Player Matchup

Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
XxTheSoloistXX
Heimdallr
Gold IV
Level 117
God Stats
1W - 3L
1,795 SR
Queue Stats
145W - 142L
1,690 MMR
Solo
Hercules
Hercules
Platinum IV
gabi_n1
Hercules
Platinum IV
Level 68
God Stats
1W - 2L
1,480 SR
Queue Stats
105W - 111L
1,710 MMR
Solo
King Arthur
King Arthur
Gold II
kingkhan147
King Arthur
Gold II
Level 103
God Stats
37W - 33L
1,619 SR
Queue Stats
620W - 598L
1,690 MMR
Solo
The Morrigan
The Morrigan
Gold II
ltsNotThatHard
The Morrigan
Gold II
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 61L
1,711 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,579 SR
1,660 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 111
1,681 SR
1,703 MMR
Cerberus
Cerberus
Platinum II
BMMelater
Cerberus
Platinum II
Level 148
God Stats
7W - 8L
1,505 SR
Queue Stats
294W - 276L
1,703 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
I--Kingslayer--l
Nu Wa
Platinum V
Level 121
God Stats
5W - 4L
1,562 SR
Queue Stats
171W - 162L
1,689 MMR
Solo
Fenrir
Fenrir
Gold II
Kota EC
Fenrir
Gold II
Level 109
God Stats
6W - 7L
1,840 SR
Queue Stats
298W - 299L
1,681 MMR
Party 1
Izanami
Izanami
Platinum II
PeterThoth
Izanami
Platinum II
Level 49
God Stats
18W - 9L
1,849 SR
Queue Stats
179W - 172L
1,726 MMR
Solo
Camazotz
Camazotz
Platinum V
SadMacks
Camazotz
Platinum V
Level 127
God Stats
12W - 14L
1,651 SR
Queue Stats
470W - 473L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
1 / 4 / 1
10,226
487
9,499
20,853
8,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
XxTheSoloistXX
Heimdallr
16
0 / 6 / 2
9,640
459
11,608
19,750
7,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
gabi_n1
Hercules
10
1 / 5 / 1
7,895
376
3,299
13,923
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
kingkhan147
King Arthur
15
2 / 4 / 1
9,602
457
10,023
19,945
15,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
ltsNotThatHard
The Morrigan
15
2 / 5 / 2
9,660
460
6,870
10,431
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ScyllaApolloCu ChulainnSetNemesis

VS

Bans
DanzaburouGuan YuGebCthulhuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BMMelater
Cerberus
16
6 / 2 / 7
11,189
533
6,955
18,073
12,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
6 / 1 / 8
12,386
590
19,308
6,365
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Kota EC
Fenrir
17
2 / 2 / 6
11,108
529
11,803
22,118
16,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
PeterThoth
Izanami
20
5 / 1 / 6
13,036
621
12,995
17,180
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
SadMacks
Camazotz
17
5 / 1 / 13
11,091
528
8,863
17,972
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
6
Kills
24
24
Deaths
7
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
1
0.38
W
Cerberus
BMMelater
Cerberus
6
2
7
4.75
W
6
1
8
10
W
Fenrir
Kota EC
Fenrir
2
2
6
2.5
W
Izanami
PeterThoth
Izanami
5
1
6
8
W
Camazotz
SadMacks
Camazotz
5
1
13
11.5
L
Heimdallr
XxTheSoloistXX
Heimdallr
0
6
2
0.17
L
Hercules
gabi_n1
Hercules
1
5
1
0.3
L
King Arthur
kingkhan147
King Arthur
2
4
1
0.63
L
The Morrigan
ltsNotThatHard
The Morrigan
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,299
Damage
59,924
84,902
Taken
81,708
41,349
Mitigated
44,204
18,491
Healing
40,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,499
5,743
0
4,543
20,853
8,775
0
4,441
16,186
0
94,736
W
Cerberus
BMMelater
Cerberus
6,955
618
0
4,365
18,073
12,033
0
1,747
16,220
48,940
0
W
19,308
2,818
0
2,563
6,365
2,304
819
1,131
5,192
101,467
0
W
Fenrir
Kota EC
Fenrir
11,803
3,239
0
11,074
22,118
16,022
1,872
936
20,860
0
58,125
W
Izanami
PeterThoth
Izanami
12,995
10,430
0
11,466
17,180
7,122
8,311
1,804
15,282
0
125,477
W
Camazotz
SadMacks
Camazotz
8,863
2,660
0
11,504
17,972
6,723
0
1,211
16,675
0
51,747
L
Heimdallr
XxTheSoloistXX
Heimdallr
11,608
7,123
0
4,563
19,750
7,565
0
3,391
16,279
0
75,650
L
Hercules
gabi_n1
Hercules
3,299
631
0
4,076
13,923
5,732
0
6,471
7,168
0
20,785
L
King Arthur
kingkhan147
King Arthur
10,023
563
0
4,286
19,945
15,856
346
4,745
15,005
0
59,012
L
The Morrigan
ltsNotThatHard
The Morrigan
6,870
677
0
1,023
10,431
3,421
0
6,069
4,001
57,985
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,023
Gold Earned
58,810
550
Minions Killed
653
0
Camps Cleared
0
1,696,872
Distance Traveled
1,983,443
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,226
487
150
7
0
433,561
2
W
Cerberus
11,189
533
89
4
0
411,980
4
W
Nu Wa
12,386
590
168
8
0
394,437
8
W
Fenrir
11,108
529
115
5
0
387,385
1
W
Izanami
13,036
621
211
10
0
351,426
0
W
Camazotz
11,091
528
70
3
0
438,215
2
L
Heimdallr
9,640
459
123
6
0
356,263
3
L
Hercules
7,895
376
31
1
0
284,146
1
L
King Arthur
9,602
457
121
6
0
312,727
2
L
The Morrigan
9,660
460
125
6
0
310,175
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role