Player Matchup

Osiris
Osiris
Gold IV
CudiSmoke
Osiris
Gold IV
Level 125
God Stats
1W - 3L
1,702 SR
Queue Stats
19W - 18L
1,545 MMR
Solo
Yemoja
Yemoja
Gold II
DeathAwaitsFourU
Yemoja
Gold II
Level 127
God Stats
0W - 1L
1,747 SR
Queue Stats
251W - 240L
1,554 MMR
Solo
Cupid
Cupid
Gold II
GaneshaTeMenace
Cupid
Gold II
Level 138
God Stats
0W - 2L
1,279 SR
Queue Stats
315W - 323L
1,580 MMR
Solo
Awilix
Awilix
Gold IV
mojosodopebro15
Awilix
Gold IV
Level 160
God Stats
5W - 4L
1,514 SR
Queue Stats
564W - 582L
1,550 MMR
Solo
Hades
Hades
Platinum V
slayerofdark5678
Hades
Platinum V
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
519W - 511L
1,588 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,548 SR
1,564 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,554 SR
1,555 MMR
Xbalanque
Xbalanque
Bronze III
 
Xbalanque
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Satans Bull
Cthulhu
Bronze III
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,542 MMR
Solo
Vamana
Vamana
Platinum V
TWE3Zi
Vamana
Platinum V
Level 147
God Stats
6W - 3L
1,634 SR
Queue Stats
396W - 398L
1,515 MMR
Party 1
Arachne
Arachne
Silver I
Young__Slippery
Arachne
Silver I
Level 67
God Stats
3W - 2L
1,636 SR
Queue Stats
11W - 12L
1,586 MMR
Solo
Janus
Janus
Silver I
yomamas1118
Janus
Silver I
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 8L
1,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CudiSmoke
Osiris
15
1 / 2 / 2
8,858
492
10,193
15,739
11,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 6 / 4
8,183
455
6,196
14,185
9,029
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 4
7,650
425
7,176
10,124
3,193
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 5 / 2
9,032
502
7,052
9,730
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 4 / 2
9,660
537
10,910
14,783
11,056
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetCu ChulainnScyllaGuan YuNu Wa

VS

Bans
DanzaburouSobekSun WukongKing ArthurApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
3 / 4 / 8
10,133
563
11,042
13,110
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Satans Bull
Cthulhu
13
2 / 4 / 8
8,829
491
6,693
14,140
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
TWE3Zi
Vamana
18
3 / 0 / 1
10,430
579
9,464
14,923
10,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 5 / 4
10,141
563
9,092
16,856
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
6 / 2 / 2
10,981
610
6,153
7,933
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
15
Kills
21
21
Deaths
15
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
4
8
1.75
L
Osiris
CudiSmoke
Osiris
1
2
2
1
L
2
6
4
0.67
L
0
4
4
0.5
W
Cthulhu
Satans Bull
Cthulhu
2
4
8
1.5
W
Vamana
TWE3Zi
Vamana
3
0
1
3.5
W
7
5
4
1.8
L
8
5
2
1.8
L
4
4
2
1.25
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,527
Damage
42,444
64,561
Taken
66,962
37,813
Mitigated
33,703
22,893
Healing
23,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
11,042
4,690
0
4,887
13,110
5,413
2,527
4,940
8,170
0
72,637
L
Osiris
CudiSmoke
Osiris
10,193
4,555
0
6,806
15,739
11,107
0
911
14,786
0
63,586
L
6,196
1,540
715
1,521
14,185
9,029
0
3,468
10,579
19,355
0
L
7,176
4,092
630
3,455
10,124
3,193
0
2,597
7,513
0
38,878
W
Cthulhu
Satans Bull
Cthulhu
6,693
940
559
1,515
14,140
9,271
0
3,961
10,179
21,837
0
W
Vamana
TWE3Zi
Vamana
9,464
5,364
0
8,612
14,923
10,270
416
517
14,406
0
74,903
W
9,092
5,538
0
7,376
16,856
5,890
1,056
3,774
13,082
0
60,211
L
7,052
3,174
0
2,737
9,730
3,428
0
1,462
8,204
0
39,468
L
10,910
1,582
202
6,827
14,783
11,056
165
3,998
10,633
79,223
0
W
6,153
648
0
160
7,933
2,859
0
3,914
4,019
74,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,383
Gold Earned
50,514
440
Minions Killed
549
0
Camps Cleared
0
1,614,819
Distance Traveled
1,820,405
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,133
563
125
7
0
337,838
3
L
Osiris
8,858
492
111
6
0
316,234
3
L
Yemoja
8,183
455
25
1
0
349,010
8
L
Cupid
7,650
425
89
5
0
308,629
2
W
Cthulhu
8,829
491
23
1
0
335,258
2
W
Vamana
10,430
579
136
8
0
352,094
1
W
Arachne
10,141
563
99
6
0
367,832
5
L
Awilix
9,032
502
71
4
0
323,702
3
L
Hades
9,660
537
144
8
0
317,244
4
W
Janus
10,981
610
166
9
0
427,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role