Player Matchup

Tsukuyomi
Tsukuyomi
BakugonSpinRoll
Tsukuyomi
Level 8
God Stats
7W - 2L
1,404 SR
Queue Stats
88W - 80L
1,544 Elo+
Party 1
Hachiman
Hachiman
BeePoopSmurf
Hachiman
Level 26
God Stats
20W - 13L
1,750 SR
Queue Stats
169W - 99L
1,750 Elo+
Party 1
Tiamat
Tiamat
Lazy SoulReaper
Tiamat
Level 28
God Stats
5W - 6L
1,627 SR
Queue Stats
728W - 766L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
Nargack
Sun Wukong
Level 23
God Stats
53W - 44L
1,535 SR
Queue Stats
121W - 103L
1,557 Elo+
Party 1
Chaac
Chaac
Woodborg22
Chaac
Level 17
God Stats
49W - 44L
1,358 SR
Queue Stats
109W - 101L
1,562 Elo+
Party 1
Team Averages
Level 20
1,535 SR
1,583 Elo+

VS

Team Averages
Level 16
1,480 SR
1,574 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CaradeBarroBr
Ra
Level 7
God Stats
45W - 25L
1,660 SR
Queue Stats
477W - 469L
1,657 Elo+
Solo
Neith
Neith
Dragon_world5
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,796 Elo+
Solo
Ymir
Ymir
NojKuvQau
Ymir
Level 27
God Stats
10W - 9L
1,242 SR
Queue Stats
54W - 59L
1,390 Elo+
Solo
Scylla
Scylla
here2styalive
Scylla
Level 17
God Stats
22W - 23L
1,500 SR
Queue Stats
240W - 306L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BakugonSpinRoll
Tsukuyomi
16
14 / 2 / 5
10,610
558
17,070
13,607
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
BeePoopSmurf
Hachiman
16
11 / 2 / 6
10,527
554
17,198
13,807
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 1 / 8
9,982
525
6,664
10,570
8,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Nargack
Sun Wukong
15
1 / 0 / 8
9,512
501
6,108
9,506
5,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
13
0 / 1 / 13
8,597
452
5,078
14,366
13,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 7 / 2
6,380
336
3,397
13,892
5,364
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 1 / 0
10,421
548
5,190
9,227
5,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 8 / 1
7,537
397
7,367
15,508
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
13
2 / 8 / 2
8,743
460
11,373
22,215
18,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 7 / 2
6,848
360
2,972
8,522
2,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
31
Kills
5
6
Deaths
31
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
7
2
0.14
W
Tsukuyomi
BakugonSpinRoll
Tsukuyomi
14
2
5
8.25
W
Hachiman
BeePoopSmurf
Hachiman
11
2
6
7
L
2
1
0
2
L
1
8
1
0.19
W
5
1
8
9
W
Sun Wukong
Nargack
Sun Wukong
1
0
8
5
L
Ymir
2
8
2
0.38
W
Chaac
0
1
13
6.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,118
Damage
30,299
61,856
Taken
69,364
39,096
Mitigated
36,737
22,010
Healing
13,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,397
770
118
827
13,892
5,364
40
1,307
12,585
0
20,431
W
Tsukuyomi
BakugonSpinRoll
Tsukuyomi
17,070
4,943
0
3,863
13,607
5,922
747
2,246
11,361
0
62,332
W
Hachiman
BeePoopSmurf
Hachiman
17,198
11,701
0
6,724
13,807
5,411
2,536
3,823
9,984
0
71,373
L
5,190
89
77
4,816
9,227
5,488
0
555
8,672
78,272
0
L
7,367
3,795
0
4,813
15,508
4,706
356
705
14,803
0
41,173
W
6,664
545
372
3,738
10,570
8,710
488
3,246
7,157
66,012
0
W
Sun Wukong
Nargack
Sun Wukong
6,108
734
0
3,340
9,506
5,143
192
4,372
5,094
0
57,546
L
Ymir
11,373
741
0
2,984
22,215
18,676
258
665
21,550
47,438
0
W
Chaac
5,078
547
0
3,973
14,366
13,910
216
5,641
8,725
0
20,430
L
2,972
457
0
0
8,522
2,503
76
3,432
5,090
24,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,228
Gold Earned
39,929
457
Minions Killed
381
0
Camps Cleared
0
1,751,973
Distance Traveled
1,549,186
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,380
336
31
2
0
305,593
0
W
Tsukuyomi
10,610
558
97
5
0
408,813
2
W
Hachiman
10,527
554
108
6
0
322,184
0
L
Ra
10,421
548
165
9
0
364,253
0
L
Neith
7,537
397
77
4
0
320,197
5
W
Tiamat
9,982
525
107
6
0
355,748
1
W
Sun Wukong
9,512
501
111
6
0
322,573
5
L
Ymir
8,743
460
60
3
0
314,601
3
W
Chaac
8,597
452
34
2
0
342,655
3
L
Scylla
6,848
360
48
3
0
244,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role