Player Matchup

Ganesha
Ganesha
Flash0000000000
Ganesha
Level 29
God Stats
30W - 22L
1,574 SR
Queue Stats
50W - 56L
1,383 Elo+
Party 1
Thor
Thor
Gid_moh
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,350 Elo+
Solo
Zeus
Zeus
Thaxius G
Zeus
Level 109
God Stats
223W - 217L
1,571 SR
Queue Stats
346W - 437L
1,361 Elo+
Party 1
Team Averages
Level 48
1,548 SR
1,365 Elo+

VS

Team Averages
Level 47
1,594 SR
1,355 Elo+
Zhong Kui
Zhong Kui
CaseyMcGrady330
Zhong Kui
Level 66
God Stats
69W - 61L
1,616 SR
Queue Stats
375W - 535L
1,427 Elo+
Solo
Odin
Odin
JuicedBoxHD
Odin
Level 28
God Stats
2W - 3L
1,666 SR
Queue Stats
301W - 376L
1,304 Elo+
Party 2
Serqet
Serqet
Ruthless Xp
Serqet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 17
13,635
649
12,914
12,850
5,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Gid_moh
Thor
15
2 / 5 / 13
12,959
617
5,882
15,702
6,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
18
16 / 1 / 3
15,912
758
32,129
16,234
6,333
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaseyMcGrady330
Zhong Kui
16
4 / 5 / 2
12,822
611
20,493
26,819
23,358
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 8 / 2
11,851
564
11,815
19,313
16,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
15
0 / 7 / 3
11,647
555
3,892
19,946
11,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
20
Kills
6
6
Deaths
20
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CaseyMcGrady330
Zhong Kui
4
5
2
1
W
2
0
17
10.5
W
Thor
Gid_moh
Thor
2
5
13
1.7
L
2
8
2
0.38
L
Serqet
0
7
3
0.21
W
Zeus
16
1
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,925
Damage
36,200
44,786
Taken
66,078
17,598
Mitigated
51,555
14,344
Healing
10,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CaseyMcGrady330
Zhong Kui
20,493
2,166
1,334
4,636
26,819
23,358
0
18,493
8,326
56,100
0
W
12,914
579
0
3,442
12,850
5,137
1,091
6,305
6,395
66,268
0
W
Thor
Gid_moh
Thor
5,882
1,282
0
829
15,702
6,128
714
8,916
6,186
0
26,775
L
11,815
654
1,353
1,362
19,313
16,297
0
13,470
5,843
0
56,990
L
Serqet
3,892
612
1,020
931
19,946
11,900
0
13,225
6,721
0
39,718
W
Zeus
32,129
2,550
963
9,110
16,234
6,333
1,250
5,725
9,130
109,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,506
Gold Earned
36,320
235
Minions Killed
194
0
Camps Cleared
0
1,214,237
Distance Traveled
1,014,056
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,822
611
55
3
0
324,996
4
W
Ganesha
13,635
649
29
1
0
445,398
0
W
Thor
12,959
617
85
4
0
392,779
6
L
Odin
11,851
564
84
4
0
334,299
0
L
Serqet
11,647
555
55
3
0
354,761
0
W
Zeus
15,912
758
121
6
0
376,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role