Player Matchup

Thoth
Thoth
Gold I
Dinο
Thoth
Gold I
Level 160
God Stats
13W - 2L
1,876 SR
Queue Stats
87W - 11L
1,911 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
Moemarrow
Cthulhu
Platinum IV
Level 160
God Stats
20W - 3L
2,012 SR
Queue Stats
162W - 20L
1,992 MMR
Party 2
Osiris
Osiris
Platinum IV
rehx
Osiris
Platinum IV
Level 160
God Stats
1W - 0L
1,905 SR
Queue Stats
7W - 0L
1,977 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 160
1,931 SR
1,960 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 118
1,638 SR
1,731 MMR
Danzaburou
Danzaburou
Platinum I
HeroicSaber
Danzaburou
Platinum I
Level 160
God Stats
10W - 12L
1,578 SR
Queue Stats
168W - 205L
1,822 MMR
Party 1
Chang'e
Chang'e
Platinum I
HobbitGod
Chang'e
Platinum I
Level 126
God Stats
1W - 2L
1,836 SR
Queue Stats
64W - 33L
1,872 MMR
Party 1
Fenrir
Fenrir
Diamond III
SpaghettiBandit
Fenrir
Diamond III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dinο
Thoth
13
2 / 0 / 6
9,473
677
12,765
4,319
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Moemarrow
Cthulhu
14
3 / 0 / 6
10,717
766
7,408
10,429
12,124
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
rehx
Osiris
13
5 / 1 / 3
9,917
708
8,393
13,036
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
PersephoneScyllaGuan YuSobekAphrodite

VS

Bans
Cu ChulainnAchillesChironCabrakanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeroicSaber
Danzaburou
11
0 / 5 / 1
8,188
585
5,976
9,459
2,970
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
HobbitGod
Chang'e
12
1 / 1 / 0
8,752
625
6,647
8,348
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
7,802
557
3,561
15,913
10,276
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
10
Kills
1
1
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
Dinο
Thoth
2
0
6
5
L
Danzaburou
HeroicSaber
Danzaburou
0
5
1
0.1
L
Chang'e
HobbitGod
Chang'e
1
1
0
1
W
Cthulhu
Moemarrow
Cthulhu
3
0
6
6
L
0
4
0
0
W
Osiris
rehx
Osiris
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,566
Damage
16,184
27,784
Taken
33,720
27,472
Mitigated
16,293
7,903
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Dinο
Thoth
12,765
635
0
1,358
4,319
1,491
1,334
571
3,732
53,411
0
L
Danzaburou
HeroicSaber
Danzaburou
5,976
2,644
0
1,266
9,459
2,970
20
5,544
3,521
0
31,674
L
Chang'e
HobbitGod
Chang'e
6,647
897
2,364
2,896
8,348
3,047
0
4,903
3,200
38,094
0
W
Cthulhu
Moemarrow
Cthulhu
7,408
371
565
3,357
10,429
12,124
224
2,593
7,613
32,951
0
L
3,561
846
263
3,178
15,913
10,276
0
9,211
6,132
0
20,001
W
Osiris
rehx
Osiris
8,393
2,273
0
2,623
13,036
13,857
1,108
3,032
9,729
0
50,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,107
Gold Earned
24,742
196
Minions Killed
154
0
Camps Cleared
0
914,129
Distance Traveled
821,289
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,473
677
88
6
0
282,760
4
L
Danzaburou
8,188
585
36
3
0
265,006
6
L
Chang'e
8,752
625
95
7
0
275,096
0
W
Cthulhu
10,717
766
40
3
0
317,707
4
L
Fenrir
7,802
557
23
2
0
281,187
5
W
Osiris
9,917
708
68
5
0
313,662
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role