Player Matchup

Hercules
Hercules
Kordegoth
Hercules
Level 159
God Stats
31W - 19L
1,538 SR
Queue Stats
986W - 570L
1,690 Elo+
Party 2
Merlin
Merlin
SFPSephiroth
Merlin
Level 125
God Stats
4W - 6L
1,814 SR
Queue Stats
362W - 241L
1,561 Elo+
Party 2
Izanami
Izanami
ScatPack Ian
Izanami
Level 28
God Stats
17W - 10L
1,579 SR
Queue Stats
48W - 49L
1,358 Elo+
Party 2
Team Averages
Level 104
1,644 SR
1,536 Elo+

VS

Team Averages
Level 24
1,488 SR
1,325 Elo+
Baron Samedi
Baron Samedi
HEROBRINE67436
Baron Samedi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,325 Elo+
Party 1
Vamana
Vamana
Jurqed
Vamana
Level 7
God Stats
1W - 3L
1,464 SR
Queue Stats
12W - 20L
1,325 Elo+
Party 1
Ymir
Ymir
SweetKitten9697
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kordegoth
Hercules
13
10 / 0 / 4
9,963
830
10,382
8,799
6,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
13
4 / 0 / 10
9,054
755
9,121
4,199
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ScatPack Ian
Izanami
11
0 / 2 / 10
8,170
681
2,501
5,329
1,897
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HEROBRINE67436
Baron Samedi
11
2 / 3 / 0
7,744
645
6,070
7,667
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
Jurqed
Vamana
10
0 / 5 / 1
7,041
587
3,185
10,546
4,141
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 6 / 1
6,965
580
1,915
9,684
5,031
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
14
Kills
2
2
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
HEROBRINE67436
Baron Samedi
2
3
0
0.67
L
Vamana
Jurqed
Vamana
0
5
1
0.1
W
Hercules
Kordegoth
Hercules
10
0
4
12
W
Merlin
4
0
10
9
W
Izanami
ScatPack Ian
Izanami
0
2
10
2.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
11,170
18,327
Taken
27,897
10,056
Mitigated
11,834
4,585
Healing
3,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
HEROBRINE67436
Baron Samedi
6,070
727
298
1,261
7,667
2,662
0
2,063
5,288
28,169
0
L
Vamana
Jurqed
Vamana
3,185
1,868
0
557
10,546
4,141
0
2,827
7,395
0
19,790
W
Hercules
Kordegoth
Hercules
10,382
3,623
0
1,690
8,799
6,652
851
2,397
6,192
0
31,282
W
Merlin
9,121
1,056
132
1,185
4,199
1,507
1,508
2,508
1,533
46,060
0
W
Izanami
ScatPack Ian
Izanami
2,501
2,300
525
1,053
5,329
1,897
351
2,681
2,520
0
29,431
L
1,915
311
253
858
9,684
5,031
0
3,682
5,677
16,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,187
Gold Earned
21,750
165
Minions Killed
116
0
Camps Cleared
0
688,561
Distance Traveled
620,139
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,744
645
43
4
0
196,438
5
L
Vamana
7,041
587
38
3
0
235,473
0
W
Hercules
9,963
830
44
4
0
251,641
1
W
Merlin
9,054
755
67
6
0
218,107
1
W
Izanami
8,170
681
54
5
0
218,813
0
L
Ymir
6,965
580
35
3
0
188,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role