Player Matchup

Kumbhakarna
Kumbhakarna
Dumblespodora
Kumbhakarna
Level 160
God Stats
0W - 2L
1,691 SR
Queue Stats
150W - 132L
1,615 Elo+
Party 1
Kukulkan
Kukulkan
FlamingMolestres
Kukulkan
Level 96
God Stats
1W - 6L
1,820 SR
Queue Stats
157W - 134L
1,606 Elo+
Party 1
Nike
Nike
PunProphet
Nike
Level 156
God Stats
1W - 1L
1,785 SR
Queue Stats
47W - 31L
1,578 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tolkow
Ah Muzen Cab
Level 103
God Stats
2W - 4L
1,268 SR
Queue Stats
341W - 323L
1,590 Elo+
Solo
He Bo
He Bo
Yipman
He Bo
Level 158
God Stats
13W - 16L
1,544 SR
Queue Stats
1,482W - 1,486L
1,583 Elo+
Solo
Team Averages
Level 135
1,621 SR
1,594 Elo+

VS

Team Averages
Level 113
1,561 SR
1,521 Elo+
Ne Zha
Ne Zha
Andaënel
Ne Zha
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Vulcan
Vulcan
Carkis16
Vulcan
Level 149
God Stats
4W - 1L
1,804 SR
Queue Stats
276W - 210L
1,621 Elo+
Party 3
Cthulhu
Cthulhu
Cristogol99
Cthulhu
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 124L
1,480 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Dalinky
Tsukuyomi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
HAROK1990
Cabrakan
Level 142
God Stats
4W - 1L
1,500 SR
Queue Stats
196W - 218L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dumblespodora
Kumbhakarna
20
5 / 6 / 12
11,465
717
13,792
22,001
23,476
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
5 / 5 / 9
10,580
661
11,643
12,796
5,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
3 / 6 / 11
11,029
689
13,619
22,044
19,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
Tolkow
Ah Muzen Cab
1
0 / 2 / 0
3,940
246
0
1,074
507
He Bo
Yipman
He Bo
19
7 / 7 / 7
11,687
730
11,487
15,514
7,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Andaënel
Ne Zha
17
5 / 6 / 7
11,624
727
12,988
13,567
6,635
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Carkis16
Vulcan
20
9 / 2 / 7
14,407
900
20,179
11,583
6,069
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Cristogol99
Cthulhu
18
5 / 4 / 8
11,778
736
7,795
14,895
15,445
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Dalinky
Tsukuyomi
19
4 / 4 / 7
11,769
736
13,637
13,429
7,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
HAROK1990
Cabrakan
19
3 / 5 / 11
11,931
746
9,397
17,697
25,291
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
66
20
Kills
26
26
Deaths
21
39
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Andaënel
Ne Zha
5
6
7
1.42
W
Vulcan
Carkis16
Vulcan
9
2
7
6.25
W
Cthulhu
Cristogol99
Cthulhu
5
4
8
2.25
W
Tsukuyomi
Dalinky
Tsukuyomi
4
4
7
1.88
L
Kumbhakarna
Dumblespodora
Kumbhakarna
5
6
12
1.83
L
5
5
9
1.9
W
Cabrakan
HAROK1990
Cabrakan
3
5
11
1.7
L
3
6
11
1.42
L
Ah Muzen Cab
Tolkow
Ah Muzen Cab
0
2
0
0
L
He Bo
Yipman
He Bo
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,541
Damage
63,996
73,429
Taken
71,171
56,958
Mitigated
60,449
19,168
Healing
24,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Andaënel
Ne Zha
12,988
3,055
951
2,391
13,567
6,635
3,299
7,486
5,821
0
25,027
W
Vulcan
Carkis16
Vulcan
20,179
6,116
1,281
3,520
11,583
6,069
390
6,951
4,398
56,374
0
W
Cthulhu
Cristogol99
Cthulhu
7,795
371
2,429
1,407
14,895
15,445
242
5,895
8,065
18,436
0
W
Tsukuyomi
Dalinky
Tsukuyomi
13,637
3,647
3,238
3,605
13,429
7,009
565
7,643
5,604
0
25,962
L
Kumbhakarna
Dumblespodora
Kumbhakarna
13,792
470
2,500
2,778
22,001
23,476
163
9,887
11,984
26,160
0
L
11,643
1,541
1,462
1,269
12,796
5,901
0
6,158
6,494
36,898
0
W
Cabrakan
HAROK1990
Cabrakan
9,397
1,083
2,128
3,294
17,697
25,291
426
7,294
9,791
16,652
0
L
13,619
2,351
1,576
6,231
22,044
19,711
68
9,071
12,725
0
31,462
L
Ah Muzen Cab
Tolkow
Ah Muzen Cab
0
0
0
0
1,074
507
0
1,074
0
0
0
L
He Bo
Yipman
He Bo
11,487
345
158
3,194
15,514
7,363
304
10,333
4,855
26,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,701
Gold Earned
61,509
151
Minions Killed
160
0
Camps Cleared
0
1,089,769
Distance Traveled
1,283,086
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,624
727
18
1
0
239,856
0
W
Vulcan
14,407
900
99
6
0
316,563
4
W
Cthulhu
11,778
736
18
1
0
228,103
2
W
Tsukuyomi
11,769
736
20
1
0
265,736
3
L
Kumbhakarna
11,465
717
31
2
0
287,741
1
L
Kukulkan
10,580
661
52
3
0
262,295
0
W
Cabrakan
11,931
746
5
0
0
232,828
0
L
Nike
11,029
689
26
2
0
294,358
0
L
Ah Muzen Cab
3,940
246
0
0
0
0
0
L
He Bo
11,687
730
42
3
0
245,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role