Player Matchup

Athena
Athena
CARNAGE98
Athena
Level 119
God Stats
9W - 3L
1,927 SR
Queue Stats
191W - 56L
1,760 Elo+
Party 1
Danzaburou
Danzaburou
Grinmog
Danzaburou
Level 63
God Stats
2W - 2L
2,026 SR
Queue Stats
13W - 15L
1,613 Elo+
Party 1
Nox
Nox
Lunesya
Nox
Level 134
God Stats
3W - 1L
1,740 SR
Queue Stats
197W - 110L
1,604 Elo+
Party 1
Poseidon
Poseidon
XxAlphaQHARDERxX
Poseidon
Level 15
God Stats
3W - 1L
1,588 SR
Queue Stats
73W - 31L
1,503 Elo+
Party 1
Thor
Thor
YGBoopy
Thor
Level 17
God Stats
0W - 2L
1,712 SR
Queue Stats
150W - 54L
1,520 Elo+
Party 1
Team Averages
Level 70
1,798 SR
1,600 Elo+

VS

Team Averages
Level 96
1,613 SR
1,572 Elo+
Heimdallr
Heimdallr
BIGGERLORD
Heimdallr
Level 120
God Stats
1W - 0L
1,755 SR
Queue Stats
4W - 1L
1,343 Elo+
Party 2
Ymir
Ymir
Bentttoo
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,654 Elo+
Party 2
Fenrir
Fenrir
CARA DE NOPAL
Fenrir
Level 120
God Stats
119W - 102L
1,617 SR
Queue Stats
837W - 810L
1,592 Elo+
Party 2
Guan Yu
Guan Yu
Iruxl
Guan Yu
Level 113
God Stats
2W - 3L
1,678 SR
Queue Stats
225W - 205L
1,593 Elo+
Party 2
Scylla
Scylla
LokiIsDepressing
Scylla
Level 108
God Stats
4W - 2L
1,513 SR
Queue Stats
104W - 96L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CARNAGE98
Athena
11
0 / 4 / 1
6,104
610
4,042
12,176
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Grinmog
Danzaburou
11
0 / 5 / 1
6,050
605
5,225
7,165
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nox
14
2 / 2 / 0
7,309
731
4,954
5,311
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 8 / 1
5,666
567
3,873
7,484
2,457
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
YGBoopy
Thor
12
0 / 5 / 2
6,135
614
8,291
7,863
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BIGGERLORD
Heimdallr
15
3 / 0 / 10
8,322
832
8,663
7,801
3,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
14
1 / 0 / 15
8,099
810
3,239
6,582
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 1 / 9
9,147
915
4,716
6,920
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Iruxl
Guan Yu
14
4 / 0 / 12
8,405
841
5,579
12,182
8,558
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
10 / 1 / 11
9,886
989
11,461
7,203
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
81
2
Kills
24
24
Deaths
2
5
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BIGGERLORD
Heimdallr
3
0
10
8
W
Ymir
1
0
15
8.5
W
6
1
9
10.5
L
Athena
CARNAGE98
Athena
0
4
1
0.13
L
Danzaburou
Grinmog
Danzaburou
0
5
1
0.1
W
Guan Yu
Iruxl
Guan Yu
4
0
12
10
W
10
1
11
15.5
L
Nox
2
2
0
1
L
0
8
1
0.06
L
Thor
YGBoopy
Thor
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,385
Damage
33,658
39,999
Taken
40,688
16,919
Mitigated
22,688
2,146
Healing
18,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BIGGERLORD
Heimdallr
8,663
6,432
0
3,441
7,801
3,589
2,851
2,187
5,614
0
35,908
W
Ymir
3,239
353
0
1,828
6,582
4,316
513
2,640
3,942
13,382
0
W
4,716
378
0
1,585
6,920
3,352
588
1,621
5,299
0
18,678
L
Athena
CARNAGE98
Athena
4,042
1,362
0
1,238
12,176
6,104
0
5,199
6,809
9,670
0
L
Danzaburou
Grinmog
Danzaburou
5,225
451
0
694
7,165
2,855
0
1,487
5,612
0
18,371
W
Guan Yu
Iruxl
Guan Yu
5,579
598
5,426
4,993
12,182
8,558
1,077
4,373
7,809
0
15,338
W
11,461
1,459
0
1,500
7,203
2,873
1,443
2,220
4,983
30,799
0
L
Nox
4,954
454
0
198
5,311
2,619
0
2,193
3,073
23,402
0
L
3,873
172
0
16
7,484
2,457
0
2,283
5,073
17,557
0
L
Thor
YGBoopy
Thor
8,291
239
0
0
7,863
2,884
1
3,121
4,620
0
15,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
43,859
149
Minions Killed
227
4
Camps Cleared
11
897,511
Distance Traveled
939,512
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,322
832
68
7
3
168,776
0
W
Ymir
8,099
810
32
3
0
196,648
2
W
Fenrir
9,147
915
36
4
5
197,490
1
L
Athena
6,104
610
11
1
1
211,329
3
L
Danzaburou
6,050
605
39
4
2
183,833
3
W
Guan Yu
8,405
841
21
2
1
207,456
1
W
Scylla
9,886
989
70
7
2
169,142
0
L
Nox
7,309
731
53
5
0
165,078
2
L
Poseidon
5,666
567
26
3
1
139,468
0
L
Thor
6,135
614
20
2
0
197,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role