Player Matchup

Sobek
Sobek
Gold II
Black-Curve
Sobek
Gold II
Level 134
God Stats
20W - 10L
1,783 SR
Queue Stats
61W - 51L
1,674 MMR
Solo
Tyr
Tyr
Gold II
ChillB0Y0
Tyr
Gold II
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 131L
1,674 MMR
Solo
Hachiman
Hachiman
Gold I
KingDoakes
Hachiman
Gold I
Level 148
God Stats
1W - 2L
1,464 SR
Queue Stats
45W - 38L
1,674 MMR
Solo
Janus
Janus
Platinum IV
R1ZMA-
Janus
Platinum IV
Level 129
God Stats
23W - 20L
1,567 SR
Queue Stats
147W - 124L
1,771 MMR
Party 2
Mercury
Mercury
Gold V
Waterboy321
Mercury
Gold V
Level 144
God Stats
5W - 0L
1,564 SR
Queue Stats
9W - 5L
1,597 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,576 SR
1,678 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,693 SR
1,686 MMR
Nu Wa
Nu Wa
Platinum V
CandyCoatedCat
Nu Wa
Platinum V
Level 102
God Stats
4W - 9L
1,607 SR
Queue Stats
60W - 60L
1,669 MMR
Party 3
Guan Yu
Guan Yu
Platinum II
KindKitten22117
Guan Yu
Platinum II
Level 160
God Stats
10W - 6L
1,848 SR
Queue Stats
201W - 198L
1,671 MMR
Solo
Ymir
Ymir
Platinum V
ahomelessrat
Ymir
Platinum V
Level 160
God Stats
6W - 5L
1,584 SR
Queue Stats
241W - 229L
1,749 MMR
Party 3
Fenrir
Fenrir
Gold I
lilj4410
Fenrir
Gold I
Level 159
God Stats
38W - 36L
1,756 SR
Queue Stats
346W - 332L
1,606 MMR
Party 1
Xbalanque
Xbalanque
Platinum V
martboy
Xbalanque
Platinum V
Level 154
God Stats
43W - 25L
1,668 SR
Queue Stats
463W - 456L
1,736 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
4,985
554
1,521
5,890
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes

Shoes

+6%
Movement Speed

10
0 / 0 / 0
4,810
534
1,391
5,959
2,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
KingDoakes
Hachiman
9
1 / 1 / 0
5,012
557
3,197
4,725
1,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
R1ZMA-
Janus
10
4 / 0 / 4
5,995
666
3,332
3,594
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Waterboy321
Mercury
9
3 / 1 / 3
5,302
589
4,908
6,397
1,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetCu ChulainnCthulhuDanzaburouApollo

VS

Bans
AchillesSkadiGaneshaThanatosTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,387
487
2,651
4,548
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 0 / 0
5,328
592
3,059
3,213
2,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 2 / 3
4,247
472
1,553
5,682
2,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Fenrir
lilj4410
Fenrir
8
1 / 2 / 1
4,960
551
2,565
6,318
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
martboy
Xbalanque
9
2 / 1 / 0
5,100
567
3,797
4,863
1,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
3
3
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
0
4
0
0
W
0
0
0
0
L
0
0
0
0
W
Hachiman
KingDoakes
Hachiman
1
1
0
1
W
Janus
R1ZMA-
Janus
4
0
4
6
W
Mercury
Waterboy321
Mercury
3
1
3
4.5
L
0
2
3
0.75
L
Fenrir
lilj4410
Fenrir
1
2
1
0.75
L
Xbalanque
martboy
Xbalanque
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,349
Damage
13,625
26,565
Taken
24,624
9,107
Mitigated
9,549
11,974
Healing
8,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,521
151
0
3,290
5,890
2,405
0
822
4,844
11,266
0
L
2,651
911
0
1,107
4,548
1,350
26
1,717
2,727
19,336
0
W
1,391
198
0
3,424
5,959
2,865
0
155
5,480
0
23,535
L
3,059
404
0
1,824
3,213
2,240
0
123
2,840
0
31,126
W
Hachiman
KingDoakes
Hachiman
3,197
1,690
0
3,249
4,725
1,085
0
388
4,238
0
28,768
W
Janus
R1ZMA-
Janus
3,332
594
0
456
3,594
937
153
1,556
1,875
33,100
0
W
Mercury
Waterboy321
Mercury
4,908
3,277
0
1,555
6,397
1,815
0
684
5,624
0
28,552
L
1,553
405
0
1,062
5,682
2,816
0
1,416
4,242
7,781
0
L
Fenrir
lilj4410
Fenrir
2,565
729
0
2,000
6,318
1,991
0
887
5,399
0
17,869
L
Xbalanque
martboy
Xbalanque
3,797
2,120
0
2,800
4,863
1,152
0
546
4,313
0
29,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,104
Gold Earned
24,022
257
Minions Killed
219
0
Camps Cleared
0
930,475
Distance Traveled
758,672
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,985
554
17
2
0
186,612
2
L
Nu Wa
4,387
487
34
4
0
118,213
2
W
Tyr
4,810
534
47
5
0
196,933
0
L
Guan Yu
5,328
592
67
7
0
163,485
3
W
Hachiman
5,012
557
61
7
0
154,006
5
W
Janus
5,995
666
74
8
0
195,248
2
W
Mercury
5,302
589
58
6
0
197,676
1
L
Ymir
4,247
472
16
2
0
151,863
3
L
Fenrir
4,960
551
44
5
0
178,119
1
L
Xbalanque
5,100
567
58
6
0
146,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role