Player Matchup

Artio
Artio
CaptainGroza
Artio
Level 14
God Stats
4W - 0L
1,764 SR
Queue Stats
46W - 45L
1,519 Elo+
Solo
Nike
Nike
HanderRF
Nike
Level 15
God Stats
4W - 2L
1,816 SR
Queue Stats
71W - 95L
1,309 Elo+
Solo
Neith
Neith
Loominayy
Neith
Level 14
God Stats
4W - 2L
1,692 SR
Queue Stats
19W - 28L
1,413 Elo+
Solo
Thanatos
Thanatos
NevinaPicka
Thanatos
Level 23
God Stats
28W - 31L
1,502 SR
Queue Stats
107W - 91L
1,539 Elo+
Solo
Sol
Sol
ethsqrhnfgxdhx
Sol
Level 16
God Stats
2W - 1L
1,725 SR
Queue Stats
13W - 17L
1,350 Elo+
Solo
Team Averages
Level 16
1,700 SR
1,426 Elo+

VS

Team Averages
Level 17
1,549 SR
1,490 Elo+
Tiamat
Tiamat
DarkBrightSteel
Tiamat
Level 23
God Stats
1W - 3L
1,319 SR
Queue Stats
36W - 44L
1,331 Elo+
Solo
Yemoja
Yemoja
F1nux
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lerbon1
Tsukuyomi
Level 17
God Stats
9W - 2L
1,924 SR
Queue Stats
28W - 21L
1,497 Elo+
Party 1
Sobek
Sobek
Wansingo
Sobek
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Izanami
Izanami
ZXC-Ghoul123
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 69L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 5
9,066
533
5,748
13,153
9,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nike
13
3 / 5 / 6
8,472
498
6,547
9,864
5,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Loominayy
Neith
13
4 / 1 / 9
8,695
511
8,371
7,965
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
NevinaPicka
Thanatos
17
9 / 1 / 2
10,463
615
9,141
11,816
4,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 1 / 5
10,111
595
13,097
8,624
2,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,917
407
1,914
12,424
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
F1nux
Yemoja
8
0 / 6 / 2
6,349
373
2,139
8,361
3,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Lerbon1
Tsukuyomi
16
4 / 5 / 1
9,727
572
6,856
11,454
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Wansingo
Sobek
11
0 / 4 / 1
6,642
391
5,448
11,520
8,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
ZXC-Ghoul123
Izanami
15
5 / 4 / 0
8,925
525
9,661
12,517
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
26
Kills
9
9
Deaths
26
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
0
7
0
0
L
Yemoja
F1nux
Yemoja
0
6
2
0.17
W
Nike
3
5
6
1.2
L
Tsukuyomi
Lerbon1
Tsukuyomi
4
5
1
0.9
W
Neith
Loominayy
Neith
4
1
9
8.5
W
Thanatos
NevinaPicka
Thanatos
9
1
2
10
L
Sobek
Wansingo
Sobek
0
4
1
0.13
L
Izanami
ZXC-Ghoul123
Izanami
5
4
0
1.25
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,904
Damage
26,018
51,422
Taken
56,276
23,969
Mitigated
24,976
29,503
Healing
12,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,748
619
157
4,554
13,153
9,380
210
3,088
9,740
34,422
0
L
1,914
194
0
2,282
12,424
5,044
732
6,327
6,072
28,967
0
L
Yemoja
F1nux
Yemoja
2,139
458
278
553
8,361
3,169
45
1,808
6,403
7,476
0
W
Nike
6,547
2,137
0
350
9,864
5,117
902
866
8,973
0
33,607
L
Tsukuyomi
Lerbon1
Tsukuyomi
6,856
1,131
0
3,106
11,454
4,387
0
3,737
7,692
0
63,858
W
Neith
Loominayy
Neith
8,371
3,611
0
3,378
7,965
2,346
1,877
1,867
6,037
0
39,853
W
Thanatos
NevinaPicka
Thanatos
9,141
2,554
0
15,607
11,816
4,498
0
1,294
10,437
0
66,015
L
Sobek
Wansingo
Sobek
5,448
684
0
1,506
11,520
8,486
124
5,337
6,133
18,343
0
L
Izanami
ZXC-Ghoul123
Izanami
9,661
6,661
0
4,970
12,517
3,890
1,099
1,636
10,656
0
68,333
W
13,097
4,059
0
5,457
8,624
2,628
3,047
1,559
6,734
65,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,807
Gold Earned
38,560
435
Minions Killed
357
0
Camps Cleared
0
1,629,994
Distance Traveled
1,330,142
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,066
533
61
4
0
335,309
0
L
Tiamat
6,917
407
64
4
0
272,055
3
L
Yemoja
6,349
373
14
1
0
189,278
1
W
Nike
8,472
498
56
3
0
320,415
2
L
Tsukuyomi
9,727
572
120
7
0
318,636
3
W
Neith
8,695
511
70
4
0
328,147
2
W
Thanatos
10,463
615
127
7
0
333,576
6
L
Sobek
6,642
391
34
2
0
285,847
0
L
Izanami
8,925
525
125
7
0
264,326
2
W
Sol
10,111
595
121
7
0
312,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role