Player Matchup

Artemis
Artemis
BerNev
Artemis
Level 27
God Stats
174W - 161L
1,548 SR
Queue Stats
183W - 171L
1,539 Elo+
Solo
Neith
Neith
One_Legged_Jew
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,631 Elo+
Solo
Ymir
Ymir
Ouloulou1265
Ymir
Level 10
God Stats
26W - 29L
1,343 SR
Queue Stats
32W - 42L
1,335 Elo+
Solo
Merlin
Merlin
Shockakan
Merlin
Level 15
God Stats
7W - 7L
1,745 SR
Queue Stats
173W - 182L
1,289 Elo+
Solo
Tiamat
Tiamat
davisantos28
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,188 Elo+
Solo
Team Averages
Level 13
1,527 SR
1,397 Elo+

VS

Team Averages
Level 19
1,625 SR
1,457 Elo+
Ao Kuang
Ao Kuang
Jack_AppleDragoo
Ao Kuang
Level 27
God Stats
7W - 4L
1,791 SR
Queue Stats
105W - 94L
1,619 Elo+
Solo
Danzaburou
Danzaburou
Simaeli
Danzaburou
Level 29
God Stats
2W - 1L
1,651 SR
Queue Stats
7W - 6L
1,477 Elo+
Solo
Tyr
Tyr
jupiter202crazy
Tyr
Level 6
God Stats
5W - 5L
1,475 SR
Queue Stats
10W - 13L
1,349 Elo+
Solo
Susano
Susano
misterdoce
Susano
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
120W - 150L
1,426 Elo+
Solo
Nu Wa
Nu Wa
rémuss
Nu Wa
Level 7
God Stats
2W - 3L
1,707 SR
Queue Stats
12W - 24L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BerNev
Artemis
19
3 / 9 / 7
12,192
938
17,410
21,738
10,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 3 / 5
12,014
924
12,811
12,618
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
1 / 12 / 11
13,069
1,005
17,779
32,402
37,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Shockakan
Merlin
18
1 / 9 / 5
12,008
924
10,301
21,960
8,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
18
5 / 15 / 2
12,496
961
13,941
25,177
16,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 0 / 17
18,330
1,410
40,263
19,870
9,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Simaeli
Danzaburou
20
18 / 0 / 17
17,617
1,355
36,655
21,006
10,785
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
3 / 2 / 13
12,588
968
5,442
16,665
16,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Susano
misterdoce
Susano
20
5 / 10 / 24
14,335
1,103
22,895
23,264
10,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
rémuss
Nu Wa
14
0 / 1 / 0
9,850
758
306
636
183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
119
13
Kills
48
48
Deaths
13
30
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Artemis
BerNev
Artemis
3
9
7
0.72
W
22
0
17
30.5
L
3
3
5
1.83
L
1
12
11
0.54
L
Merlin
Shockakan
Merlin
1
9
5
0.39
W
Danzaburou
Simaeli
Danzaburou
18
0
17
26.5
L
Tiamat
5
15
2
0.4
W
3
2
13
4.75
W
Susano
misterdoce
Susano
5
10
24
1.7
W
Nu Wa
rémuss
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,242
Damage
105,561
113,895
Taken
81,441
79,049
Mitigated
47,324
7,129
Healing
24,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BerNev
Artemis
17,410
14,025
0
0
21,738
10,884
0
7,715
14,023
0
43,003
W
40,263
16,470
0
11,868
19,870
9,093
0
10,055
9,815
73,786
0
L
12,811
7,077
502
2,052
12,618
5,519
0
7,090
5,528
0
36,397
L
17,779
3,140
0
1,200
32,402
37,290
0
12,028
20,374
29,633
0
L
Merlin
Shockakan
Merlin
10,301
782
148
1,061
21,960
8,921
0
6,337
15,623
51,672
0
W
Danzaburou
Simaeli
Danzaburou
36,655
24,630
0
9,427
21,006
10,785
0
12,020
8,986
0
66,566
L
Tiamat
13,941
2,650
0
2,166
25,177
16,435
0
7,399
17,778
25,963
0
W
5,442
2,797
0
1,575
16,665
16,738
0
8,352
8,313
0
18,910
W
Susano
misterdoce
Susano
22,895
5,394
0
1,348
23,264
10,525
0
11,087
12,177
0
50,231
W
Nu Wa
rémuss
Nu Wa
306
233
0
0
636
183
0
507
129
306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,779
Gold Earned
72,720
226
Minions Killed
249
5
Camps Cleared
12
1,117,786
Distance Traveled
955,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,192
938
38
3
1
217,227
0
W
Ao Kuang
18,330
1,410
84
6
11
276,989
0
L
Neith
12,014
924
42
3
3
233,362
0
L
Ymir
13,069
1,005
32
2
1
207,754
0
L
Merlin
12,008
924
90
7
0
248,511
0
W
Danzaburou
17,617
1,355
85
7
1
245,395
0
L
Tiamat
12,496
961
24
2
0
210,932
0
W
Tyr
12,588
968
27
2
0
200,693
0
W
Susano
14,335
1,103
53
4
0
222,172
0
W
Nu Wa
9,850
758
0
0
0
10,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role