Player Matchup

Thor
Thor
ADPPI
Thor
Level 6
God Stats
4W - 3L
1,756 SR
Queue Stats
40W - 55L
1,482 Elo+
Solo
Amaterasu
Amaterasu
FishSlapped
Amaterasu
Level 4
God Stats
1W - 3L
1,279 SR
Queue Stats
2W - 4L
1,247 Elo+
Solo
Izanami
Izanami
Phynix666
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
Raga
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
Roggash
Hercules
Level 105
God Stats
2W - 1L
1,624 SR
Queue Stats
2W - 1L
1,823 Elo+
Party 1
Team Averages
Level 26
1,532 SR
1,510 Elo+

VS

Team Averages
Level 13
1,556 SR
1,464 Elo+
Neith
Neith
Heatgamer12
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,276 Elo+
Solo
Fenrir
Fenrir
Highkeyy
Fenrir
Level 15
God Stats
35W - 34L
1,602 SR
Queue Stats
522W - 481L
1,469 Elo+
Solo
Ymir
Ymir
Rauwn
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,530 Elo+
Solo
Izanami
Izanami
RushiaBoingBoing
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,571 Elo+
Solo
Zeus
Zeus
非洲咸鱼
Zeus
Level 18
God Stats
10W - 3L
1,675 SR
Queue Stats
66W - 60L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ADPPI
Thor
10
1 / 7 / 3
7,028
413
3,694
13,079
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
FishSlapped
Amaterasu
11
2 / 7 / 3
6,930
408
4,226
15,173
8,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Phynix666
Izanami
10
1 / 7 / 2
6,749
397
3,010
10,834
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Raga
Yemoja
11
1 / 6 / 2
7,754
456
3,653
11,770
10,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
Roggash
Hercules
13
3 / 3 / 0
8,202
482
5,939
9,958
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
5,706
336
199
1,792
479
Fenrir
Highkeyy
Fenrir
14
5 / 3 / 12
8,788
517
7,900
11,593
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Rauwn
Ymir
14
9 / 2 / 16
9,920
584
16,168
13,373
11,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 0 / 4
10,241
602
8,173
8,095
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
9 / 1 / 7
9,798
576
16,266
9,751
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
70
8
Kills
30
30
Deaths
8
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Thor
ADPPI
Thor
1
7
3
0.36
L
Amaterasu
FishSlapped
Amaterasu
2
7
3
0.5
W
0
2
1
0.25
W
Fenrir
Highkeyy
Fenrir
5
3
12
3.67
L
Izanami
Phynix666
Izanami
1
7
2
0.29
L
Yemoja
Raga
Yemoja
1
6
2
0.33
W
Ymir
Rauwn
Ymir
9
2
16
8.5
L
Hercules
Roggash
Hercules
3
3
0
1
W
7
0
4
9
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,522
Damage
48,706
60,814
Taken
44,604
34,310
Mitigated
22,623
10,444
Healing
18,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
ADPPI
Thor
3,694
1,135
0
2,242
13,079
4,586
508
4,687
8,392
0
27,971
L
Amaterasu
FishSlapped
Amaterasu
4,226
1,245
0
3,363
15,173
8,659
480
9,283
5,890
0
20,049
W
199
199
0
0
1,792
479
119
257
1,485
0
3,514
W
Fenrir
Highkeyy
Fenrir
7,900
1,490
0
4,974
11,593
4,559
0
1,189
10,279
0
44,261
L
Izanami
Phynix666
Izanami
3,010
2,141
0
1,688
10,834
3,392
0
5,546
5,288
0
28,478
L
Yemoja
Raga
Yemoja
3,653
495
848
306
11,770
10,718
0
6,100
5,670
19,582
0
W
Ymir
Rauwn
Ymir
16,168
3,203
502
3,167
13,373
11,744
0
1,032
12,062
46,197
0
L
Hercules
Roggash
Hercules
5,939
2,233
0
1,997
9,958
6,955
678
6,818
3,140
0
35,694
W
8,173
5,547
0
5,925
8,095
2,627
429
146
7,924
0
87,260
W
16,266
1,795
0
3,804
9,751
3,214
848
1,029
8,522
68,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
44,453
261
Minions Killed
393
0
Camps Cleared
0
1,439,451
Distance Traveled
1,310,062
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,028
413
54
3
0
299,571
1
L
Amaterasu
6,930
408
40
2
0
293,150
4
W
Neith
5,706
336
6
0
0
79,085
1
W
Fenrir
8,788
517
76
4
0
337,424
6
L
Izanami
6,749
397
63
4
0
298,831
0
L
Yemoja
7,754
456
34
2
0
272,583
0
W
Ymir
9,920
584
58
3
0
324,149
4
L
Hercules
8,202
482
70
4
0
275,316
0
W
Izanami
10,241
602
139
8
0
281,778
2
W
Zeus
9,798
576
114
7
0
287,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role