Player Matchup

Izanami
Izanami
ImLearning
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,652 Elo+
Solo
Vulcan
Vulcan
Scyethoar
Vulcan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
psytide
Yemoja
Level 29
God Stats
3W - 4L
1,614 SR
Queue Stats
82W - 101L
1,673 Elo+
Solo
Thanatos
Thanatos
xVandiaS2
Thanatos
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,872 Elo+
Party 1
Cthulhu
Cthulhu
xVandiaS3
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,872 Elo+
Party 1
Team Averages
Level 11
1,523 SR
1,714 Elo+

VS

Team Averages
Level 33
1,826 SR
1,726 Elo+
Cabrakan
Cabrakan
AngeIoGuardian
Cabrakan
Level 29
God Stats
8W - 0L
2,078 SR
Queue Stats
57W - 18L
1,864 Elo+
Party 2
Scylla
Scylla
C3Glanz
Scylla
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Kuuch
Chaac
Level 24
God Stats
5W - 1L
1,995 SR
Queue Stats
48W - 34L
1,619 Elo+
Solo
Thor
Thor
MissFortuneQuQ
Thor
Level 8
God Stats
11W - 9L
1,743 SR
Queue Stats
230W - 117L
1,793 Elo+
Party 2
Apollo
Apollo
Vyscool
Apollo
Level 21
God Stats
39W - 8L
1,815 SR
Queue Stats
192W - 54L
1,852 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ImLearning
Izanami
6
0 / 7 / 2
4,110
411
3,405
7,714
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
Scyethoar
Vulcan
9
2 / 4 / 0
5,417
542
4,530
4,501
1,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
psytide
Yemoja
7
0 / 3 / 2
4,682
468
3,521
6,672
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
xVandiaS2
Thanatos
6
0 / 6 / 0
4,295
430
3,342
7,848
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
xVandiaS3
Cthulhu
9
0 / 3 / 0
5,133
513
4,363
8,059
3,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
8
2 / 1 / 11
5,475
548
4,363
7,352
3,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
C3Glanz
Scylla
13
10 / 0 / 2
7,343
734
6,239
3,945
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Kuuch
Chaac
10
4 / 0 / 1
6,164
616
5,224
8,130
5,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
2 / 0 / 6
5,808
581
2,502
6,978
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Vyscool
Apollo
10
5 / 1 / 8
6,105
611
8,920
7,252
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
2
Kills
23
23
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
2
1
11
7.5
W
Scylla
C3Glanz
Scylla
10
0
2
11
L
Izanami
ImLearning
Izanami
0
7
2
0.14
W
Chaac
Kuuch
Chaac
4
0
1
4.5
W
2
0
6
5
L
Vulcan
Scyethoar
Vulcan
2
4
0
0.5
W
Apollo
Vyscool
Apollo
5
1
8
9
L
Yemoja
psytide
Yemoja
0
3
2
0.33
L
Thanatos
xVandiaS2
Thanatos
0
6
0
0
L
Cthulhu
xVandiaS3
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,161
Damage
27,248
34,794
Taken
33,657
11,728
Mitigated
14,340
8,937
Healing
14,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
4,363
716
0
2,244
7,352
3,634
334
2,298
5,054
9,721
0
W
Scylla
C3Glanz
Scylla
6,239
1,447
0
1,621
3,945
1,254
296
1,875
2,070
43,213
0
L
Izanami
ImLearning
Izanami
3,405
2,570
0
1,490
7,714
2,031
0
4,370
3,175
0
10,644
W
Chaac
Kuuch
Chaac
5,224
2,075
0
3,426
8,130
5,177
720
4,569
3,561
0
27,868
W
2,502
665
0
3,081
6,978
1,983
138
740
6,238
0
28,809
L
Vulcan
Scyethoar
Vulcan
4,530
795
0
235
4,501
1,307
0
1,865
2,588
27,445
0
W
Apollo
Vyscool
Apollo
8,920
5,687
0
4,270
7,252
2,292
2,834
2,932
4,320
0
40,485
L
Yemoja
psytide
Yemoja
3,521
609
289
1,073
6,672
2,774
0
1,737
4,927
13,904
0
L
Thanatos
xVandiaS2
Thanatos
3,342
1,311
0
4,004
7,848
2,152
0
2,210
5,518
0
16,685
L
Cthulhu
xVandiaS3
Cthulhu
4,363
809
42
1,804
8,059
3,464
0
100
7,607
29,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,637
Gold Earned
30,895
182
Minions Killed
297
0
Camps Cleared
0
859,577
Distance Traveled
938,935
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,475
548
13
1
0
185,065
1
W
Scylla
7,343
734
89
9
0
185,741
6
L
Izanami
4,110
411
18
2
0
128,363
0
W
Chaac
6,164
616
63
6
0
202,126
2
W
Thor
5,808
581
71
7
0
195,140
2
L
Vulcan
5,417
542
49
5
0
171,688
2
W
Apollo
6,105
611
61
6
0
170,863
1
L
Yemoja
4,682
468
24
2
0
190,148
2
L
Thanatos
4,295
430
39
4
0
183,486
0
L
Cthulhu
5,133
513
52
5
0
185,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role