Player Matchup

Fenrir
Fenrir
Erebospinyin
Fenrir
Level 147
God Stats
9W - 7L
1,693 SR
Queue Stats
221W - 203L
1,590 Elo+
Party 3
Amaterasu
Amaterasu
LookFlyingToast
Amaterasu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 15L
1,536 Elo+
Party 2
Ra
Ra
TheWater
Ra
Level 126
God Stats
1W - 2L
1,331 SR
Queue Stats
115W - 60L
1,674 Elo+
Party 2
Hachiman
Hachiman
Vehxzl
Hachiman
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
242W - 189L
1,570 Elo+
Party 3
Cthulhu
Cthulhu
ZerusGamer
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,500 Elo+
Party 2
Team Averages
Level 66
1,505 SR
1,574 Elo+

VS

Team Averages
Level 66
1,701 SR
1,580 Elo+
Merlin
Merlin
IMDAMAGEONLY
Merlin
Level 69
God Stats
3W - 3L
1,644 SR
Queue Stats
56W - 48L
1,565 Elo+
Party 1
Bellona
Bellona
SoStonedCantAim
Bellona
Level 27
God Stats
2W - 0L
1,768 SR
Queue Stats
156W - 63L
1,653 Elo+
Party 1
Ymir
Ymir
Veennixx
Ymir
Level 28
God Stats
8W - 4L
1,616 SR
Queue Stats
172W - 126L
1,585 Elo+
Party 1
Janus
Janus
heinzosmashum125
Janus
Level 136
God Stats
41W - 33L
1,671 SR
Queue Stats
587W - 350L
1,601 Elo+
Party 1
Cupid
Cupid
xInsomniac
Cupid
Level 69
God Stats
21W - 12L
1,805 SR
Queue Stats
171W - 171L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 4 / 1
7,374
410
2,386
11,522
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amaterasu
LookFlyingToast
Amaterasu
13
0 / 3 / 0
7,336
408
2,625
10,200
6,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 1 / 1
9,313
517
5,713
6,251
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Vehxzl
Hachiman
16
6 / 3 / 2
9,537
530
12,214
11,644
5,239
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ZerusGamer
Cthulhu
12
1 / 3 / 6
8,066
448
5,767
10,639
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 1 / 3
10,145
564
6,340
10,198
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 0 / 1
11,963
665
12,491
12,707
9,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
12
0 / 5 / 5
7,956
442
1,695
9,276
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 1 / 5
9,803
545
4,050
7,360
2,547
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
13
1 / 2 / 4
7,968
443
4,154
11,170
3,760
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
9
Kills
14
14
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
1
0.13
W
Merlin
4
1
3
5.5
L
Amaterasu
LookFlyingToast
Amaterasu
0
3
0
0
W
8
0
1
8.5
L
2
1
1
2.5
W
Ymir
0
5
5
0.5
L
Hachiman
Vehxzl
Hachiman
6
3
2
2.33
L
Cthulhu
ZerusGamer
Cthulhu
1
3
6
1.33
W
1
1
5
3.5
W
Cupid
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,705
Damage
28,730
50,256
Taken
50,711
25,707
Mitigated
25,046
14,561
Healing
25,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,386
718
0
4,057
11,522
4,399
0
639
10,819
0
43,517
W
Merlin
6,340
879
0
5,660
10,198
3,949
54
4,086
6,112
70,857
0
L
Amaterasu
LookFlyingToast
Amaterasu
2,625
1,206
0
2,780
10,200
6,425
0
104
10,096
0
31,217
W
12,491
5,852
0
9,475
12,707
9,457
1,446
1,644
10,707
0
95,287
L
5,713
823
284
3,082
6,251
2,482
399
2,095
4,090
65,287
0
W
Ymir
1,695
366
312
1,185
9,276
5,333
0
2,555
6,721
26,954
0
L
Hachiman
Vehxzl
Hachiman
12,214
6,254
0
3,304
11,644
5,239
630
3,728
7,868
0
77,656
L
Cthulhu
ZerusGamer
Cthulhu
5,767
141
0
1,054
10,639
7,162
336
5,227
5,298
21,090
0
W
4,050
206
0
3,655
7,360
2,547
735
1,197
6,138
70,497
0
W
Cupid
4,154
2,086
335
4,602
11,170
3,760
0
1,998
9,172
0
44,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,626
Gold Earned
47,835
440
Minions Killed
612
0
Camps Cleared
0
1,838,967
Distance Traveled
1,776,290
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,374
410
75
4
0
359,418
6
W
Merlin
10,145
564
130
7
0
374,921
0
L
Amaterasu
7,336
408
72
4
0
373,515
1
W
Bellona
11,963
665
194
11
0
405,814
2
L
Ra
9,313
517
142
8
0
381,355
3
W
Ymir
7,956
442
57
3
0
278,172
2
L
Hachiman
9,537
530
122
7
0
328,036
3
L
Cthulhu
8,066
448
29
2
0
396,643
1
W
Janus
9,803
545
147
8
0
403,337
4
W
Cupid
7,968
443
84
5
0
314,046
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role