Player Matchup

Anhur
Anhur
Babuloking
Anhur
Level 14
God Stats
13W - 22L
1,394 SR
Queue Stats
70W - 75L
1,310 Elo+
Party 3
Tiamat
Tiamat
Ericlix
Tiamat
Level 26
God Stats
1W - 5L
1,322 SR
Queue Stats
63W - 71L
1,364 Elo+
Solo
Achilles
Achilles
LuIspM
Achilles
Level 18
God Stats
4W - 10L
1,172 SR
Queue Stats
38W - 53L
1,307 Elo+
Party 3
Fenrir
Fenrir
cyberphoenix78
Fenrir
Level 8
God Stats
6W - 18L
1,031 SR
Queue Stats
13W - 25L
1,216 Elo+
Party 1
Ares
Ares
safires
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 29L
1,216 Elo+
Party 1
Team Averages
Level 15
1,284 SR
1,283 Elo+

VS

Team Averages
Level 22
1,463 SR
1,273 Elo+
Izanami
Izanami
GOLOPUZIK
Izanami
Level 18
God Stats
16W - 16L
1,580 SR
Queue Stats
16W - 18L
1,403 Elo+
Solo
Ares
Ares
Hanyux3
Ares
Level 7
God Stats
2W - 2L
1,353 SR
Queue Stats
4W - 9L
1,215 Elo+
Party 2
Da Ji
Da Ji
Ipiranha
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,195 Elo+
Party 2
Olorun
Olorun
SemiGodLJ
Olorun
Level 27
God Stats
21W - 13L
1,503 SR
Queue Stats
115W - 133L
1,341 Elo+
Solo
Medusa
Medusa
ходящий
Medusa
Level 27
God Stats
3W - 3L
1,379 SR
Queue Stats
4W - 9L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
3 / 8 / 6
9,028
410
7,446
15,771
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
Ericlix
Tiamat
13
0 / 9 / 7
8,412
382
12,974
16,142
8,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
LuIspM
Achilles
16
6 / 6 / 4
10,384
472
13,691
20,657
14,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
9 / 9 / 4
11,345
516
12,561
16,720
6,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
safires
Ares
13
2 / 11 / 3
8,528
388
5,040
17,979
9,717
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GOLOPUZIK
Izanami
20
9 / 5 / 2
12,846
584
12,204
23,117
9,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
Hanyux3
Ares
16
4 / 2 / 17
10,663
485
3,529
12,204
10,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Ipiranha
Da Ji
17
6 / 5 / 7
11,625
528
12,097
19,960
9,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Olorun
SemiGodLJ
Olorun
17
9 / 5 / 6
12,001
546
24,546
28,459
13,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
14 / 5 / 10
12,682
576
18,165
12,439
5,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
84
20
Kills
42
43
Deaths
22
24
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Anhur
3
8
6
0.75
L
Tiamat
Ericlix
Tiamat
0
9
7
0.39
W
Izanami
GOLOPUZIK
Izanami
9
5
2
2
W
Ares
Hanyux3
Ares
4
2
17
6.25
W
Da Ji
Ipiranha
Da Ji
6
5
7
1.9
L
Achilles
LuIspM
Achilles
6
6
4
1.33
W
Olorun
SemiGodLJ
Olorun
9
5
6
2.4
L
9
9
4
1.22
L
Ares
safires
Ares
2
11
3
0.32
W
14
5
10
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,712
Damage
70,541
87,269
Taken
96,179
44,640
Mitigated
48,256
8,200
Healing
37,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,446
3,912
0
2,963
15,771
4,573
942
5,021
10,750
0
29,039
L
Tiamat
Ericlix
Tiamat
12,974
553
0
1,957
16,142
8,850
0
4,868
11,274
47,061
0
W
Izanami
GOLOPUZIK
Izanami
12,204
8,127
0
10,655
23,117
9,075
1,210
1,323
21,432
0
126,131
W
Ares
Hanyux3
Ares
3,529
365
0
670
12,204
10,593
1,828
2,037
9,935
20,422
0
W
Da Ji
Ipiranha
Da Ji
12,097
3,491
0
6,722
19,960
9,065
1,166
2,012
17,819
0
74,059
L
Achilles
LuIspM
Achilles
13,691
3,892
0
1,702
20,657
14,876
301
7,892
12,765
0
41,894
W
Olorun
SemiGodLJ
Olorun
24,546
15,254
228
16,460
28,459
13,940
5,238
8,442
19,130
72,556
0
L
12,561
2,486
0
1,396
16,720
6,624
860
3,374
13,346
0
53,935
L
Ares
safires
Ares
5,040
479
0
182
17,979
9,717
167
6,920
11,059
18,334
0
W
18,165
10,871
0
3,220
12,439
5,583
4,410
3,018
9,149
0
65,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,697
Gold Earned
59,817
277
Minions Killed
518
0
Camps Cleared
0
1,793,605
Distance Traveled
1,823,566
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,028
410
53
2
0
304,097
1
L
Tiamat
8,412
382
57
3
0
315,052
1
W
Izanami
12,846
584
166
8
0
346,136
0
W
Ares
10,663
485
35
2
0
384,198
2
W
Da Ji
11,625
528
115
5
0
373,889
4
L
Achilles
10,384
472
51
2
0
375,747
3
W
Olorun
12,001
546
104
5
0
354,367
1
L
Fenrir
11,345
516
94
4
0
419,011
1
L
Ares
8,528
388
22
1
0
379,698
4
W
Medusa
12,682
576
98
4
0
364,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role