Player Matchup

Neith
Neith
Ampharosia
Neith
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 19L
1,557 Elo+
Solo
Nu Wa
Nu Wa
Flipster1012
Nu Wa
Level 24
God Stats
2W - 2L
1,293 SR
Queue Stats
40W - 54L
1,256 Elo+
Solo
Tiamat
Tiamat
Lenthrik
Tiamat
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,487 Elo+
Solo
Jormungandr
Jormungandr
Unicody
Jormungandr
Level 12
God Stats
3W - 3L
1,516 SR
Queue Stats
27W - 31L
1,617 Elo+
Party 2
Nike
Nike
Wohkah
Nike
Level 62
God Stats
11W - 17L
1,715 SR
Queue Stats
510W - 533L
1,505 Elo+
Party 2
Team Averages
Level 25
1,505 SR
1,484 Elo+

VS

Team Averages
Level 35
1,437 SR
1,440 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
HeavyBiscuit
Hachiman
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Kilrnoid
Xing Tian
Level 9
God Stats
11W - 18L
1,187 SR
Queue Stats
41W - 35L
1,291 Elo+
Solo
Cthulhu
Cthulhu
UwUAYAYAOwO
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,291 Elo+
Party 1
Freya
Freya
WhiteIcicle
Freya
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 88L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 9 / 6
8,998
900
8,793
14,465
5,372
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 8 / 5
9,471
947
13,449
14,253
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Lenthrik
Tiamat
15
2 / 2 / 5
9,601
960
11,315
10,436
7,076
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jormungandr
Unicody
Jormungandr
14
2 / 5 / 7
9,162
916
8,149
14,174
12,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
Wohkah
Nike
14
2 / 5 / 6
9,066
907
12,046
13,857
8,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

116

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
7 / 1 / 17
11,469
1,147
14,753
13,394
5,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
HeavyBiscuit
Hachiman
17
8 / 1 / 11
10,682
1,068
10,699
5,198
1,869
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Kilrnoid
Xing Tian
16
0 / 2 / 19
10,219
1,022
9,444
17,344
15,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
UwUAYAYAOwO
Cthulhu
17
7 / 5 / 17
10,935
1,094
13,524
14,428
14,487
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 1 / 13
11,065
1,107
15,702
11,851
4,828
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
106
10
Kills
29
29
Deaths
10
29
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
1
17
15.5
L
Neith
1
9
6
0.44
L
3
8
5
0.69
W
Hachiman
HeavyBiscuit
Hachiman
8
1
11
13.5
W
Xing Tian
Kilrnoid
Xing Tian
0
2
19
4.75
L
Tiamat
Lenthrik
Tiamat
2
2
5
2.25
L
Jormungandr
Unicody
Jormungandr
2
5
7
1.1
W
Cthulhu
UwUAYAYAOwO
Cthulhu
7
5
17
3.1
W
7
1
13
13.5
L
Nike
Wohkah
Nike
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,752
Damage
64,122
67,185
Taken
62,215
37,629
Mitigated
42,793
6,129
Healing
17,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
14,753
4,975
0
7,381
13,394
5,784
0
6,197
6,855
0
36,785
L
Neith
8,793
4,635
495
1,814
14,465
5,372
0
8,627
5,838
0
23,358
L
13,449
3,240
0
517
14,253
4,719
0
6,597
7,656
21,081
0
W
Hachiman
HeavyBiscuit
Hachiman
10,699
5,747
0
2,223
5,198
1,869
0
2,543
2,451
0
30,523
W
Xing Tian
Kilrnoid
Xing Tian
9,444
706
0
4,726
17,344
15,825
0
9,958
6,934
23,229
0
L
Tiamat
Lenthrik
Tiamat
11,315
1,904
0
2,800
10,436
7,076
0
6,285
4,151
36,591
0
L
Jormungandr
Unicody
Jormungandr
8,149
2,059
0
503
14,174
12,136
0
9,273
4,901
13,165
0
W
Cthulhu
UwUAYAYAOwO
Cthulhu
13,524
1,055
752
0
14,428
14,487
0
6,508
7,583
23,890
0
W
15,702
4,543
0
2,736
11,851
4,828
0
6,329
5,309
34,548
0
L
Nike
Wohkah
Nike
12,046
1,347
0
0
13,857
8,326
0
7,888
5,969
170
18,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,298
Gold Earned
54,370
144
Minions Killed
191
4
Camps Cleared
9
827,274
Distance Traveled
940,554
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,469
1,147
36
4
2
193,553
3
L
Neith
8,998
900
43
4
1
149,342
2
L
Nu Wa
9,471
947
15
2
0
137,679
0
W
Hachiman
10,682
1,068
53
5
2
186,521
2
W
Xing Tian
10,219
1,022
34
3
0
185,463
0
L
Tiamat
9,601
960
63
6
3
191,043
0
L
Jormungandr
9,162
916
7
1
0
153,479
0
W
Cthulhu
10,935
1,094
30
3
0
182,807
0
W
Freya
11,065
1,107
38
4
5
192,210
2
L
Nike
9,066
907
16
2
0
195,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role