Player Matchup

Cthulhu
Cthulhu
CONC_123
Cthulhu
Level 23
God Stats
14W - 7L
1,810 SR
Queue Stats
81W - 101L
1,457 Elo+
Party 1
Heimdallr
Heimdallr
Nephl
Heimdallr
Level 8
God Stats
2W - 3L
1,380 SR
Queue Stats
22W - 32L
1,434 Elo+
Party 1
Nemesis
Nemesis
Romolo03
Nemesis
Level 29
God Stats
2W - 1L
1,756 SR
Queue Stats
92W - 116L
1,475 Elo+
Party 1
Tyr
Tyr
sailer_007
Tyr
Level 15
God Stats
12W - 9L
1,066 SR
Queue Stats
53W - 46L
1,334 Elo+
Solo
Merlin
Merlin
silvipaese
Merlin
Level 26
God Stats
10W - 12L
1,692 SR
Queue Stats
91W - 117L
1,456 Elo+
Party 1
Team Averages
Level 20
1,541 SR
1,431 Elo+

VS

Team Averages
Level 23
1,459 SR
1,479 Elo+
Da Ji
Da Ji
Canneman1234
Da Ji
Level 29
God Stats
9W - 8L
1,966 SR
Queue Stats
278W - 323L
1,485 Elo+
Solo
Osiris
Osiris
VallekaStrolling
Osiris
Level 28
God Stats
0W - 3L
1,190 SR
Queue Stats
269W - 128L
1,701 Elo+
Solo
Scylla
Scylla
don_strapt
Scylla
Level 10
God Stats
0W - 3L
1,186 SR
Queue Stats
48W - 73L
1,363 Elo+
Solo
Jing Wei
Jing Wei
mattieverie
Jing Wei
Level 26
God Stats
12W - 7L
1,452 SR
Queue Stats
126W - 134L
1,442 Elo+
Party 2
Cerberus
Cerberus
theCharwaster
Cerberus
Level 20
God Stats
4W - 3L
1,500 SR
Queue Stats
9W - 9L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CONC_123
Cthulhu
16
6 / 1 / 9
10,223
487
12,377
11,726
10,138
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Nephl
Heimdallr
16
7 / 4 / 9
10,506
500
12,453
12,919
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Romolo03
Nemesis
19
11 / 2 / 8
12,374
589
10,005
11,240
7,587
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 3 / 7
10,696
509
3,716
12,237
13,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
silvipaese
Merlin
16
4 / 4 / 5
10,275
489
11,460
10,488
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 7
10,367
494
6,385
11,523
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 3 / 2
9,546
455
10,845
13,846
10,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
don_strapt
Scylla
13
0 / 13 / 1
8,123
387
7,182
14,541
3,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
mattieverie
Jing Wei
15
2 / 5 / 2
8,841
421
5,562
16,776
6,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
theCharwaster
Cerberus
13
0 / 6 / 2
8,038
383
6,811
16,427
11,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
29
Kills
14
14
Deaths
30
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CONC_123
Cthulhu
6
1
9
10.5
L
6
3
7
3.17
W
Heimdallr
Nephl
Heimdallr
7
4
9
2.88
W
Nemesis
Romolo03
Nemesis
11
2
8
7.5
L
6
3
2
2.33
L
Scylla
don_strapt
Scylla
0
13
1
0.04
L
Jing Wei
mattieverie
Jing Wei
2
5
2
0.6
W
1
3
7
1.5
W
Merlin
silvipaese
Merlin
4
4
5
1.63
L
Cerberus
theCharwaster
Cerberus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,011
Damage
36,785
58,610
Taken
73,113
40,479
Mitigated
37,136
10,438
Healing
18,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CONC_123
Cthulhu
12,377
622
1,074
1,213
11,726
10,138
1,069
3,925
7,801
42,218
0
L
6,385
1,594
0
1,287
11,523
4,761
0
2,105
9,343
0
69,203
W
Heimdallr
Nephl
Heimdallr
12,453
4,580
0
3,837
12,919
5,608
3,721
4,377
8,542
0
46,726
W
Nemesis
Romolo03
Nemesis
10,005
3,163
0
759
11,240
7,587
1,677
2,839
8,401
0
63,268
L
10,845
2,987
0
7,015
13,846
10,875
0
3,764
10,009
0
54,843
L
Scylla
don_strapt
Scylla
7,182
1,543
0
537
14,541
3,895
1,022
6,563
7,978
43,067
0
L
Jing Wei
mattieverie
Jing Wei
5,562
2,364
732
6,181
16,776
6,121
0
6,985
9,766
0
64,648
W
3,716
1,323
0
3,555
12,237
13,260
408
579
11,658
0
50,807
W
Merlin
silvipaese
Merlin
11,460
993
0
0
10,488
3,886
1,625
2,273
8,215
47,274
0
L
Cerberus
theCharwaster
Cerberus
6,811
126
123
2,711
16,427
11,484
0
4,420
12,007
28,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,074
Gold Earned
44,915
414
Minions Killed
461
0
Camps Cleared
0
1,834,557
Distance Traveled
1,774,455
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,223
487
38
2
0
371,081
0
L
Da Ji
10,367
494
120
6
0
375,031
0
W
Heimdallr
10,506
500
92
4
0
348,945
0
W
Nemesis
12,374
589
113
5
0
464,794
4
L
Osiris
9,546
455
92
4
0
339,491
0
L
Scylla
8,123
387
74
4
0
272,489
0
L
Jing Wei
8,841
421
117
6
0
343,986
1
W
Tyr
10,696
509
88
4
0
343,237
2
W
Merlin
10,275
489
83
4
0
306,500
0
L
Cerberus
8,038
383
58
3
0
443,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role