Player Matchup

Cerberus
Cerberus
Bronze III
FlockOfGeeth
Cerberus
Bronze III
Level 37
God Stats
0W - 1L
1,623 SR
Queue Stats
4W - 6L
1,646 MMR
Solo
Zeus
Zeus
Platinum IV
Technip
Zeus
Platinum IV
Level 155
God Stats
104W - 51L
1,757 SR
Queue Stats
505W - 499L
1,726 MMR
Solo
Xbalanque
Xbalanque
Platinum II
TheLuisss
Xbalanque
Platinum II
Level 141
God Stats
6W - 10L
1,611 SR
Queue Stats
779W - 780L
1,833 MMR
Solo
Fenrir
Fenrir
Gold II
captinawsome7456
Fenrir
Gold II
Level 127
God Stats
6W - 8L
1,781 SR
Queue Stats
72W - 77L
1,858 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
strife_17
Sun Wukong
Platinum IV
Level 152
God Stats
35W - 34L
1,630 SR
Queue Stats
770W - 781L
1,751 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,681 SR
1,763 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,606 SR
1,697 MMR
Bakasura
Bakasura
Gold III
ImTakasu
Bakasura
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum IV
SweetTea1956
Apollo
Platinum IV
Level 59
God Stats
8W - 8L
1,806 SR
Queue Stats
69W - 60L
1,855 MMR
Solo
Tyr
Tyr
Gold III
Xxl__Fetti__lxX
Tyr
Gold III
Level 108
God Stats
3W - 1L
1,615 SR
Queue Stats
192W - 192L
1,643 MMR
Solo
Ra
Ra
Gold III
reaping_of_souls
Ra
Gold III
Level 148
God Stats
2W - 2L
1,516 SR
Queue Stats
19W - 13L
1,701 MMR
Solo
Khepri
Khepri
Platinum IV
x Jaackz v1
Khepri
Platinum IV
Level 129
God Stats
19W - 20L
1,595 SR
Queue Stats
178W - 166L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlockOfGeeth
Cerberus
10
0 / 6 / 3
6,679
393
3,843
14,973
7,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
Technip
Zeus
14
4 / 3 / 1
8,655
509
8,765
7,531
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
TheLuisss
Xbalanque
12
0 / 3 / 2
7,295
429
6,338
12,380
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 2
8,008
471
6,615
10,009
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
strife_17
Sun Wukong
15
0 / 3 / 1
8,724
513
7,563
14,346
10,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
DanzaburouSetNemesisScyllaCu Chulainn

VS

Bans
JanusPersephoneGuan YuNu WaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ImTakasu
Bakasura
17
3 / 3 / 0
9,785
576
4,975
12,325
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
18
8 / 0 / 2
11,399
671
15,254
13,934
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 1 / 1
9,953
585
5,116
11,270
7,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
5 / 2 / 3
10,163
598
9,890
8,143
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
12
0 / 0 / 11
8,631
508
5,956
9,909
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
18
18
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FlockOfGeeth
Cerberus
0
6
3
0.25
W
Bakasura
ImTakasu
Bakasura
3
3
0
1
W
Apollo
8
0
2
9
L
Zeus
Technip
Zeus
4
3
1
1.5
L
Xbalanque
TheLuisss
Xbalanque
0
3
2
0.33
W
2
1
1
2.5
L
2
3
2
1
W
5
2
3
3.25
L
Sun Wukong
strife_17
Sun Wukong
0
3
1
0.17
W
Khepri
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,124
Damage
41,191
59,239
Taken
55,581
27,473
Mitigated
33,125
19,743
Healing
21,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FlockOfGeeth
Cerberus
3,843
337
0
3,858
14,973
7,288
0
6,070
8,833
16,709
0
W
Bakasura
ImTakasu
Bakasura
4,975
3,450
0
2,785
12,325
6,219
285
3,915
8,226
0
66,663
W
Apollo
15,254
10,272
0
9,673
13,934
6,070
1,579
2,124
11,761
0
100,703
L
Zeus
Technip
Zeus
8,765
196
64
1,570
7,531
2,562
0
1,831
5,700
53,577
0
L
Xbalanque
TheLuisss
Xbalanque
6,338
3,504
0
4,352
12,380
3,604
0
2,021
10,334
0
48,999
W
5,116
1,031
0
3,625
11,270
7,875
60
709
10,008
0
64,009
L
6,615
1,271
0
3,363
10,009
3,695
0
3,443
6,566
0
35,461
W
9,890
430
1,383
2,546
8,143
3,439
490
2,878
5,019
82,887
0
L
Sun Wukong
strife_17
Sun Wukong
7,563
1,834
0
6,536
14,346
10,324
0
2,481
11,491
0
65,334
W
Khepri
5,956
700
0
1,979
9,909
9,522
35
2,438
7,287
19,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,361
Gold Earned
49,931
437
Minions Killed
638
0
Camps Cleared
0
1,703,414
Distance Traveled
1,804,331
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,679
393
28
2
0
360,999
4
W
Bakasura
9,785
576
156
9
0
391,475
1
W
Apollo
11,399
671
172
10
0
358,014
6
L
Zeus
8,655
509
106
6
0
325,376
3
L
Xbalanque
7,295
429
89
5
0
329,320
3
W
Tyr
9,953
585
153
9
0
361,238
6
L
Fenrir
8,008
471
70
4
0
374,355
8
W
Ra
10,163
598
143
8
0
361,642
6
L
Sun Wukong
8,724
513
144
8
0
313,364
2
W
Khepri
8,631
508
14
1
0
331,962
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role