Player Matchup

Anubis
Anubis
Bigdingledoo
Anubis
Level 17
God Stats
1W - 1L
1,697 SR
Queue Stats
15W - 12L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Monubi
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,391 Elo+
Solo
Danzaburou
Danzaburou
PattyBaked
Danzaburou
Level 27
God Stats
8W - 8L
1,520 SR
Queue Stats
70W - 62L
1,452 Elo+
Solo
Serqet
Serqet
ShadowraithAlpha
Serqet
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 121L
1,372 Elo+
Solo
Loki
Loki
pegnlr
Loki
Level 4
God Stats
0W - 1L
1,757 SR
Queue Stats
2W - 4L
1,297 Elo+
Solo
Team Averages
Level 17
1,595 SR
1,395 Elo+

VS

Team Averages
Level 33
1,620 SR
1,763 Elo+
Athena
Athena
AngeIoGuardian
Athena
Level 29
God Stats
4W - 0L
1,959 SR
Queue Stats
57W - 18L
1,886 Elo+
Party 1
Pele
Pele
BlackKanna
Pele
Level 23
God Stats
15W - 19L
1,391 SR
Queue Stats
440W - 473L
1,317 Elo+
Solo
Eset
Eset
C3Glanz
Eset
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,871 Elo+
Party 1
Cthulhu
Cthulhu
MissFortuneQuQ
Cthulhu
Level 8
God Stats
4W - 1L
1,359 SR
Queue Stats
230W - 117L
1,868 Elo+
Party 1
Anhur
Anhur
Vyscool
Anhur
Level 21
God Stats
64W - 18L
1,889 SR
Queue Stats
192W - 54L
1,871 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 6 / 0
5,795
414
2,898
7,816
3,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Monubi
Cthulhu
8
1 / 4 / 1
5,696
407
4,757
11,795
4,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
PattyBaked
Danzaburou
10
2 / 4 / 1
6,131
438
4,046
9,185
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 5 / 0
5,802
414
2,517
9,435
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Loki
pegnlr
Loki
7
0 / 6 / 0
4,931
352
2,189
7,205
3,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
7,474
534
2,181
7,699
4,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 0 / 1
7,842
560
3,863
5,656
1,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
C3Glanz
Eset
15
7 / 0 / 1
9,416
673
6,638
8,397
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 0 / 2
8,948
639
7,489
8,245
7,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Vyscool
Anhur
16
6 / 1 / 3
9,590
685
10,935
10,752
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
25
25
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Anubis
0
6
0
0
W
3
0
1
3.5
W
Eset
C3Glanz
Eset
7
0
1
7.5
W
7
0
2
8
L
Cthulhu
Monubi
Cthulhu
1
4
1
0.38
L
Danzaburou
PattyBaked
Danzaburou
2
4
1
0.63
L
0
5
0
0
W
Anhur
Vyscool
Anhur
6
1
3
7.5
L
Loki
pegnlr
Loki
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,407
Damage
31,106
45,436
Taken
40,749
15,428
Mitigated
19,219
8,024
Healing
17,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,181
832
0
2,473
7,699
4,184
68
1,774
5,925
11,454
0
L
Anubis
2,898
210
0
1,489
7,816
3,071
0
4,395
3,139
28,831
0
W
3,863
715
0
2,326
5,656
1,642
1,105
1,075
4,581
0
40,927
W
Eset
C3Glanz
Eset
6,638
958
0
2,797
8,397
2,848
592
1,265
6,927
60,710
0
W
7,489
538
105
3,140
8,245
7,146
1,287
1,539
6,066
43,115
0
L
Cthulhu
Monubi
Cthulhu
4,757
992
80
1,057
11,795
4,838
0
3,150
8,565
16,410
0
L
Danzaburou
PattyBaked
Danzaburou
4,046
1,778
0
2,768
9,185
1,615
0
976
8,209
0
28,719
L
2,517
722
0
1,886
9,435
2,849
0
2,910
6,341
0
28,483
W
Anhur
Vyscool
Anhur
10,935
5,983
0
6,428
10,752
3,399
2,536
2,002
8,750
0
70,686
L
Loki
pegnlr
Loki
2,189
863
0
744
7,205
3,055
0
4,127
2,874
0
10,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,355
Gold Earned
43,270
215
Minions Killed
405
0
Camps Cleared
0
1,181,070
Distance Traveled
1,232,250
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,474
534
17
1
0
210,009
2
L
Anubis
5,795
414
51
4
0
229,003
1
W
Pele
7,842
560
77
6
0
264,622
0
W
Eset
9,416
673
122
9
0
267,992
7
W
Cthulhu
8,948
639
81
6
0
248,938
3
L
Cthulhu
5,696
407
33
2
0
253,312
2
L
Danzaburou
6,131
438
47
3
0
211,710
3
L
Serqet
5,802
414
63
5
0
235,757
0
W
Anhur
9,590
685
108
8
0
240,689
0
L
Loki
4,931
352
21
2
0
251,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role