Player Matchup

Kukulkan
Kukulkan
Platinum II
Babyhairs
Kukulkan
Platinum II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 23L
2,084 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum IV
TheLegendItSelf
Cu Chulainn
Platinum IV
Level 153
God Stats
0W - 2L
1,398 SR
Queue Stats
43W - 39L
1,577 MMR
Party 2
Guan Yu
Guan Yu
Diamond II
waffleman67
Guan Yu
Diamond II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,466 SR
1,720 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,589 SR
1,908 MMR
Cabrakan
Cabrakan
Platinum I
BouziGolouM
Cabrakan
Platinum I
Level 155
God Stats
14W - 6L
1,709 SR
Queue Stats
74W - 62L
1,889 MMR
Party 1
Anhur
Anhur
Platinum V
DamagedSight
Anhur
Platinum V
Level 126
God Stats
6W - 7L
1,445 SR
Queue Stats
115W - 134L
1,774 MMR
Party 1
Chang'e
Chang'e
Diamond V
SeaElTea
Chang'e
Diamond V
Level 147
God Stats
8W - 3L
1,613 SR
Queue Stats
53W - 49L
2,062 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Babyhairs
Kukulkan
17
4 / 4 / 4
14,061
611
22,117
13,928
8,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
TheLegendItSelf
Cu Chulainn
17
3 / 6 / 7
13,683
595
17,670
30,191
36,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
waffleman67
Guan Yu
17
3 / 6 / 4
13,438
584
9,654
25,488
28,059
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AphroditeThothPersephoneScyllaSobek

VS

Bans
FenrirAchillesDiscordiaNe ZhaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BouziGolouM
Cabrakan
18
1 / 2 / 12
13,517
588
14,945
24,168
31,813
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 5 / 8
14,324
623
17,588
15,999
6,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
SeaElTea
Chang'e
20
10 / 3 / 5
15,327
666
21,010
21,729
20,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
16
16
Deaths
10
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Babyhairs
Kukulkan
4
4
4
1.5
W
Cabrakan
BouziGolouM
Cabrakan
1
2
12
3.5
W
5
5
8
1.8
W
Chang'e
SeaElTea
Chang'e
10
3
5
4.17
L
Cu Chulainn
TheLegendItSelf
Cu Chulainn
3
6
7
1.08
L
Guan Yu
waffleman67
Guan Yu
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,441
Damage
53,543
69,607
Taken
61,896
72,791
Mitigated
58,912
17,965
Healing
26,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Babyhairs
Kukulkan
22,117
1,207
0
1,405
13,928
8,730
806
8,665
5,263
113,864
0
W
Cabrakan
BouziGolouM
Cabrakan
14,945
1,852
867
4,822
24,168
31,813
868
9,815
13,540
45,922
0
W
17,588
8,602
0
1,767
15,999
6,347
889
5,303
10,098
0
72,051
W
Chang'e
SeaElTea
Chang'e
21,010
2,448
8,494
10,572
21,729
20,752
1,505
7,693
13,279
113,973
0
L
Cu Chulainn
TheLegendItSelf
Cu Chulainn
17,670
2,371
0
4,798
30,191
36,002
885
13,958
16,233
9,701
60,249
L
Guan Yu
waffleman67
Guan Yu
9,654
2,074
4,285
7,477
25,488
28,059
43
13,464
12,024
241
37,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,182
Gold Earned
43,168
273
Minions Killed
291
0
Camps Cleared
0
1,332,323
Distance Traveled
1,251,913
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,061
611
170
7
0
431,555
6
W
Cabrakan
13,517
588
48
2
0
445,994
6
W
Anhur
14,324
623
99
4
0
391,082
0
W
Chang'e
15,327
666
144
6
0
414,837
2
L
Cu Chulainn
13,683
595
59
3
0
443,183
1
L
Guan Yu
13,438
584
44
2
0
457,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role