Player Matchup

Fenrir
Fenrir
AY 4Y R0N2485
Fenrir
Level 92
God Stats
24W - 28L
1,478 SR
Queue Stats
849W - 940L
1,448 Elo+
Solo
King Arthur
King Arthur
Elhad_
King Arthur
Level 121
God Stats
37W - 36L
1,522 SR
Queue Stats
205W - 198L
1,470 Elo+
Solo
Danzaburou
Danzaburou
Liberty_Onichan
Danzaburou
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,451 Elo+
Solo
Olorun
Olorun
VikingrFinn
Olorun
Level 108
God Stats
5W - 3L
1,306 SR
Queue Stats
573W - 566L
1,506 Elo+
Solo
Tiamat
Tiamat
adventure_boy12
Tiamat
Level 128
God Stats
41W - 41L
1,554 SR
Queue Stats
669W - 668L
1,434 Elo+
Solo
Team Averages
Level 99
1,472 SR
1,462 Elo+

VS

Team Averages
Level 85
1,620 SR
1,501 Elo+
Ares
Ares
Harko77
Ares
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 97L
1,440 Elo+
Solo
Vamana
Vamana
JedliJudli
Vamana
Level 56
God Stats
3W - 0L
1,500 SR
Queue Stats
220W - 219L
1,485 Elo+
Solo
Poseidon
Poseidon
Mohamed-Abusaif
Poseidon
Level 108
God Stats
3W - 1L
1,836 SR
Queue Stats
267W - 258L
1,527 Elo+
Party 1
Fenrir
Fenrir
louislebgdu93
Fenrir
Level 77
God Stats
6W - 7L
1,610 SR
Queue Stats
47W - 54L
1,516 Elo+
Solo
Artemis
Artemis
xZombietrollerxx
Artemis
Level 100
God Stats
18W - 12L
1,653 SR
Queue Stats
34W - 24L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 2
9,808
545
9,596
14,707
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Elhad_
King Arthur
14
4 / 5 / 3
8,991
500
9,046
14,072
12,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Liberty_Onichan
Danzaburou
13
3 / 6 / 3
8,615
479
7,276
12,259
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
13
4 / 7 / 0
8,184
455
7,846
16,633
5,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 5 / 4
8,165
454
10,072
9,683
7,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Harko77
Ares
14
5 / 2 / 6
9,012
501
9,167
14,823
11,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
JedliJudli
Vamana
15
5 / 4 / 2
9,377
521
10,446
15,052
10,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
17
8 / 4 / 6
10,327
574
10,986
9,327
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 6 / 7
9,728
540
10,010
15,761
7,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 7
8,161
453
8,536
11,074
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
18
Kills
27
28
Deaths
19
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
5
2
1.4
L
King Arthur
Elhad_
King Arthur
4
5
3
1.1
W
Ares
Harko77
Ares
5
2
6
4
W
Vamana
JedliJudli
Vamana
5
4
2
1.5
L
Danzaburou
Liberty_Onichan
Danzaburou
3
6
3
0.75
W
Poseidon
8
4
6
2.75
L
Olorun
4
7
0
0.57
L
1
5
4
0.6
W
7
6
7
1.75
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,836
Damage
49,145
67,354
Taken
66,037
35,411
Mitigated
36,584
19,149
Healing
16,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,596
1,369
0
4,535
14,707
5,966
0
3,455
11,070
0
51,512
L
King Arthur
Elhad_
King Arthur
9,046
1,092
0
2,273
14,072
12,021
0
1,932
12,067
0
43,549
W
Ares
Harko77
Ares
9,167
456
0
1,712
14,823
11,633
165
6,806
7,760
26,342
0
W
Vamana
JedliJudli
Vamana
10,446
4,489
0
2,553
15,052
10,576
549
2,207
12,421
0
52,708
L
Danzaburou
Liberty_Onichan
Danzaburou
7,276
2,396
0
2,128
12,259
4,319
0
3,846
8,195
258
33,000
W
Poseidon
10,986
1,218
0
1,567
9,327
3,223
222
1,509
7,556
61,319
0
L
Olorun
7,846
5,671
56
7,489
16,633
5,574
838
7,306
9,245
43,459
0
L
10,072
1,362
0
2,668
9,683
7,531
0
3,012
6,624
42,767
0
W
10,010
2,684
0
5,338
15,761
7,445
39
963
14,620
0
56,016
W
8,536
4,125
0
4,892
11,074
3,707
845
5,934
4,811
0
49,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,763
Gold Earned
46,605
376
Minions Killed
428
0
Camps Cleared
0
1,524,159
Distance Traveled
1,643,041
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,808
545
86
5
0
363,228
3
L
King Arthur
8,991
500
74
4
0
314,307
1
W
Ares
9,012
501
34
2
0
330,103
0
W
Vamana
9,377
521
111
6
0
328,769
2
L
Danzaburou
8,615
479
67
4
0
304,361
3
W
Poseidon
10,327
574
104
6
0
338,002
1
L
Olorun
8,184
455
73
4
0
256,523
0
L
Tiamat
8,165
454
76
4
0
285,740
7
W
Fenrir
9,728
540
97
5
0
342,323
1
W
Artemis
8,161
453
82
5
0
303,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role