Player Matchup

Merlin
Merlin
ARC_Alaska
Merlin
Level 26
God Stats
21W - 21L
1,528 SR
Queue Stats
219W - 234L
1,368 Elo+
Party 2
Ymir
Ymir
ARC_Luckythrone
Ymir
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
132W - 130L
1,234 Elo+
Party 2
Nemesis
Nemesis
ARC_gustavo
Nemesis
Level 21
God Stats
32W - 42L
1,325 SR
Queue Stats
280W - 308L
1,291 Elo+
Party 2
Hel
Hel
Knin_h
Hel
Level 8
God Stats
18W - 21L
1,103 SR
Queue Stats
448W - 542L
1,199 Elo+
Party 2
Arachne
Arachne
quebradamilgrau
Arachne
Level 29
God Stats
8W - 7L
1,410 SR
Queue Stats
63W - 75L
1,499 Elo+
Solo
Team Averages
Level 18
1,373 SR
1,318 Elo+

VS

Team Averages
Level 19
1,543 SR
1,408 Elo+
Bellona
Bellona
NiCo_TH4_KiLLE4
Bellona
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 42L
1,184 Elo+
Solo
Nu Wa
Nu Wa
R4T0 1MUND0
Nu Wa
Level 27
God Stats
34W - 26L
1,482 SR
Queue Stats
390W - 428L
1,375 Elo+
Party 1
Set
Set
Rodrigo Agabel
Set
Level 27
God Stats
15W - 8L
1,677 SR
Queue Stats
548W - 526L
1,435 Elo+
Party 1
Cupid
Cupid
VaiBrazili4m
Cupid
Level 9
God Stats
2W - 1L
1,752 SR
Queue Stats
74W - 70L
1,560 Elo+
Solo
Bacchus
Bacchus
shadovegeta123
Bacchus
Level 28
God Stats
8W - 7L
1,305 SR
Queue Stats
63W - 72L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ARC_Alaska
Merlin
6
0 / 4 / 1
4,462
446
1,833
4,830
1,077
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 7 / 0
4,219
422
1,896
10,015
4,072
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
ARC_gustavo
Nemesis
8
2 / 4 / 0
5,241
524
3,504
6,147
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
Knin_h
Hel
5
0 / 9 / 0
3,982
398
1,315
6,493
1,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 0
5,482
548
5,001
8,975
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,665
567
3,480
5,747
5,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 2
5,771
577
3,408
2,184
608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 1 / 6
6,255
626
5,777
7,239
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
13 / 0 / 3
7,796
780
9,862
5,854
3,310
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
6 / 1 / 6
6,139
614
4,122
4,715
3,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
3
Kills
27
28
Deaths
3
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
ARC_Alaska
Merlin
0
4
1
0.13
L
0
7
0
0
L
Nemesis
ARC_gustavo
Nemesis
2
4
0
0.5
L
Hel
Knin_h
Hel
0
9
0
0
W
2
1
2
3
W
2
0
2
3
W
4
1
6
7
W
13
0
3
14.5
L
1
4
0
0.25
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,549
Damage
26,649
36,460
Taken
25,739
11,856
Mitigated
15,395
5,910
Healing
6,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ARC_Alaska
Merlin
1,833
389
135
688
4,830
1,077
730
1,172
3,586
10,158
0
L
1,896
710
0
469
10,015
4,072
0
1,904
8,079
8,153
0
L
Nemesis
ARC_gustavo
Nemesis
3,504
1,937
0
792
6,147
2,855
0
1,462
4,605
0
19,445
L
Hel
Knin_h
Hel
1,315
431
182
393
6,493
1,127
0
877
5,584
10,988
0
W
3,480
363
0
642
5,747
5,637
104
0
5,747
8,055
14,321
W
3,408
1,029
0
490
2,184
608
312
50
2,134
19,699
0
W
5,777
3,141
0
2,218
7,239
2,510
0
921
6,318
0
32,636
W
9,862
6,612
0
2,567
5,854
3,310
2,072
2,582
3,272
0
46,205
L
5,001
3,211
0
3,251
8,975
2,725
0
3,011
5,566
0
22,026
W
4,122
1,577
0
939
4,715
3,330
395
1,491
3,224
14,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,386
Gold Earned
31,626
125
Minions Killed
272
0
Camps Cleared
0
902,213
Distance Traveled
978,569
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,462
446
17
2
0
138,194
1
L
Ymir
4,219
422
13
1
0
169,258
0
L
Nemesis
5,241
524
38
4
0
212,547
1
L
Hel
3,982
398
17
2
0
194,978
1
W
Bellona
5,665
567
48
5
0
192,516
2
W
Nu Wa
5,771
577
42
4
0
205,602
1
W
Set
6,255
626
65
7
0
224,177
1
W
Cupid
7,796
780
86
9
0
186,638
0
L
Arachne
5,482
548
40
4
0
187,236
0
W
Bacchus
6,139
614
31
3
0
169,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role