Player Matchup

Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Dearthes
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Arachne
Arachne
Vybyn666
Arachne
Level 5
God Stats
9W - 7L
1,500 SR
Queue Stats
104W - 118L
1,247 Elo+
Solo
Set
Set
laser-maeltapoto
Set
Level 5
God Stats
0W - 3L
1,249 SR
Queue Stats
2W - 7L
1,211 Elo+
Party 1
Team Averages
Level 13
1,450 SR
1,392 Elo+

VS

Team Averages
Level 18
1,531 SR
1,334 Elo+
Cernunnos
Cernunnos
Alankiller451
Cernunnos
Level 18
God Stats
14W - 18L
1,366 SR
Queue Stats
14W - 18L
1,284 Elo+
Solo
Kukulkan
Kukulkan
Magoshinju
Kukulkan
Level 15
God Stats
8W - 10L
1,487 SR
Queue Stats
85W - 97L
1,321 Elo+
Solo
Skadi
Skadi
Uzumaqi_32
Skadi
Level 29
God Stats
16W - 7L
1,710 SR
Queue Stats
116W - 138L
1,412 Elo+
Solo
Thor
Thor
gugascarvalho
Thor
Level 12
God Stats
3W - 4L
1,400 SR
Queue Stats
11W - 28L
1,214 Elo+
Solo
Mercury
Mercury
totallynotagod
Mercury
Level 14
God Stats
3W - 0L
1,691 SR
Queue Stats
6W - 2L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 1 / 3
6,175
515
3,098
6,515
3,059
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nike
 
Nike
5
0 / 4 / 1
4,274
356
2,001
3,959
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Olorun
Dearthes
Olorun
4
0 / 5 / 0
4,039
337
579
5,061
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Vybyn666
Arachne
11
5 / 2 / 1
6,349
529
4,370
8,874
2,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 3 / 3
5,256
438
1,811
4,046
1,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alankiller451
Cernunnos
11
6 / 0 / 0
7,237
603
4,317
4,319
1,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
Magoshinju
Kukulkan
9
1 / 2 / 2
5,778
482
2,657
4,404
1,392
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
12
2 / 2 / 0
7,026
586
4,305
5,036
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
2 / 4 / 1
5,561
463
751
5,042
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
3 / 2 / 4
6,540
545
4,550
6,479
2,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
8
Kills
14
15
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
3
3.5
L
Nike
 
Nike
0
4
1
0.13
W
Cernunnos
Alankiller451
Cernunnos
6
0
0
6
L
Olorun
Dearthes
Olorun
0
5
0
0
W
Kukulkan
Magoshinju
Kukulkan
1
2
2
1
W
Skadi
2
2
0
1
L
Arachne
Vybyn666
Arachne
5
2
1
2.75
W
2
4
1
0.63
L
1
3
3
0.83
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,859
Damage
16,580
28,455
Taken
25,280
10,115
Mitigated
8,191
5,604
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,098
689
0
0
6,515
3,059
365
575
5,940
24,089
0
L
Nike
 
Nike
2,001
890
0
0
3,959
1,898
0
1,269
2,690
0
5,984
W
Cernunnos
Alankiller451
Cernunnos
4,317
2,445
0
1,552
4,319
1,502
1,899
475
3,844
0
32,166
L
Olorun
Dearthes
Olorun
579
475
0
741
5,061
1,010
54
259
4,802
4,201
0
W
Kukulkan
Magoshinju
Kukulkan
2,657
287
0
808
4,404
1,392
1,001
990
3,414
25,770
0
W
Skadi
4,305
2,304
0
2,343
5,036
1,652
2,117
1,017
4,019
0
35,689
L
Arachne
Vybyn666
Arachne
4,370
3,009
111
4,148
8,874
2,865
260
0
8,874
0
24,275
W
751
354
0
116
5,042
1,581
773
1,100
3,942
0
6,284
L
1,811
780
0
604
4,046
1,283
0
554
3,492
0
11,470
W
4,550
2,710
0
750
6,479
2,064
0
95
6,384
0
31,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,093
Gold Earned
32,142
135
Minions Killed
251
0
Camps Cleared
0
902,970
Distance Traveled
1,027,297
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,175
515
52
4
0
187,562
0
L
Nike
4,274
356
10
1
0
162,189
0
W
Cernunnos
7,237
603
59
5
0
204,728
0
L
Olorun
4,039
337
5
0
0
121,324
2
W
Kukulkan
5,778
482
56
5
0
197,676
0
W
Skadi
7,026
586
73
6
0
175,509
3
L
Arachne
6,349
529
46
4
0
222,679
0
W
Thor
5,561
463
12
1
0
206,617
0
L
Set
5,256
438
22
2
0
209,216
2
W
Mercury
6,540
545
51
4
0
242,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role