Player Matchup

Tyr
Tyr
FullCounterSIN
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,338 Elo+
Party 1
Izanami
Izanami
Golden__d_Roger
Izanami
Level 5
God Stats
5W - 7L
1,496 SR
Queue Stats
12W - 15L
1,449 Elo+
Party 1
Zeus
Zeus
Seanten
Zeus
Level 4
God Stats
3W - 1L
1,842 SR
Queue Stats
4W - 4L
1,800 Elo+
Solo
Bellona
Bellona
YaneeXPrime
Bellona
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 11L
1,519 Elo+
Solo
Nemesis
Nemesis
daloga09
Nemesis
Level 31
God Stats
7W - 12L
1,305 SR
Queue Stats
275W - 324L
1,505 Elo+
Solo
Team Averages
Level 12
1,529 SR
1,522 Elo+

VS

Team Averages
Level 18
1,539 SR
1,469 Elo+
Tsukuyomi
Tsukuyomi
AnhŨr
Tsukuyomi
Level 15
God Stats
9W - 3L
1,304 SR
Queue Stats
133W - 92L
1,761 Elo+
Solo
Cthulhu
Cthulhu
RoWdo36
Cthulhu
Level 17
God Stats
1W - 0L
1,747 SR
Queue Stats
10W - 14L
1,213 Elo+
Solo
Neith
Neith
SILL1902
Neith
Level 28
God Stats
2W - 2L
1,307 SR
Queue Stats
57W - 61L
1,474 Elo+
Solo
Agni
Agni
fackunub
Agni
Level 15
God Stats
26W - 12L
1,839 SR
Queue Stats
38W - 22L
1,711 Elo+
Solo
Kukulkan
Kukulkan
magic_zas12
Kukulkan
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 39L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,683
482
5,721
15,107
7,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 6 / 2
7,668
426
4,231
11,210
3,245
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Seanten
Zeus
12
1 / 12 / 0
7,268
404
5,052
12,768
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
YaneeXPrime
Bellona
11
0 / 7 / 1
7,038
391
6,195
15,203
10,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
daloga09
Nemesis
11
1 / 12 / 0
7,269
404
4,365
19,479
6,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnhŨr
Tsukuyomi
20
19 / 2 / 8
12,202
678
20,600
12,267
5,660
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
RoWdo36
Cthulhu
15
2 / 1 / 9
9,291
516
9,948
14,381
10,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
SILL1902
Neith
15
2 / 3 / 6
8,993
500
6,644
15,441
5,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
20
19 / 0 / 4
12,626
701
19,328
8,677
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
magic_zas12
Kukulkan
2
0 / 0 / 0
5,390
299
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
69
6
Kills
42
42
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AnhŨr
Tsukuyomi
19
2
8
11.5
L
3
5
1
0.7
L
1
6
2
0.33
W
Cthulhu
RoWdo36
Cthulhu
2
1
9
6.5
W
Neith
SILL1902
Neith
2
3
6
1.67
L
Zeus
Seanten
Zeus
1
12
0
0.08
L
Bellona
YaneeXPrime
Bellona
0
7
1
0.07
L
Nemesis
daloga09
Nemesis
1
12
0
0.08
W
Agni
19
0
4
21
W
Kukulkan
magic_zas12
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
56,520
73,767
Taken
50,766
31,758
Mitigated
25,897
11,363
Healing
21,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AnhŨr
Tsukuyomi
20,600
5,027
0
4,029
12,267
5,660
390
1,266
10,951
0
102,936
L
5,721
1,083
0
4,202
15,107
7,401
46
3,389
11,600
0
20,907
L
4,231
2,764
0
1,400
11,210
3,245
1,014
2,341
8,811
0
41,194
W
Cthulhu
RoWdo36
Cthulhu
9,948
465
84
5,037
14,381
10,897
1,434
2,276
11,810
45,930
0
W
Neith
SILL1902
Neith
6,644
1,697
0
6,444
15,441
5,609
0
0
15,441
0
59,513
L
Zeus
Seanten
Zeus
5,052
1,281
0
1,258
12,768
4,049
0
7,141
5,236
35,981
0
L
Bellona
YaneeXPrime
Bellona
6,195
2,098
0
1,000
15,203
10,275
44
7,247
7,518
0
25,218
L
Nemesis
daloga09
Nemesis
4,365
1,877
0
3,503
19,479
6,788
0
7,901
11,326
0
34,916
W
Agni
19,328
2,595
184
6,065
8,677
3,731
3,966
1,510
7,142
93,630
0
W
Kukulkan
magic_zas12
Kukulkan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,926
Gold Earned
48,502
299
Minions Killed
503
0
Camps Cleared
0
1,479,579
Distance Traveled
1,329,937
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,202
678
166
9
0
373,194
3
L
Tyr
8,683
482
41
2
0
316,724
4
L
Izanami
7,668
426
73
4
0
267,780
0
W
Cthulhu
9,291
516
91
5
0
313,173
0
W
Neith
8,993
500
78
4
0
273,288
0
L
Zeus
7,268
404
77
4
0
252,805
2
L
Bellona
7,038
391
40
2
0
352,857
3
L
Nemesis
7,269
404
68
4
0
289,413
0
W
Agni
12,626
701
168
9
0
363,143
2
W
Kukulkan
5,390
299
0
0
0
7,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role