Player Matchup

Fenrir
Fenrir
Gold I
GetFinessed
Fenrir
Gold I
Level 133
God Stats
5W - 6L
1,500 SR
Queue Stats
164W - 154L
1,731 MMR
Party 1
Scylla
Scylla
Gold I
HellishEarth
Scylla
Gold I
Level 124
God Stats
7W - 3L
1,711 SR
Queue Stats
68W - 61L
1,621 MMR
Solo
Poseidon
Poseidon
Silver I
Woedi
Poseidon
Silver I
Level 112
God Stats
2W - 3L
1,745 SR
Queue Stats
17W - 14L
1,626 MMR
Party 2
Izanami
Izanami
Gold I
musturdmurderer
Izanami
Gold I
Level 126
God Stats
6W - 1L
1,750 SR
Queue Stats
247W - 238L
1,502 MMR
Party 1
Vamana
Vamana
Silver I
refracties
Vamana
Silver I
Level 128
God Stats
2W - 1L
1,745 SR
Queue Stats
19W - 13L
1,626 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,690 SR
1,621 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,540 SR
1,622 MMR
Sun Wukong
Sun Wukong
Gold I
Agi1e_G0ri11a777
Sun Wukong
Gold I
Level 66
God Stats
57W - 51L
1,607 SR
Queue Stats
166W - 157L
1,641 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
DeadsNight01
Nu Wa
Platinum IV
Level 160
God Stats
11W - 8L
1,703 SR
Queue Stats
295W - 283L
1,650 MMR
Solo
Khepri
Khepri
Gold II
GaneshaTeMenace
Khepri
Gold II
Level 138
God Stats
2W - 6L
1,473 SR
Queue Stats
315W - 323L
1,626 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
TWE3Zi
Erlang Shen
Platinum V
Level 147
God Stats
2W - 2L
1,418 SR
Queue Stats
396W - 398L
1,561 MMR
Solo
Skadi
Skadi
Silver I
Young__Slippery
Skadi
Silver I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 1 / 14
12,294
535
8,587
21,491
20,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
17
2 / 3 / 7
11,752
511
10,224
13,248
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
Woedi
Poseidon
20
7 / 1 / 7
13,744
598
14,864
16,742
6,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
13 / 4 / 7
13,629
593
22,025
21,723
8,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
refracties
Vamana
20
5 / 2 / 6
13,308
579
13,223
19,840
15,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
DanzaburouAphroditeTsukuyomiApolloCthulhu

VS

Bans
Cu ChulainnCupidHeimdallrGebJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Agi1e_G0ri11a777
Sun Wukong
19
2 / 3 / 2
12,200
530
15,634
19,354
13,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 8 / 3
10,914
475
20,208
15,435
6,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 3
9,185
399
4,620
13,418
8,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
TWE3Zi
Erlang Shen
17
2 / 8 / 2
11,129
484
8,788
21,655
10,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 12 / 0
10,907
474
8,975
20,079
6,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
33
Kills
11
11
Deaths
33
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Agi1e_G0ri11a777
Sun Wukong
2
3
2
1
L
3
8
3
0.56
L
0
2
3
0.75
W
Fenrir
6
1
14
13
W
Scylla
2
3
7
1.83
L
Erlang Shen
TWE3Zi
Erlang Shen
2
8
2
0.38
W
Poseidon
Woedi
Poseidon
7
1
7
10.5
L
4
12
0
0.33
W
13
4
7
4.13
W
Vamana
refracties
Vamana
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,923
Damage
58,225
93,044
Taken
89,941
56,053
Mitigated
45,419
42,271
Healing
19,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Agi1e_G0ri11a777
Sun Wukong
15,634
3,646
0
5,792
19,354
13,027
420
4,255
15,049
286
93,407
L
20,208
4,020
0
2,207
15,435
6,147
360
5,511
9,690
83,848
0
L
4,620
524
0
1,893
13,418
8,716
0
6,881
6,335
35,819
0
W
Fenrir
8,587
2,009
0
3,939
21,491
20,991
497
6,001
15,189
0
28,332
W
Scylla
10,224
990
0
5,424
13,248
4,643
910
6,911
6,026
86,050
0
L
Erlang Shen
TWE3Zi
Erlang Shen
8,788
4,484
0
5,895
21,655
10,843
0
5,009
16,611
0
65,502
W
Poseidon
Woedi
Poseidon
14,864
2,698
177
10,852
16,742
6,817
1,758
3,888
12,586
121,058
0
L
8,975
5,113
0
3,860
20,079
6,686
1,104
2,895
17,168
0
72,310
W
22,025
16,843
0
11,591
21,723
8,325
3,078
5,761
15,713
0
116,088
W
Vamana
refracties
Vamana
13,223
5,039
0
10,288
19,840
15,277
1,659
3,568
16,028
0
88,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,727
Gold Earned
54,335
640
Minions Killed
590
0
Camps Cleared
0
2,254,934
Distance Traveled
1,998,907
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,200
530
187
8
0
421,517
11
L
Nu Wa
10,914
475
140
6
0
361,398
7
L
Khepri
9,185
399
54
2
0
398,451
5
W
Fenrir
12,294
535
29
1
0
488,098
3
W
Scylla
11,752
511
153
7
0
405,949
3
L
Erlang Shen
11,129
484
103
4
0
487,786
1
W
Poseidon
13,744
598
170
7
0
503,555
0
L
Skadi
10,907
474
106
5
0
329,755
2
W
Izanami
13,629
593
144
6
0
400,709
0
W
Vamana
13,308
579
144
6
0
456,623
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role