Player Matchup

Cernunnos
Cernunnos
ChillockHolmes
Cernunnos
Level 36
God Stats
3W - 2L
1,301 SR
Queue Stats
25W - 35L
1,392 Elo+
Solo
Janus
Janus
HarleyQuinnzeul
Janus
Level 107
God Stats
1W - 3L
1,239 SR
Queue Stats
411W - 451L
1,435 Elo+
Solo
Tiamat
Tiamat
Seleiv
Tiamat
Level 104
God Stats
2W - 7L
1,139 SR
Queue Stats
461W - 449L
1,468 Elo+
Solo
Raijin
Raijin
benja_brianariel
Raijin
Level 42
God Stats
0W - 1L
1,722 SR
Queue Stats
2W - 7L
1,174 Elo+
Solo
Arachne
Arachne
jws1177
Arachne
Level 103
God Stats
112W - 89L
1,542 SR
Queue Stats
333W - 360L
1,392 Elo+
Solo
Team Averages
Level 78
1,389 SR
1,372 Elo+

VS

Team Averages
Level 69
1,335 SR
1,378 Elo+
Anubis
Anubis
BLACK-_-ANGEL-02
Anubis
Level 43
God Stats
3W - 5L
1,186 SR
Queue Stats
80W - 102L
1,348 Elo+
Party 2
Awilix
Awilix
BLACK-_-ZeZo
Awilix
Level 86
God Stats
8W - 12L
1,068 SR
Queue Stats
270W - 305L
1,477 Elo+
Party 2
Tiamat
Tiamat
Shizuo_Franco
Tiamat
Level 141
God Stats
8W - 12L
1,346 SR
Queue Stats
11W - 15L
1,296 Elo+
Solo
Ares
Ares
zDonJuan-
Ares
Level 36
God Stats
30W - 28L
1,494 SR
Queue Stats
706W - 719L
1,329 Elo+
Party 1
Danzaburou
Danzaburou
zEXPEDITIOUSLYz
Danzaburou
Level 40
God Stats
18W - 15L
1,579 SR
Queue Stats
1,221W - 1,127L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChillockHolmes
Cernunnos
12
0 / 4 / 0
7,062
415
2,456
7,174
2,166
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 2
8,049
473
4,724
9,635
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Seleiv
Tiamat
15
1 / 4 / 2
8,701
512
4,222
9,004
7,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 8 / 0
5,984
352
2,326
7,410
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
jws1177
Arachne
12
3 / 6 / 0
7,695
453
9,395
16,645
5,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 1
9,330
549
6,965
7,941
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
15
5 / 0 / 2
8,682
511
6,916
8,116
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 2 / 4
9,048
532
8,058
11,157
7,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
15
6 / 1 / 8
9,501
559
5,761
11,347
11,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
zEXPEDITIOUSLYz
Danzaburou
16
6 / 0 / 4
9,878
581
6,790
7,200
3,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
25
25
Deaths
6
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
1
1.83
W
Awilix
5
0
2
6
L
Cernunnos
ChillockHolmes
Cernunnos
0
4
0
0
L
0
3
2
0.33
L
Tiamat
Seleiv
Tiamat
1
4
2
0.5
W
3
2
4
2.5
L
1
8
0
0.13
L
Arachne
jws1177
Arachne
3
6
0
0.5
W
Ares
6
1
8
10
W
Danzaburou
zEXPEDITIOUSLYz
Danzaburou
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
34,490
49,868
Taken
45,761
20,459
Mitigated
28,919
12,434
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,965
362
127
3,834
7,941
4,021
1,134
4,285
3,656
48,828
0
W
Awilix
6,916
2,865
146
2,030
8,116
2,934
0
1,504
6,612
0
63,525
L
Cernunnos
ChillockHolmes
Cernunnos
2,456
968
0
945
7,174
2,166
46
1,592
5,582
0
33,894
L
4,724
351
0
1,465
9,635
3,174
870
3,999
5,334
53,431
0
L
Tiamat
Seleiv
Tiamat
4,222
627
0
2,692
9,004
7,328
0
5,020
3,625
50,364
0
W
8,058
898
164
4,571
11,157
7,471
1,265
3,423
7,734
58,725
0
L
2,326
467
180
515
7,410
1,950
206
2,294
5,046
17,450
0
L
Arachne
jws1177
Arachne
9,395
6,729
0
6,637
16,645
5,841
0
6,986
9,497
0
46,381
W
Ares
5,761
508
0
2,637
11,347
11,466
0
1,784
9,563
26,043
0
W
Danzaburou
zEXPEDITIOUSLYz
Danzaburou
6,790
1,969
0
2,139
7,200
3,027
1,072
276
6,924
0
61,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,491
Gold Earned
46,439
418
Minions Killed
516
0
Camps Cleared
0
1,357,484
Distance Traveled
1,511,948
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,330
549
113
7
0
236,137
2
W
Awilix
8,682
511
121
7
0
329,536
2
L
Cernunnos
7,062
415
78
5
0
267,127
3
L
Janus
8,049
473
118
7
0
313,875
0
L
Tiamat
8,701
512
116
7
0
259,253
5
W
Tiamat
9,048
532
132
8
0
300,195
4
L
Raijin
5,984
352
38
2
0
226,083
5
L
Arachne
7,695
453
68
4
0
291,146
0
W
Ares
9,501
559
46
3
0
336,933
0
W
Danzaburou
9,878
581
104
6
0
309,147
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role