Player Matchup

King Arthur
King Arthur
AssoWasTaken_
King Arthur
Level 86
God Stats
1W - 8L
1,372 SR
Queue Stats
398W - 466L
1,453 Elo+
Solo
Nemesis
Nemesis
Eleenius
Nemesis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,191 Elo+
Solo
Poseidon
Poseidon
Jacoustic1
Poseidon
Level 89
God Stats
43W - 33L
1,480 SR
Queue Stats
280W - 282L
1,435 Elo+
Solo
Team Averages
Level 98
1,450 SR
1,360 Elo+

VS

Team Averages
Level 76
1,378 SR
1,504 Elo+
Neith
Neith
Fontarigoo
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,546 Elo+
Solo
Cthulhu
Cthulhu
KnS_HostiiL
Cthulhu
Level 67
God Stats
1W - 3L
1,237 SR
Queue Stats
21W - 34L
1,537 Elo+
Solo
Tiamat
Tiamat
Pr0bl3mZG123
Tiamat
Level 95
God Stats
25W - 31L
1,396 SR
Queue Stats
79W - 120L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AssoWasTaken_
King Arthur
17
4 / 7 / 12
16,648
666
14,690
29,027
36,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Eleenius
Nemesis
18
7 / 9 / 5
16,124
645
16,236
25,556
12,218
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
Jacoustic1
Poseidon
20
8 / 7 / 5
17,333
693
26,454
28,688
11,889
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
5 / 9 / 7
16,360
654
17,045
18,129
7,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
KnS_HostiiL
Cthulhu
20
8 / 5 / 11
17,736
709
23,031
31,721
42,901
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
20
10 / 5 / 12
18,591
744
25,183
22,525
17,813
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
19
Kills
23
23
Deaths
19
22
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AssoWasTaken_
King Arthur
4
7
12
1.43
L
Nemesis
Eleenius
Nemesis
7
9
5
1.06
W
Neith
5
9
7
0.94
L
Poseidon
Jacoustic1
Poseidon
8
7
5
1.5
W
Cthulhu
KnS_HostiiL
Cthulhu
8
5
11
2.7
W
Tiamat
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,380
Damage
65,259
83,271
Taken
72,375
61,075
Mitigated
68,307
16,022
Healing
18,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AssoWasTaken_
King Arthur
14,690
2,617
0
936
29,027
36,968
0
12,478
16,549
441
44,843
L
Nemesis
Eleenius
Nemesis
16,236
5,247
0
2,361
25,556
12,218
729
14,990
10,566
0
77,012
W
Neith
17,045
8,856
0
2,955
18,129
7,593
1,860
4,165
13,964
192
76,006
L
Poseidon
Jacoustic1
Poseidon
26,454
4,868
1,015
11,710
28,688
11,889
2,391
21,496
7,192
169,664
0
W
Cthulhu
KnS_HostiiL
Cthulhu
23,031
1,316
1,689
2,040
31,721
42,901
535
14,505
17,216
65,728
0
W
Tiamat
25,183
2,197
1,501
10,156
22,525
17,813
800
8,298
14,023
110,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,105
Gold Earned
52,687
338
Minions Killed
282
0
Camps Cleared
0
1,310,936
Distance Traveled
1,291,081
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
16,648
666
44
2
0
412,270
0
L
Nemesis
16,124
645
72
3
0
493,962
3
W
Neith
16,360
654
99
4
0
361,821
0
L
Poseidon
17,333
693
222
9
0
404,704
1
W
Cthulhu
17,736
709
58
2
0
483,250
3
W
Tiamat
18,591
744
125
5
0
446,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role