Player Matchup

Bellona
Bellona
FLUX-PARADOX9
Bellona
Level 7
God Stats
27W - 17L
1,611 SR
Queue Stats
28W - 29L
1,398 Elo+
Solo
Artemis
Artemis
Gatorgirlie1
Artemis
Level 18
God Stats
74W - 75L
1,511 SR
Queue Stats
131W - 165L
1,416 Elo+
Solo
Cernunnos
Cernunnos
IWavor
Cernunnos
Level 24
God Stats
17W - 17L
1,608 SR
Queue Stats
124W - 120L
1,448 Elo+
Solo
Pele
Pele
KingTechYT
Pele
Level 8
God Stats
5W - 6L
1,456 SR
Queue Stats
7W - 7L
1,485 Elo+
Solo
Merlin
Merlin
MissF0rtune1
Merlin
Level 24
God Stats
22W - 21L
1,455 SR
Queue Stats
100W - 93L
1,456 Elo+
Solo
Team Averages
Level 16
1,528 SR
1,441 Elo+

VS

Team Averages
Level 33
1,618 SR
1,490 Elo+
Neith
Neith
ExRo_ToHound
Neith
Level 9
God Stats
9W - 11L
1,603 SR
Queue Stats
9W - 11L
1,589 Elo+
Party 1
Bellona
Bellona
GravityWolf46
Bellona
Level 27
God Stats
29W - 23L
1,623 SR
Queue Stats
48W - 40L
1,554 Elo+
Party 1
Awilix
Awilix
Metaspace
Awilix
Level 80
God Stats
11W - 2L
1,783 SR
Queue Stats
39W - 40L
1,420 Elo+
Party 1
Yemoja
Yemoja
MrDLoc
Yemoja
Level 26
God Stats
6W - 5L
1,468 SR
Queue Stats
10W - 12L
1,298 Elo+
Solo
Cthulhu
Cthulhu
Semuanya
Cthulhu
Level 25
God Stats
6W - 4L
1,613 SR
Queue Stats
45W - 30L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
1 / 12 / 2
8,805
419
6,415
17,489
11,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Gatorgirlie1
Artemis
14
2 / 5 / 5
9,015
429
7,789
12,976
7,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
IWavor
Cernunnos
17
5 / 3 / 4
10,898
519
14,023
14,748
6,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
6 / 3 / 2
10,722
511
10,442
13,731
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
15
3 / 4 / 4
9,935
473
18,799
11,838
4,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
9,253
441
5,842
9,099
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
20
15 / 4 / 3
13,501
643
20,090
23,491
19,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Awilix
Metaspace
Awilix
18
7 / 1 / 7
11,742
559
11,692
22,147
8,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
MrDLoc
Yemoja
15
1 / 4 / 4
9,512
453
4,780
20,431
17,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Semuanya
Cthulhu
14
2 / 4 / 4
9,766
465
8,039
22,525
16,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
17
Kills
27
27
Deaths
17
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
4
2
0.75
L
Bellona
1
12
2
0.17
L
Artemis
Gatorgirlie1
Artemis
2
5
5
0.9
W
Bellona
15
4
3
4.13
L
Cernunnos
IWavor
Cernunnos
5
3
4
2.33
L
6
3
2
2.33
W
Awilix
Metaspace
Awilix
7
1
7
10.5
L
Merlin
3
4
4
1.25
W
Yemoja
MrDLoc
Yemoja
1
4
4
0.75
W
Cthulhu
Semuanya
Cthulhu
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,468
Damage
50,443
70,782
Taken
97,693
34,519
Mitigated
65,097
14,696
Healing
40,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,842
2,004
528
1,439
9,099
3,138
2,387
1,559
7,540
0
43,911
L
Bellona
6,415
2,564
0
848
17,489
11,345
1,299
1,962
15,527
0
38,620
L
Artemis
Gatorgirlie1
Artemis
7,789
3,410
0
2,280
12,976
7,089
264
4,540
8,436
64
53,775
W
Bellona
20,090
7,922
87
9,085
23,491
19,207
3,169
2,371
21,120
0
95,214
L
Cernunnos
IWavor
Cernunnos
14,023
8,343
135
4,923
14,748
6,185
2,251
2,079
12,669
0
66,684
L
10,442
2,505
0
4,804
13,731
5,158
39
1,223
12,508
0
77,513
W
Awilix
Metaspace
Awilix
11,692
4,851
836
10,504
22,147
8,991
302
1,746
20,401
0
86,307
L
Merlin
18,799
1,688
0
1,706
11,838
4,742
367
3,015
8,823
59,358
0
W
Yemoja
MrDLoc
Yemoja
4,780
986
1,088
8,066
20,431
17,213
1,180
8,142
12,289
43,268
0
W
Cthulhu
Semuanya
Cthulhu
8,039
1,342
542
8,037
22,525
16,548
718
5,017
17,508
35,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,375
Gold Earned
53,774
437
Minions Killed
471
0
Camps Cleared
0
1,804,632
Distance Traveled
1,916,438
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,253
441
89
4
0
381,093
0
L
Bellona
8,805
419
65
3
0
372,561
2
L
Artemis
9,015
429
72
3
0
335,917
0
W
Bellona
13,501
643
162
8
0
411,613
0
L
Cernunnos
10,898
519
108
5
0
346,529
0
L
Pele
10,722
511
104
5
0
424,984
0
W
Awilix
11,742
559
109
5
0
437,252
7
L
Merlin
9,935
473
88
4
0
324,641
0
W
Yemoja
9,512
453
66
3
0
309,906
0
W
Cthulhu
9,766
465
45
2
0
376,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role