Player Matchup

Fafnir
Fafnir
Huntre--
Fafnir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
359W - 358L
1,596 Elo+
Solo
Janus
Janus
LastAnsei
Janus
Level 14
God Stats
1W - 0L
1,356 SR
Queue Stats
4W - 2L
1,593 Elo+
Solo
Bellona
Bellona
McJeaner_160
Bellona
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 11L
1,483 Elo+
Solo
Guan Yu
Guan Yu
Queencc97
Guan Yu
Level 16
God Stats
5W - 1L
1,276 SR
Queue Stats
118W - 123L
1,658 Elo+
Solo
Ullr
Ullr
SheRiseUp
Ullr
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
136W - 93L
1,832 Elo+
Solo
Team Averages
Level 17
1,426 SR
1,632 Elo+

VS

Team Averages
Level 22
1,561 SR
1,636 Elo+
Cerberus
Cerberus
Bappo_Attacko14
Cerberus
Level 24
God Stats
5W - 3L
1,565 SR
Queue Stats
522W - 483L
1,623 Elo+
Party 1
Serqet
Serqet
ConnieBubblebath
Serqet
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 155L
1,597 Elo+
Solo
Hun Batz
Hun Batz
Dandylieyon
Hun Batz
Level 29
God Stats
9W - 10L
1,463 SR
Queue Stats
139W - 116L
1,578 Elo+
Solo
Chiron
Chiron
Fat_Hamster55
Chiron
Level 28
God Stats
5W - 3L
1,775 SR
Queue Stats
541W - 480L
1,611 Elo+
Party 1
Medusa
Medusa
Soxine
Medusa
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 6L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Huntre--
Fafnir
19
2 / 2 / 28
14,708
525
10,149
29,890
45,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
LastAnsei
Janus
19
4 / 6 / 11
14,400
514
15,401
19,267
7,778
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
McJeaner_160
Bellona
20
6 / 3 / 12
14,323
512
14,724
21,197
13,614
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
Queencc97
Guan Yu
20
8 / 3 / 14
14,736
526
20,553
30,918
43,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
20
31 / 4 / 3
18,716
668
45,513
27,020
13,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
3 / 11 / 4
11,924
426
17,597
34,692
15,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 9 / 3
8,721
311
2,360
23,761
6,879
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Dandylieyon
Hun Batz
20
3 / 11 / 3
13,111
468
13,353
30,128
12,200
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 14 / 5
10,683
382
11,844
24,348
6,956
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
Soxine
Medusa
20
8 / 7 / 2
13,136
469
22,838
24,726
12,653
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
33
51
Kills
16
18
Deaths
52
68
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
11
4
0.45
L
1
9
3
0.28
L
Hun Batz
Dandylieyon
Hun Batz
3
11
3
0.41
L
1
14
5
0.25
W
Fafnir
Huntre--
Fafnir
2
2
28
8
W
Janus
LastAnsei
Janus
4
6
11
1.58
W
Bellona
McJeaner_160
Bellona
6
3
12
4
W
Guan Yu
Queencc97
Guan Yu
8
3
14
5
W
Ullr
31
4
3
8.13
L
Medusa
Soxine
Medusa
8
7
2
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,340
Damage
67,992
128,292
Taken
137,655
124,102
Mitigated
54,053
46,023
Healing
20,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
17,597
1,656
0
8,501
34,692
15,365
34
10,594
23,898
62,139
0
L
2,360
160
0
125
23,761
6,879
0
3,192
20,469
0
18,941
L
Hun Batz
Dandylieyon
Hun Batz
13,353
4,301
0
5,294
30,128
12,200
0
3,127
26,776
0
98,318
L
11,844
5,325
1,580
3,543
24,348
6,956
84
4,038
20,076
0
53,711
W
Fafnir
Huntre--
Fafnir
10,149
3,484
0
10,632
29,890
45,494
531
6,298
23,367
31,739
0
W
Janus
LastAnsei
Janus
15,401
528
0
4,417
19,267
7,778
1,055
331
18,696
96,662
0
W
Bellona
McJeaner_160
Bellona
14,724
7,614
0
2,147
21,197
13,614
3,922
2,094
18,828
0
100,296
W
Guan Yu
Queencc97
Guan Yu
20,553
2,027
5,315
11,454
30,918
43,458
0
4,086
26,257
469
74,323
W
Ullr
45,513
30,475
0
12,058
27,020
13,758
8,726
5,230
21,025
0
151,253
L
Medusa
Soxine
Medusa
22,838
11,777
0
1,684
24,726
12,653
749
5,851
18,550
0
96,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,883
Gold Earned
57,575
554
Minions Killed
497
0
Camps Cleared
0
2,469,132
Distance Traveled
2,159,851
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,924
426
93
3
0
463,602
2
L
Serqet
8,721
311
17
1
0
464,973
4
L
Hun Batz
13,111
468
178
6
0
430,904
0
L
Chiron
10,683
382
90
3
0
382,113
5
W
Fafnir
14,708
525
22
1
0
529,415
3
W
Janus
14,400
514
162
6
0
529,014
0
W
Bellona
14,323
512
117
4
0
492,716
4
W
Guan Yu
14,736
526
93
3
0
482,189
0
W
Ullr
18,716
668
160
6
0
435,798
0
L
Medusa
13,136
469
119
4
0
418,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role