 7
9,766
977
10,592
9,164
4,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
3
Kills
24
24
Deaths
4
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
9
1
0.06
L
Nu Wa
Gertrude0
Nu Wa
1
6
3
0.42
L
Osiris
1
5
0
0.2
W
Freya
WestCardi
Freya
5
0
9
9.5
W
6
1
7
9.5
W
Hercules
fdtjctyjd
Hercules
3
0
9
7.5
L
Danzaburou
hornugle
Danzaburou
1
4
0
0.25
W
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,433
Damage
35,737
41,414
Taken
32,732
27,324
Mitigated
19,139
4,206
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,385
2,091
0
317
14,534
14,240
0
6,749
7,340
17,465
0
L
Nu Wa
Gertrude0
Nu Wa
6,085
854
0
154
8,363
2,568
625
3,682
4,411
25,226
0
L
Osiris
5,209
1,645
195
2,137
10,955
7,499
0
5,147
5,557
0
13,591
W
Freya
WestCardi
Freya
9,282
2,716
0
4,378
8,640
3,609
827
3,516
5,044
31,316
0
W
7,793
202
0
1,657
6,248
2,049
106
3,282
2,728
29,870
0
W
Hercules
fdtjctyjd
Hercules
8,070
1,643
0
3,401
8,680
9,325
366
2,861
5,733
0
20,378
L
Danzaburou
hornugle
Danzaburou
2,754
990
0
1,403
7,562
3,017
0
1,271
6,136
0
20,774
W
10,592
3,693
0
1,296
9,164
4,156
460
3,683
5,287
0
24,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,868
Gold Earned
37,097
147
Minions Killed
203
7
Camps Cleared
8
689,003
Distance Traveled
831,558
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,023
702
18
2
0
169,063
0
L
Nu Wa
8,055
806
59
6
2
153,634
2
L
Osiris
7,213
721
23
2
2
193,344
4
W
Freya
9,031
903
63
6
2
188,749
3
W
Thoth
9,572
957
69
7
2
218,326
3
W
Hercules
8,728
873
32
3
1
217,526
3
L
Danzaburou
7,577
758
47
5
3
172,962
1
W
Da Ji
9,766
977
39
4
3
206,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role