Player Matchup

Izanami
Izanami
Anoxtri
Izanami
Level 16
God Stats
1W - 0L
1,315 SR
Queue Stats
26W - 28L
1,376 Elo+
Party 1
Zeus
Zeus
JoeyTwoHands69
Zeus
Level 61
God Stats
14W - 10L
1,503 SR
Queue Stats
143W - 106L
1,552 Elo+
Party 2
Khepri
Khepri
MazeWayz
Khepri
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 55L
1,514 Elo+
Party 1
Osiris
Osiris
Spaceinvader2212
Osiris
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
320W - 251L
1,785 Elo+
Party 2
Kukulkan
Kukulkan
jbow1997
Kukulkan
Level 6
God Stats
6W - 7L
1,322 SR
Queue Stats
19W - 25L
1,430 Elo+
Solo
Team Averages
Level 23
1,428 SR
1,531 Elo+

VS

Team Averages
Level 12
1,481 SR
1,520 Elo+
Pele
Pele
BDSMPriest
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,669 Elo+
Solo
Izanami
Izanami
S1mpleCai
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,665 Elo+
Party 3
Jing Wei
Jing Wei
Sacling
Jing Wei
Level 18
God Stats
39W - 37L
1,498 SR
Queue Stats
102W - 112L
1,467 Elo+
Solo
Raijin
Raijin
frankkai
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,529 Elo+
Party 3
Ah Puch
Ah Puch
meffreckle
Ah Puch
Level 15
God Stats
30W - 17L
1,410 SR
Queue Stats
31W - 26L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anoxtri
Izanami
16
10 / 5 / 6
12,024
633
11,835
12,977
4,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
3 / 3 / 2
12,065
635
10,276
10,522
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
MazeWayz
Khepri
15
2 / 3 / 14
10,940
576
5,440
11,662
12,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
9 / 2 / 2
12,386
652
10,448
9,854
10,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
jbow1997
Kukulkan
17
5 / 1 / 3
11,642
613
5,105
5,524
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 1
9,471
498
13,967
16,296
5,553
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
S1mpleCai
Izanami
14
1 / 8 / 1
8,324
438
3,173
14,878
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Sacling
Jing Wei
10
0 / 1 / 1
6,990
368
519
5,959
1,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
frankkai
Raijin
13
0 / 12 / 2
7,808
411
5,060
14,860
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
meffreckle
Ah Puch
7
1 / 2 / 0
6,386
336
1,176
4,831
1,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
29
Kills
9
14
Deaths
29
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anoxtri
Izanami
10
5
6
2.6
L
7
6
1
1.25
W
3
3
2
1.33
W
Khepri
MazeWayz
Khepri
2
3
14
3
L
Izanami
S1mpleCai
Izanami
1
8
1
0.19
L
Jing Wei
Sacling
Jing Wei
0
1
1
0.5
W
9
2
2
5
L
Raijin
frankkai
Raijin
0
12
2
0.08
W
Kukulkan
jbow1997
Kukulkan
5
1
3
6.5
L
Ah Puch
meffreckle
Ah Puch
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,104
Damage
23,895
50,539
Taken
56,824
33,244
Mitigated
16,766
15,507
Healing
13,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anoxtri
Izanami
11,835
9,078
0
6,431
12,977
4,693
2,596
2,345
10,632
0
67,008
L
13,967
4,089
0
3,529
16,296
5,553
196
7,366
8,828
0
48,844
W
10,276
3,234
0
4,295
10,522
3,855
3,908
1,696
8,826
75,015
0
W
Khepri
MazeWayz
Khepri
5,440
181
0
3,185
11,662
12,062
919
1,989
9,673
33,903
0
L
Izanami
S1mpleCai
Izanami
3,173
2,212
0
3,929
14,878
4,230
0
2,194
12,684
0
47,077
L
Jing Wei
Sacling
Jing Wei
519
248
0
3,132
5,959
1,704
0
3,977
1,763
0
23,345
W
10,448
5,325
0
954
9,854
10,039
3,201
1,211
8,643
0
86,333
L
Raijin
frankkai
Raijin
5,060
1,029
111
1,483
14,860
4,144
0
5,765
9,095
35,363
0
W
Kukulkan
jbow1997
Kukulkan
5,105
550
0
642
5,524
2,595
3,674
617
4,907
62,941
0
L
Ah Puch
meffreckle
Ah Puch
1,176
261
0
1,428
4,831
1,135
0
1,150
3,633
16,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,057
Gold Earned
38,979
542
Minions Killed
329
0
Camps Cleared
0
1,672,404
Distance Traveled
1,216,398
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,024
633
113
6
0
330,006
3
L
Pele
9,471
498
68
4
0
289,017
2
W
Zeus
12,065
635
144
8
0
289,386
3
W
Khepri
10,940
576
39
2
0
376,579
3
L
Izanami
8,324
438
98
5
0
309,762
2
L
Jing Wei
6,990
368
55
3
0
215,569
2
W
Osiris
12,386
652
134
7
0
363,045
4
L
Raijin
7,808
411
65
3
0
274,489
2
W
Kukulkan
11,642
613
112
6
0
313,388
3
L
Ah Puch
6,386
336
43
2
0
127,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role