Player Matchup

Danzaburou
Danzaburou
DeVanches
Danzaburou
Level 27
God Stats
37W - 19L
1,623 SR
Queue Stats
262W - 251L
1,478 Elo+
Party 1
Neith
Neith
Kungfunaki_ish
Neith
Level 28
God Stats
17W - 20L
1,847 SR
Queue Stats
88W - 86L
1,511 Elo+
Party 1
Nemesis
Nemesis
RX7twin93
Nemesis
Level 28
God Stats
12W - 3L
1,728 SR
Queue Stats
27W - 37L
1,386 Elo+
Party 1
King Arthur
King Arthur
UCallMeSaitama
King Arthur
Level 8
God Stats
6W - 5L
1,415 SR
Queue Stats
7W - 12L
1,253 Elo+
Solo
Ymir
Ymir
jovdanis12
Ymir
Level 17
God Stats
22W - 16L
1,610 SR
Queue Stats
52W - 37L
1,563 Elo+
Party 1
Team Averages
Level 22
1,645 SR
1,438 Elo+

VS

Team Averages
Level 10
1,426 SR
1,336 Elo+
Cthulhu
Cthulhu
HERK212
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
He Bo
He Bo
OceanKing66
He Bo
Level 6
God Stats
2W - 10L
1,109 SR
Queue Stats
30W - 55L
1,112 Elo+
Party 2
Danzaburou
Danzaburou
fox-pally390
Danzaburou
Level 29
God Stats
10W - 15L
1,519 SR
Queue Stats
90W - 98L
1,424 Elo+
Solo
Cerberus
Cerberus
reaperxvision
Cerberus
Level 6
God Stats
0W - 7L
1,500 SR
Queue Stats
3W - 20L
1,145 Elo+
Party 2
Neith
Neith
thisguywhoflies
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeVanches
Danzaburou
17
17 / 0 / 15
12,302
1,538
22,321
3,916
1,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
11 / 2 / 24
10,867
1,358
18,852
7,999
2,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
RX7twin93
Nemesis
16
8 / 1 / 24
10,156
1,270
13,471
10,937
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
UCallMeSaitama
King Arthur
15
4 / 4 / 17
8,884
1,111
8,939
11,199
7,913
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
9 / 1 / 25
11,286
1,411
11,567
9,258
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

320

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HERK212
Cthulhu
14
1 / 12 / 5
8,217
1,027
7,555
22,386
18,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 9 / 5
7,921
990
4,580
13,645
3,616
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
fox-pally390
Danzaburou
14
4 / 4 / 3
9,329
1,166
13,046
12,104
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
reaperxvision
Cerberus
13
1 / 10 / 3
7,976
997
4,616
16,579
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 14 / 5
8,207
1,026
7,507
18,138
5,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
29
49
Kills
8
8
Deaths
49
105
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DeVanches
Danzaburou
17
0
15
24.5
L
Cthulhu
HERK212
Cthulhu
1
12
5
0.29
W
11
2
24
11.5
L
1
9
5
0.39
W
Nemesis
RX7twin93
Nemesis
8
1
24
20
W
King Arthur
UCallMeSaitama
King Arthur
4
4
17
3.13
L
Danzaburou
fox-pally390
Danzaburou
4
4
3
1.38
W
9
1
25
21.5
L
Cerberus
reaperxvision
Cerberus
1
10
3
0.25
L
1
14
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,150
Damage
37,304
43,309
Taken
82,852
26,016
Mitigated
43,740
7,126
Healing
5,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DeVanches
Danzaburou
22,321
10,727
0
1,126
3,916
1,656
0
1,430
2,411
0
45,427
L
Cthulhu
HERK212
Cthulhu
7,555
1,311
0
462
22,386
18,100
0
2,243
20,143
18,446
0
W
18,852
12,547
0
3,063
7,999
2,889
0
5,065
2,859
0
34,480
L
4,580
708
34
689
13,645
3,616
0
2,060
11,585
11,378
0
W
Nemesis
RX7twin93
Nemesis
13,471
10,304
0
1,721
10,937
5,316
0
3,333
7,554
0
23,472
W
King Arthur
UCallMeSaitama
King Arthur
8,939
2,089
0
418
11,199
7,913
0
4,264
6,696
0
17,601
L
Danzaburou
fox-pally390
Danzaburou
13,046
5,977
0
1,429
12,104
4,104
0
1,635
10,469
0
30,679
W
11,567
3,826
0
798
9,258
8,242
0
2,199
7,038
18,333
0
L
Cerberus
reaperxvision
Cerberus
4,616
474
0
1,361
16,579
12,111
0
1,544
15,035
12,798
0
L
7,507
5,068
0
1,291
18,138
5,809
0
4,085
14,053
0
14,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,495
Gold Earned
41,650
160
Minions Killed
125
5
Camps Cleared
0
716,805
Distance Traveled
624,793
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,302
1,538
56
7
3
171,001
0
L
Cthulhu
8,217
1,027
40
5
0
125,127
0
W
Neith
10,867
1,358
38
5
0
112,061
0
L
He Bo
7,921
990
15
2
0
94,935
0
W
Nemesis
10,156
1,270
33
4
1
166,016
1
W
King Arthur
8,884
1,111
17
2
0
132,545
0
L
Danzaburou
9,329
1,166
35
4
0
136,804
0
W
Ymir
11,286
1,411
16
2
1
135,182
0
L
Cerberus
7,976
997
17
2
0
136,631
0
L
Neith
8,207
1,026
18
2
0
131,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role