Player Matchup

Danzaburou
Danzaburou
Foxanda
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Rama
Rama
Glaceur
Rama
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 69L
1,511 Elo+
Party 1
Nemesis
Nemesis
Gx_LionQ8
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,387 Elo+
Solo
Cerberus
Cerberus
Lethal Wolf 666
Cerberus
Level 41
God Stats
10W - 3L
1,886 SR
Queue Stats
72W - 68L
1,541 Elo+
Party 1
Eset
Eset
Psycolys
Eset
Level 4
God Stats
1W - 1L
1,256 SR
Queue Stats
2W - 4L
1,214 Elo+
Solo
Team Averages
Level 17
1,528 SR
1,430 Elo+

VS

Team Averages
Level 15
1,398 SR
1,484 Elo+
Cthulhu
Cthulhu
AliDincer1623
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,508 Elo+
Solo
Fafnir
Fafnir
HarryKann666
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,646 Elo+
Solo
Apollo
Apollo
HellSpawn1903
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,397 Elo+
Solo
King Arthur
King Arthur
Sparta37Ghost
King Arthur
Level 18
God Stats
2W - 2L
1,466 SR
Queue Stats
46W - 33L
1,503 Elo+
Solo
Mercury
Mercury
xICUxWelsHxBudA
Mercury
Level 29
God Stats
1W - 7L
1,021 SR
Queue Stats
62W - 101L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Foxanda
Danzaburou
16
4 / 0 / 18
10,333
1,033
10,708
5,171
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
Glaceur
Rama
17
7 / 1 / 22
10,975
1,098
19,483
7,396
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nemesis
Gx_LionQ8
Nemesis
17
8 / 1 / 18
10,992
1,099
14,469
9,678
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
18
12 / 0 / 17
13,179
1,318
12,648
10,304
7,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
16
2 / 2 / 11
9,416
942
4,189
5,045
1,755
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

385

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 3 / 0
7,822
782
533
3,440
1,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
13
0 / 4 / 0
8,462
846
1,547
5,840
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 6 / 1
9,244
924
7,200
18,815
7,446
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
Sparta37Ghost
King Arthur
15
2 / 10 / 2
9,840
984
13,214
25,542
12,773
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 11 / 2
8,498
850
5,430
14,774
4,860
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
9
33
Kills
4
4
Deaths
34
86
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
3
0
0
W
Danzaburou
Foxanda
Danzaburou
4
0
18
13
W
Rama
Glaceur
Rama
7
1
22
18
W
Nemesis
Gx_LionQ8
Nemesis
8
1
18
17
L
Fafnir
0
4
0
0
L
2
6
1
0.42
W
Cerberus
12
0
17
20.5
W
Eset
2
2
11
3.75
L
King Arthur
Sparta37Ghost
King Arthur
2
10
2
0.3
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,497
Damage
27,924
37,594
Taken
68,411
18,116
Mitigated
30,133
12,431
Healing
2,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
533
175
0
45
3,440
1,570
0
622
2,818
1,643
0
W
Danzaburou
Foxanda
Danzaburou
10,708
6,394
0
1,813
5,171
2,229
0
364
4,807
0
21,587
W
Rama
Glaceur
Rama
19,483
15,244
0
2,179
7,396
2,935
0
69
7,327
0
29,703
W
Nemesis
Gx_LionQ8
Nemesis
14,469
8,490
0
2,396
9,678
4,135
0
532
9,121
0
31,841
L
Fafnir
1,547
1,041
0
369
5,840
3,484
0
1,804
4,036
9,521
0
L
7,200
3,518
0
1,281
18,815
7,446
0
4,473
14,342
0
18,262
W
Cerberus
12,648
2,018
366
4,925
10,304
7,062
0
1,065
9,214
38,645
0
W
Eset
4,189
1,462
470
282
5,045
1,755
0
0
5,045
12,897
0
L
King Arthur
Sparta37Ghost
King Arthur
13,214
1,955
0
374
25,542
12,773
0
4,785
20,757
0
29,704
L
5,430
2,038
0
0
14,774
4,860
0
5,153
9,621
0
7,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,895
Gold Earned
43,866
181
Minions Killed
83
7
Camps Cleared
3
839,958
Distance Traveled
608,025
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,822
782
0
0
0
31,387
0
W
Danzaburou
10,333
1,033
27
3
0
175,612
0
W
Rama
10,975
1,098
16
2
1
173,933
0
W
Nemesis
10,992
1,099
37
4
1
192,103
0
L
Fafnir
8,462
846
26
3
1
59,714
0
L
Apollo
9,244
924
18
2
1
181,021
0
W
Cerberus
13,179
1,318
82
8
2
184,800
1
W
Eset
9,416
942
19
2
3
113,510
0
L
King Arthur
9,840
984
35
4
0
165,479
0
L
Mercury
8,498
850
4
0
1
170,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role