Player Matchup

Yemoja
Yemoja
EvelynMarigold
Yemoja
Level 29
God Stats
11W - 12L
1,289 SR
Queue Stats
397W - 379L
1,592 Elo+
Solo
Thanatos
Thanatos
ODST DANIEL1
Thanatos
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 56L
1,789 Elo+
Solo
Nu Wa
Nu Wa
TTV-MellSoClutch
Nu Wa
Level 28
God Stats
18W - 17L
1,529 SR
Queue Stats
115W - 106L
1,546 Elo+
Party 2
Fenrir
Fenrir
casprings4
Fenrir
Level 12
God Stats
48W - 31L
1,534 SR
Queue Stats
272W - 227L
1,693 Elo+
Solo
Cthulhu
Cthulhu
vGundamForce_
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 63L
1,648 Elo+
Party 2
Team Averages
Level 23
1,470 SR
1,654 Elo+

VS

Team Averages
Level 33
1,422 SR
1,659 Elo+
Merlin
Merlin
Dangledorf73
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,861 Elo+
Party 1
Cabrakan
Cabrakan
IMayBeAutistic
Cabrakan
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 37L
1,439 Elo+
Solo
Izanami
Izanami
ROYAL_PANARAI
Izanami
Level 27
God Stats
1W - 1L
1,703 SR
Queue Stats
17W - 14L
1,710 Elo+
Solo
Xbalanque
Xbalanque
blckwlf-_-
Xbalanque
Level 10
God Stats
8W - 12L
1,248 SR
Queue Stats
112W - 142L
1,625 Elo+
Solo
Achilles
Achilles
powersb911
Achilles
Level 101
God Stats
2W - 2L
1,161 SR
Queue Stats
367W - 343L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
8,133
508
3,431
9,147
3,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
ODST DANIEL1
Thanatos
17
7 / 5 / 8
10,051
628
12,570
14,559
5,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 1 / 6
9,798
612
9,699
4,615
1,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Fenrir
casprings4
Fenrir
17
12 / 1 / 3
10,134
633
11,448
12,752
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
16
5 / 2 / 1
9,657
604
4,967
8,647
7,432
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 5 / 1
7,183
449
3,362
6,831
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
9
1 / 6 / 4
6,643
415
8,204
13,550
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
9
0 / 8 / 1
6,082
380
2,171
9,302
1,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
blckwlf-_-
Xbalanque
11
1 / 8 / 2
7,115
445
2,137
10,663
5,990
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
powersb911
Achilles
14
6 / 4 / 1
8,712
545
12,117
15,000
5,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
31
Kills
9
11
Deaths
31
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
1
0.3
W
2
2
7
2.75
L
Cabrakan
1
6
4
0.5
W
Thanatos
ODST DANIEL1
Thanatos
7
5
8
2.2
L
Izanami
0
8
1
0.06
W
5
1
6
8
L
Xbalanque
blckwlf-_-
Xbalanque
1
8
2
0.25
W
Fenrir
casprings4
Fenrir
12
1
3
13.5
L
Achilles
powersb911
Achilles
6
4
1
1.63
W
Cthulhu
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,115
Damage
27,991
49,720
Taken
55,346
23,664
Mitigated
22,672
27,831
Healing
3,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,362
150
0
209
6,831
1,631
0
2,468
4,363
33,164
0
W
3,431
1,043
1,529
3,204
9,147
3,691
782
3,488
5,659
21,552
0
L
Cabrakan
8,204
1,160
0
1,785
13,550
8,200
68
3,608
9,942
23,094
0
W
Thanatos
ODST DANIEL1
Thanatos
12,570
3,533
0
13,206
14,559
5,481
1,528
4,388
10,171
0
71,342
L
Izanami
2,171
1,582
0
0
9,302
1,495
0
1,250
8,052
0
26,272
W
9,699
3,933
0
470
4,615
1,435
2,111
597
4,018
62,626
0
L
Xbalanque
blckwlf-_-
Xbalanque
2,137
1,093
0
0
10,663
5,990
0
4,263
6,400
0
28,286
W
Fenrir
casprings4
Fenrir
11,448
2,221
0
6,507
12,752
5,625
1,810
1,684
11,068
0
66,006
L
Achilles
powersb911
Achilles
12,117
6,622
0
1,887
15,000
5,356
0
6,508
8,492
0
53,302
W
Cthulhu
4,967
332
0
2,915
8,647
7,432
558
1,409
7,238
55,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,773
Gold Earned
35,735
485
Minions Killed
303
0
Camps Cleared
0
1,508,677
Distance Traveled
1,286,107
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,183
449
67
4
0
308,160
0
W
Yemoja
8,133
508
42
3
0
298,573
0
L
Cabrakan
6,643
415
28
2
0
214,590
2
W
Thanatos
10,051
628
106
7
0
304,417
4
L
Izanami
6,082
380
53
3
0
209,949
0
W
Nu Wa
9,798
612
118
7
0
303,859
1
L
Xbalanque
7,115
445
64
4
0
230,368
1
W
Fenrir
10,134
633
113
7
0
336,483
1
L
Achilles
8,712
545
91
6
0
323,040
1
W
Cthulhu
9,657
604
106
7
0
265,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role